Wobbling: Difference between revisions

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Wobbling works by the existence of a mechanics exploit in ''Melee''. When an opponent is grabbed, they cannot get out of the grab while they are in a special form of grab [[hitstun]]. In conjunction with any move that does damage and can go in rhythm with pummels, easiest with ftilt and dtilt, the opponent will constantly be in this form of hitstun and unable to escape the grab, allowing the wobble to work.
Wobbling works by the existence of a mechanics exploit in ''Melee''. When an opponent is grabbed, they cannot get out of the grab while they are in a special form of grab [[hitstun]]. In conjunction with any move that does damage and can go in rhythm with pummels, easiest with ftilt and dtilt, the opponent will constantly be in this form of hitstun and unable to escape the grab, allowing the wobble to work.


==In ''Super Smash Bros. Brawl''==
==In later titles==
Wobbling is impossible to perform in ''Brawl'', due to changes in the game's grab mechanics. Despite this, the Ice Climbers gained a new, infinite [[chain grab]] that, while more difficult to perform, still guarantees a KO if properly performed. As such, the loss of Wobbling is an inconsequential [[nerf]] to the Ice Climbers.
Wobbling is impossible to perform in ''Brawl'', due to changes in the game's grab mechanics. Despite this, the Ice Climbers gained a new, infinite [[chain grab]] that, while more difficult to perform, still guarantees a KO if properly performed. As such, the loss of Wobbling is an inconsequential [[nerf]] to the Ice Climbers.
In ''Ultimate'', however, Nana can no longer act at all when Popo grabs opponents (and instead cheers for him) unless she is in the air, meaning that even if the grab mechanics were unaltered from ''Melee'', wobbling would be impossible to perform


==In [[competitive play]]==
==In [[competitive play]]==
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