Wii Fit Trainer (SSBU): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Wii Fit Trainer
|name = Wii Fit Trainer
|image = {{tabber|title1=Female|tab1=[[File:Wii Fit Trainer SSBU.png|x250px]]|title2=Male|tab2=[[File:Wii Fit Trainer-Alt1 SSBU.png|x250px]]}}
|image = {{tabber|title1=Female|content1=[[File:Wii Fit Trainer SSBU.png|x250px]]|title2=Male|content2=[[File:Wii Fit Trainer-Alt1 SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|ranking = 63
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
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*Tania Emery (female) and Luke Smith (male) in British English, which is also used in the Dutch and Russian versions.
*Tania Emery (female) and Luke Smith (male) in British English, which is also used in the Dutch and Russian versions.
*Hitomi Hirose (female) and Tomoyuki Higuchi (male) in Japanese, which is also used in the Korean and simplified/traditional Chinese versions.
*Hitomi Hirose (female) and Tomoyuki Higuchi (male) in Japanese, which is also used in the Korean and simplified/traditional Chinese versions.
*Isabella Arevalo (female) and Horacio Mancilla (male) in Mexican Spanish.
*Isabella Arevalo (female) and Horacio Mancilla (male) in Latin American Spanish.
*Pilar Orti (female) and Javier Fernández-Peña (male) in Iberian Spanish.
*Pilar Orti (female) and Javier Fernández-Peña (male) in Iberian Spanish.
*Corinne Kempa (female), Francois Anseaume (male; dialogue), and Christophe Hespel (male; grunts) in French.
*Corinne Kempa (female), Francois Anseaume (male; dialogue), and Christophe Hespel (male; grunts) in French.
*Sylvia St John (female) and Michael Hulsmann (male) in German.
*Sylvia St John (female) and Michael Hulsmann (male) in German.
*Lara Parmiani (female) and Giovanni Noto (male) in Italian.
*Lara Parmiani (female) and Giovanni Noto (male) in Italian.
Wii Fit Trainer is ranked 63rd out of 82 on the current tier list, placing her in the C- tier. This is a notable improvement from her 50th out of 54 placement in ''SSB4''.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
Wii Fit Trainer is a somewhat tall middleweight. She possesses a fast [[walking]] speed (the 24th highest), slightly above average [[dash]]ing speed, a fast initial dash, average [[air speed]], high [[air acceleration]] (tied for the 21st highest), high [[jump]]s, average [[gravity]], has the 11th highest [[traction]] and is tied with Isabelle and the Ice Climbers for the 7th-9th slowest [[falling speed]]. In addition, she has one of the longest tech rolls and ledge rolls in the game, which can make her hard to punish even if a roll is expected. These attributes give her overall good mobility, although, similarly to Luigi and Pit, Wii Fit Trainer is somewhat floaty for her weight class, and is one of the floatiest characters in the game. She can also [[wall jump]] and [[crawl]], with the latter being one of the shortest in terms of hurtbox height, making it useful defensively.
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
Wii Fit Trainer is a somewhat tall middleweight with a slender physique. She possesses a fast [[walking]] speed (the 24th highest), slightly above average [[dash]]ing speed, a fast [[initial dash]], average [[air speed]], high [[air acceleration]] (tied for the 21st highest), high [[jump]]s, average [[gravity]], has the 11th highest [[traction]] and is tied with {{SSBU|Isabelle}} and the {{SSBU|Ice Climbers}} for the 7th-9th slowest [[falling speed]]. In addition, she has one of the longest tech rolls and ledge rolls in the game, which can make her hard to punish even if a roll is expected. These attributes give her overall good mobility, although, comparatively like Luigi and Pit, Wii Fit Trainer is somewhat floaty for her weight class, and is one of the floatiest characters in the game. She can also [[wall jump]] and [[crawl]], with the latter being one of the shortest in terms of hurtbox height, making it useful defensively.


Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and [[Header]]. Additionally, her [[Deep Breathing]] makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. Many of Wii Fit Trainer's attacks also have unusual hitbox placements or properties, such as hitting on both sides of her. For example, her forward tilt can hit in front of her with her arm and behind her with her leg; this also applies to forward smash, forward aerial, and the first hit of her neutral attack. The final hit of her neutral attack also has a sweetspot that [[buries]] opponents.
Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and [[Header]]. Additionally, her [[Deep Breathing]] makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. Many of Wii Fit Trainer's attacks also have unusual hitbox placements or properties, such as hitting on both sides of her. For example, her forward tilt can hit in front of her with her arm and behind her with her leg; this also applies to forward smash, forward aerial, and the first hit of her neutral attack. The final hit of her neutral attack also has a sweetspot that [[buries]] opponents.
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Wii Fit Trainer has been significantly buffed from ''Smash 4'' to ''Ultimate''. Many of her moves have received various improvements, be it to their [[hitbox]] durations and/or placements, overall lag, mobility, projectiles, KO power, or damage output, making Wii Fit Trainer's moveset function more effectively overall.
Wii Fit Trainer was significantly buffed in the transition from ''SSB4'' to ''Ultimate''. Many of her moves have received various improvements, be it to their [[hitbox]] durations and/or placements, overall lag, mobility, projectiles, KO power, or damage output, making Wii Fit Trainer's moveset more cohesive overall.


Many of Wii Fit Trainer's notoriously inconsistent attacks have been improved: [[forward tilt|forward]] and [[up tilt]] both last longer, with the latter having [[intangibility]] on the attacking arm and reaching farther upward than before, making it better for contesting aerials. Up tilt, [[dash attack]], [[forward smash]], [[down smash]] and [[forward aerial]] have lower ending lag, while [[up smash]] and [[down aerial]] come out faster. Up smash also has a larger [[sourspot]], making it less likely to whiff. Many of Wii Fit Trainer's aerials' hitboxes have been improved so they connect more consistently, including forward aerial (which now has a small but useful body hitbox) and down aerial (whose spike hitbox is now much larger and lasts slightly longer). In addition, dash attack and [[down tilt]] deal more damage, [[up throw|up]], [[down throw]], and [[forward throw]] all possess combo potential, and [[neutral attack]]'s finisher [[buries]] much more consistently thanks to the universal changes to neutral attack angles as well as a larger [[sweetspot]] on the final hit. All these changes greatly improve her damage racking potential, while making it less likely for her moves to whiff. Down tilt has also received a lower launch angle, greatly increasing its [[KO]] ability.
Previously known for having one of the most inconsistent movesets of any character, Wii Fit Trainer's attacks have seen various miscellaneous improvements: [[forward tilt|forward]] and [[up tilt]] both last longer, with the latter having [[intangibility]] on the attacking arm and reaching farther upward, making it a more reliable anti-air. Up tilt, [[dash attack]], [[forward smash]], [[down smash]] and [[forward aerial]] have lower ending lag, while [[up smash]] and [[down aerial]] come out faster. Up smash also has a larger [[sourspot]]. Many of Wii Fit Trainer's aerials' hitboxes have been improved so they connect more consistently, including forward aerial (which now has a small but useful body hitbox) and down aerial (whose spike hitbox is now much larger and lasts slightly longer). In addition, dash attack and [[down tilt]] deal more damage (and the latter sends at a lower angle), [[up throw|up]], [[down throw|down]], and [[forward throw]]s all possess combo potential, and [[neutral attack]]'s finisher [[buries]] much more consistently thanks to the universal changes to neutral attack angles as well as a larger [[sweetspot]] on the final hit. All these changes greatly improve her damage racking and KO potential, while making it less likely for her moves to whiff.


Wii Fit Trainer's special moveset has been noticeably buffed as well. [[Sun Salutation]] deals significantly more damage and knockback when fully charged and can be [[charge-cancel]]ed with a jump, much like other storable chargeable moves. [[Header]] functions significantly better as a projectile, as the ball is bigger, deals more damage, bounces faster and lower, has more variable angles if headbutted, and almost always keeps its hitbox while active, making ball setups much more viable. [[Super Hoop]] now deals multiple hits, which improves its damage if all hits land. Finally, [[Deep Breathing]] has been dramatically improved: it can be activated more easily and faster, has a lower recharge penalty if failed, and lasts a few seconds longer. It also grants faster [[fall speed]], [[gravity]], [[air speed]], [[traction]], [[initial dash]] speed and [[dash]] speed alongside the move's original buffs to [[walk]] speed, damage output, and reduction of damage taken. This overall mobility increase, coupled with both Deep Breathing's improved 1.25× damage multiplier and Wii Fit Trainer's already hard hitting attacks, allows her to deal massive damage during each Deep Breathing use, heavily improving its utility.
Wii Fit Trainer's special moveset has been noticeably buffed as well. [[Sun Salutation]] deals significantly more damage and knockback when fully charged, and can be [[charge-cancel]]ed with a jump, much like other storable chargeable moves. [[Super Hoop]] now deals multiple hits, which improves its damage if all hits land. [[Header]] and [[Deep Breathing]], however, have seen the most improvements: the former functions significantly better as a projectile, as the ball is bigger, deals more damage, bounces faster and lower, has more variable angles if headbutted, and almost always keeps its hitbox while active, making ball setups much more viable; the latter can be activated more easily and faster, has a lower recharge penalty if failed, lasts a few seconds longer, grants much faster and varied mobility buffs alongside the original ones to [[walk]] speed, reduction of damage taken, and damage output, the former of which is also higher.


Finally, Wii Fit Trainer benefits from the game's universal changes. The universal increase to mobility helps her close out the distance between the opponent more easily, and this is complemented by the ability to use any attack out of a run, somewhat alleviating her short range. The streamlined [[jumpsquat]] allows her to use aerials more effectively, while the increased [[shieldstun]] and slower shield drop speed improves the safety of her projectiles and certain attacks such as down tilt. The limit to a single [[air dodge]] also allows her projectiles to cover options better and catch landings with her high mobility, while the reintroduction of directional air dodges slightly improves her horizontal recovery and makes it easier to mix up. The generally lower landing lag on aerials makes all of Wii Fit Trainer's aerials safer to use as well, making neutral and forward air particularly safe on shield.
The universal gameplay changes also benefit Wii Fit Trainer. The universal increase to mobility helps her close out the distance between the opponent more easily, and this is complemented by the ability to use any attack out of a run, somewhat alleviating her short range. The streamlined [[jumpsquat]] allows her to use aerials more effectively, while the increased [[shieldstun]] and slower shield drop speed improves the safety of her projectiles and certain attacks such as down tilt. The limit to a single [[air dodge]] also allows her projectiles to cover options better and catch landings with her high mobility, while the reintroduction of directional air dodges slightly improves her horizontal recovery and makes it easier to mix up. The generally lower landing lag on aerials makes all of Wii Fit Trainer's aerials safer to use as well, making neutral and forward air particularly safe on shield.


In spite of all this, Wii Fit Trainer is not without a few nerfs. The biggest nerf was to Super Hoop, which travels a shorter max distance even when mashed, making her recovery less flexible (although it is also easier to reach maximum height). In terms of her standard moveset, the back hit of forward tilt has less horizontal range, neutral aerial links into its second hit less consistently, and neutral attack's second hit can now make opponents [[trip]] or slide out of the full combo, which can cause the third hit's bury to still miss. Wii Fit Trainer also retains most of her weaknesses from ''Smash 4''. While her overall moveset has been heavily improved, her neutral game is still somewhat lacking due to her lack of options at mid-range, and her disadvantage state is still extremely lackluster due to very few ways to escape pressure, deal with projectiles, or get back onstage, which is further harmed by the nerfs to dodging and dodge intangibility. Additionally, some of her moves such as forward tilt still have large blindspots, making small characters such as {{SSBU|Olimar}} and {{SSBU|Pichu}} a struggle to deal with.
In spite of all this, Wii Fit Trainer has also received some nerfs, a few of which are particularly notable. Super Hoop now travels a shorter max distance even when mashed, making her recovery less flexible (although it is also easier to reach maximum height). The back hit of forward tilt has less horizontal range, neutral aerial links into its second hit less consistently, and neutral attack's second hit can now make opponents [[trip]] or slide out of the full combo, which can cause the third hit's bury to still miss.


Overall, Wii Fit Trainer's strengths and weaknesses have been further defined. While her moveset hasn't changed much in terms of functionality, its significant improvements now let her properly function as a unique, projectile-based bait-and-punish character who relies on her unorthodox setups and options to pressure the opponent into making poor decisions, and then using her speed and massive damage output to capitalize. However, her weaknesses in approaching and landing consistent hits remain, making it important for her to keep opponents from rushing her down or camping her out, and her worse recovery distance has made her offstage disadvantage state harder to endure. Regardless, Wii Fit Trainer's buffs considerably outweigh the nerfs she received, and she has had surprising success in early competitive play, with notable players such as {{Sm|John Numbers}}, {{Sm|varun}} (both of who use her as a main), and {{Sm|WaDi}} (who has used her as a secondary) placing well at high-level tournaments. However, Wii Fit Trainer still has a relatively small playerbase, making it difficult to determine how well she will fare competitively in the long run, though she is generally agreed to be a solid upper-mid or even low-high tier character, in comparison to her low-mid to low tier status in ''Smash 4''.
Overall, Wii Fit Trainer's strengths and weaknesses have been further defined. While her moveset hasn't changed much in terms of functionality, its significant improvements now let her play to her strengths better, but her worse recovery distance has made her offstage disadvantage state harder to endure. Additionally, Wii Fit Trainer still retains most of her weaknesses from ''SSB4'', such as lackluster options at mid-range, lackluster disadvantage on-stage, a lack of options to deal with opposing camping, and large blindspots in her moves. While Wii Fit Trainer's buffs considerably outweigh the nerfs she received and she is unquestionably a better character than she was in ''SSB4'', the various buffs to other returning veterans mean that she still underperforms compared to the rest of the cast.


{{SSB4 to SSBU changelist|char=Wii Fit Trainer}}
{{SSB4 to SSBU changelist|char=Wii Fit Trainer}}
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|dthrowname=Vaulting Horse Jump ({{ja|跳び箱跳び|Tobibako Tobi}})
|dthrowname=Vaulting Horse Jump ({{ja|跳び箱跳び|Tobibako Tobi}})
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=A [[wiktionary:vaulting table|vaulting horse]] jump. It can be used to start combos, but can easily be DIed out of.
|dthrowdesc=A [[wiktionary:vaulting table|vaulting horse]] jump. It can be used to start combos, but can easily be DI'ed out of.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
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|fsdmg=2%/2.2%/2.5%/3% (medium silhouettes; based on position)<br/>12% (large silhouette)
|fsdmg=2%/2.2%/2.5%/3% (medium silhouettes; based on position)<br/>12% (large silhouette)
|fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette is released towards the end of the Final Smash. It travels much slowly across the stage compared to the smaller silhouettes. The final silhouette always assumes the Dancer pose.
|fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette is released towards the end of the Final Smash. It travels much slowly across the stage compared to the smaller silhouettes. The final silhouette always assumes the Dancer pose.
}}
===Stats===
{{Attributes
| cast=89
| weight=96 | rweight=40-43
| dash=2.024 | rdash=28
| run=1.866 | rrun=30
| walk=1.224 | rwalk=25
| trac=0.128 | rtrac=12
| airfric=0.01 | rairfric=40-51
| air=1.019 | rair=53-55
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.08 | raddaccel=16-24
| gravity=0.09 | rgravity=45-51
| fall=1.3 | rfall=80-82
| ff=2.08 | rff=80-82
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=35.6 | rjumpheight=19
| shorthop=17.18 | rshorthop=26
| djump=35.6 | rdjump=28
}}
}}


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When a smash attack is used, there's a chance that the Wii Fit Trainers will say a voice line. In addition, they will always say a voice line at the start of their Final Smash. These voice lines vary depending on the move used and the gender of the Wii Fit Trainer.
When a smash attack is used, there's a chance that the Wii Fit Trainers will say a voice line. In addition, they will always say a voice line at the start of their Final Smash. These voice lines vary depending on the move used and the gender of the Wii Fit Trainer.


{|class="wikitable"
{|class="wikitable" style="text-align:center;"
|-
|-
! Move used !! Female (American) !! Male (American) !! Female (British) !! Male (British)
! Move used !! Female (American) !! Male (American) !! Female (British) !! Male (British)
|-
|-
| rowspan="3" | <center>'''Forward smash'''</center> || <center>"Let's tone up those legs."</center> || <center>"This exercise works your core muscles."</center> || <center>"Feel the burn in your thighs and abs."</center> || <center>"Remember to control your breathing."</center>
! rowspan="3" | Forward smash
| "Let's tone up those legs." || "This exercise works your core muscles." || "Feel the burn in your thighs and abs." || "Remember to control your breathing."
|-
|-
| <center>"Good posture begins with a strong base."</center> || <center>"This pose strengthens the back and improves posture."</center> || <center>"Good posture starts with a strong base."</center> || <center>N/A</center>
| "Good posture begins with a strong base." || "This pose strengthens the back and improves posture." || "Good posture starts with a strong base." || N/A
|-
|-
| <center>"Feel the burn in your thighs and glutes!"</center> || <center>N/A</center> || colspan="2" | <center>"Let's work on your coordination."</center>
| "Feel the burn in your thighs and glutes!" || N/A || colspan="2" | "Let's work on your coordination."
|-
|-
| rowspan="3" | <center>'''Up smash'''</center> || <center>"Tuck in those glutes!"</center> || <center>"Exercise every day to help tone your body!"</center> || <center>"Don't let your bottom stick out!"</center> || <center>"Practicing every day will help tone your body!"</center>
! rowspan="3" | Up smash
| "Tuck in those glutes!" || "Exercise every day to help tone your body!" || "Don't let your bottom stick out!" || "Practicing every day will help tone your body!"
|-
|-
| <center>"When exerting yourself, remember to keep breathing." || <center>"Your lower body is key for support."</center> || colspan="2" | <center>"Use your lower body to support yourself."</center>
| "When exerting yourself, remember to keep breathing." || "Your lower body is key for support." || colspan="2" | "Use your lower body to support yourself."
|-
|-
| colspan="2" | <center> "You're wobbling! Try to keep your balance."</center> || colspan="2" | <center>"Let's work on your coordination."</center>
| colspan="2" | "You're wobbling! Try to keep your balance." || colspan="2" | "Let's work on your coordination."
|-
|-
| rowspan="2" | <center>'''Down smash'''</center> || <center>"Don't forget to exhale when exerting yourself."</center> || <center>"Feel the stretch through your arm and leg."</center> || <center>"Remember to control your breathing."</center> || <center>"Let's work on tightening your thighs and back!"</center>
! rowspan="2" | Down smash
| "Don't forget to exhale when exerting yourself." || "Feel the stretch through your arm and leg." || "Remember to control your breathing." || "Let's work on tightening your thighs and back!"
|-
|-
| <center>"The key is to focus on your balance."</center> || <center>"Let's work on your coordination."</center> || <center>"Let's step up the pace!"</center> || <center>"Stabilize your upper body"</center>
| "The key is to focus on your balance." || "Let's work on your coordination." || "Let's step up the pace!" || "Stabilize your upper body"
|-
|-
| rowspan="6" | <center>'''Final Smash'''</center> || <center>"That's it, feel the burn!"</center> || <center>"Stretching your spine will help stimulate your body."</center> || <center>"That's it! Feel your waist muscles tightening."</center> || <center>"Stretching your spine can help stimulate your body."</center>
! rowspan="6" | Final Smash
| "That's it, feel the burn!" || "Stretching your spine will help stimulate your body." || "That's it! Feel your waist muscles tightening." || "Stretching your spine can help stimulate your body."
|-
|-
| <center>"Let's step up the intensity!"</center> || <center>"Stabilize your upper body."</center> || <center>"Let's step up the pace!"</center> || <center> "Stabilize your upper body." </center>
| "Let's step up the intensity!" || "Stabilize your upper body." || "Let's step up the pace!" || "Stabilize your upper body."  
|-
|-
| <center>"Let's work on your balance."</center> || <center>"Let's work on your coordination."</center> || colspan="2" | <center>"Let's work on your coordination."</center>
| "Let's work on your balance." || "Let's work on your coordination." || colspan="2" | "Let's work on your coordination."
|-
|-
| colspan="2" | <center>"High energy! Move that body!"</center> || colspan="2" | <center>"Ready to get that body moving?"</center>
| colspan="2" | "High energy! Move that body!" || colspan="2" | "Ready to get that body moving?"
|-
|-
| colspan="2" | <center>"Now, let's try it together!"</center> || colspan="2" | <center>"Let's try it together!"</center>
| colspan="2" | "Now, let's try it together!" || colspan="2" | "Let's try it together!"
|-
|-
| colspan="2" | <center>"Let's get fired up!"</center> || colspan="2" | <center>"Ready to get that body moving?" (different inflection) </center>
| colspan="2" | "Let's get fired up!" || colspan="2" | "Ready to get that body moving?" (different inflection)  
|}
|}


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*Performs a Torso Twist, a strength training exercise from the ''Wii Fit'' series.
*Performs a Torso Twist, a strength training exercise from the ''Wii Fit'' series.
<gallery>
<gallery>
SSBUWiiFitTrainerIdle1.gif|Wii Fit Trainer's first idle pose
SSBUWiiFitTrainerIdle1.gif|Wii Fit Trainer's first idle pose.
SSBUWiiFitTrainerIdle2.gif|Wii Fit Trainer's second idle pose
SSBUWiiFitTrainerIdle2.gif|Wii Fit Trainer's second idle pose.
</gallery>
</gallery>


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==In [[competitive play]]==
==In [[competitive play]]==
Wii Fit Trainer was generally considered to be a mid tier character upon ''Ultimate''{{'}}s release. However, public opinion of her viability has gradually improved, thanks to her noteworthy buffs from game updates, particularly updates {{SSBU|3.0.0}} and {{SSBU|8.0.0}}. Additionally, she has performed relatively well at the regional level as players such as {{Sm|varun}}, {{Sm|John Numbers}}, {{Sm|Evy}}, and more have ranked highly on their respective Power Rankings throughout ''Ultimate''{{'}}s lifetime. There have also been several breakout performances on the international stage; multiple Wii Fit Trainer players have placed 33rd at S-tier tournaments, and a number of top players have lost to Wii Fit Trainer players in bracket.
===Tier placement and history===
 
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
Thanks to the combination of her buffs and ever-improving tournament results, public opinion of Wii Fit Trainer's viability has steadily risen over time, and many now consider her to be a borderline high tier character. Despite this, some are still dubious of Wii Fit Trainer's potential, owing to her retention of a few glaring weaknesses that sometimes result in extremely polarizing matchups. Nonetheless, Wii Fit Trainer is expected to see a higher level of tournament placings as her metagame develops.
Wii Fit Trainer was generally considered to be a mid tier character upon ''Ultimate''{{'}}s release. She received noteworthy buffs from game updates, particularly updates {{SSBU|3.0.0}} and {{SSBU|8.0.0}}. Additionally, she has performed relatively well at the regional level as players such as {{Sm|varun}}, {{Sm|Evy}}, {{Sm|Oolong}}, and more have ranked highly on their respective Power Rankings throughout ''Ultimate''{{'}}s lifetime. While her strongest performances have been at the regional level, she has achieved some breakout performances on the international stage; including a 9th place at major {{Trn|Maesuma TOP 6}} by {{Sm|Injelly}} and a 13th place at the supermajor {{Trn|Luminosity Makes BIG Moves 2024}} by {{Sm|Oolong}}. Despite her buffs, public opinion of Wii Fit Trainer's viability has remained mixed, ranking 63rd on the current tier list. In particular, some are still dubious of Wii Fit Trainer's potential, owing to her retention of a few glaring weaknesses that sometimes result in extremely polarizing matchups.


===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Wii Fit Trainer professionals (SSBU)]]''
''See also: [[:Category:Wii Fit Trainer players (SSBU)]]''


*{{Sm|Injelly|Japan}} - A {{SSBU|Mii Brawler}}, {{SSBU|Young Link}}, and Wii Fit Trainer tri-main and the best Wii Fit Trainer player in Japan. Placed 1st at {{Trn|Sumabato SP 33}}, 5th at {{Trn|Sumabato SP 27}}, 7th at {{Trn|Sumabato SP 24}}, 9th at both {{Trn|Maesuma TOP 6}}, and 13th at {{Trn|Maesuma TOP 7}} with wins over players such as {{Sm|alice}}, {{Sm|Brood}}, and {{Sm|Jogibu}}. Currently listed as one of Japan's Top 50 players to watch on the [[PGRU v3]].
*{{Sm|Injelly|Japan}} - Injelly trimains Wii Fit Trainer,  {{SSBU|Mii Brawler}}, and {{SSBU|Young Link}}. His breakout performance was at {{Trn|Maesuma TOP 4}} where he took a set off {{Sm|Yoshidora}}. He has continued to experience success placing  9th at the major {{Trn|Maesuma TOP 6}} and 13th at the supermajor {{Trn|Maesuma TOP 7}}. Additionally, his win at {{Trn|Sumabato SP 33}}, where he defeated {{Sm|Luminous}} and double eliminated {{Sm|DIO}}, marked the first and to date only time a player solo maining Wii Fit Trainer won a B tier event.  
*{{Sm|John Numbers|USA}} - One of the two best Wii Fit Trainer players in the United States. Placed 13th at {{Trn|Apex 2022}}, 17th at both {{Trn|Collision 2022}}, {{Trn|Defend the North 2019}}, and 25th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|Glitch 8 - Missingno}} with wins over players such as {{Sm|Samsora}}, {{Sm|Mr. E}}, and {{Sm|Peabnut}}. Currently ranked 5th on the [[New York City Power Rankings]].
*{{Sm|John Numbers|USA}} - Despite being regarded as the strongest  {{SSB4|Wii Fit Trainer}} in ''Smash 4'', it wasn't until the fall of 2019 that he began maining her in Ultimate. By early 2020 he had already put up a string of good placements at majors. He remains among the highest placing solo Wii Fit players at a supermajor placing 17th at {{Trn|Collision 2022}} where he defeated {{Sm|Peabnut}}. His greatest successes have been at locals and regionals, with his strongest performance being his 2nd place at {{Trn|Alpha 6}} where he took sets off {{Sm|Mr.E}}, {{Sm|Gen}}, and {{Sm|Dabuz}}.
*{{Sm|Keroguchi|Japan}} - Placed 2nd at {{Trn|POP-OFF}}, 17th at {{Trn|Seibugeki 9}} and 33rd at {{Trn|EVO Japan 2020}} with wins over players such as {{Sm|Gackt}}, {{Sm|Kameme}}, and {{Sm|Eim}}. Online placed 1st on the [https://smashmate.net/tournament/461/ Maesuma 30], and 2nd at both [https://smashmate.net/tournament/1782/ Tamisuma SP 138] and [https://smashmate.net/tournament/4596/ Tamisuma SP 245]. Previously ranked 25th on the [https://smashmate.net/record/37/ 14th] [[Smashmate]] SP ranking.
*{{Sm|Keroguchi|Japan}} - Keroguchi was the strongest Wii Fit player in Japan in 2019 and early 2020. He had his breakout performance  at {{Trn|POP-OFF}} where he placed 2nd with wins on {{Sm|Gackt}} and {{Sm|Brood}}. While competing less frequently, he has continued to experience success, most notably placing 17th at {{Trn|Seibugeki 9}} with a win on {{Sm|Kameme}}. He has also been one of the most accomplished Wii Fit players online in Japan, most notably winning [https://smashmate.net/tournament/461/ Maesuma 30].  
*{{Sm|varun|USA}} - One of the two best Wii Fit Trainer players in the United States. Placed 4th at {{Trn|GameTyrant Expo 2019}}, 7th at {{Trn|Crown 2}}, 17th at {{Trn|2GG: Nightmare on Smashville}}, 25th at {{Trn|Low Tide City 2022}} and 33rd at {{Trn|Double Down 2022}} with wins over players like {{Sm|Etsuji}}, {{Sm|Lui$}}, and {{Sm|sisqui}}. Currently ranked 10th on the [[NorCal Power Rankings]].
*{{Sm|varun|USA}} - Varun has been one of the most successful and  consistent Wii Fit Trainer mains throughout the lifespan of Ultimate. Some of his strong performances include a 4th place at {{Trn|GameTyrant Expo 2019}} with a win on {{Sm|Scend}}, 7th at the major {{Trn|Crown 2}} with a win on {{Sm|LeoN}}, and 33rd at the supermajor {{Trn|Frostbite 2020}} with sets over {{Sm|Etsuji}} and {{Sm|Myran}}.


=={{SSBU|Classic Mode}}: Aerobic Smash==
=={{SSBU|Classic Mode}}: Aerobic Smash==
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SSBUWebsite1.jpg|Both female and male Wii Fit Trainer on [[Green Greens]].
SSBUWebsite1.jpg|Both female and male Wii Fit Trainer on [[Green Greens]].
ShovelKnight1.jpg|The female Wii Fit Trainer, {{SSBU|Villager}} and {{SSBU|Falco}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]].
ShovelKnight1.jpg|The female Wii Fit Trainer, {{SSBU|Villager}} and {{SSBU|Falco}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]].
SSBUWebsiteMinMin5.jpg|The male Wii Fit Trainer getting hit by {{SSBU|Min Min}}'s [[neutral attack]] on [[Coliseum]].
</gallery>
</gallery>


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*Aside from her regular attacks, several of Wii Fit Trainer's other animations correspond to exercises found in the ''Wii Fit'' series, including Push-ups as her crouch and crawl, the Spinal Twist as her prone animation, the Standing Knee as her parry animation, and the Side Plank as her ledge getup attack. She also makes use of several exercises that are not found in the ''Wii Fit'' games, such as Pull-ups for her ledge hang animation.
*Aside from her regular attacks, several of Wii Fit Trainer's other animations correspond to exercises found in the ''Wii Fit'' series, including Push-ups as her crouch and crawl, the Spinal Twist as her prone animation, the Standing Knee as her parry animation, and the Side Plank as her ledge getup attack. She also makes use of several exercises that are not found in the ''Wii Fit'' games, such as Pull-ups for her ledge hang animation.
*Wii Fit Trainer is one of three characters in ''Ultimate'' who, excluding throws, has canonical names for all of her attacks, unlike most fighters who only have a select few named attacks, with the others being {{SSBU|Mega Man}} and {{SSBU|Terry}}.
*Wii Fit Trainer is one of three characters in ''Ultimate'' who, excluding throws, has canonical names for all of her attacks, unlike most fighters who only have a select few named attacks, with the others being {{SSBU|Mega Man}} and {{SSBU|Terry}}.
**She is the only first-party fighter for whom this is the case.
*Wii Fit Trainer and Inkling are the only two characters in ''Ultimate'' to have gendered alternate costumes but female default costumes.
*In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''Ultimate''.
*In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''Ultimate''.
**Despite this, the British English and American English voices cannot be accessed in each other's versions.
**Despite this, the British English and American English voices cannot be accessed in each other's versions.
*Wii Fit Trainer, {{SSBU|Palutena}}, {{SSBU|Joker}}, {{SSBU|Bayonetta}}, and {{SSBU|Byleth}} are the only characters who speak actual words during their smash attacks.
**Wii Fit Trainer is the one who speaks the most out of them all, with up to three different sentences assigned to each smash attack.
**Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. This trait is shared with Bayonetta.
**Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. This trait is shared with Bayonetta.
*Wii Fit Trainer, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, and {{SSBU|Ivysaur}} are considered to have the most average weight among the cast.
*Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega Man (while using his [[Forward smash|Mega Buster]]), and Hero are the only characters in ''SSBU'' to have different [[Charge|charging]] sound effects for their smash attacks, with Wii Fit Trainer's smash attacks charging with the blow of a whistle. This is a reference to how strength training repetitions in ''Wii Fit'' was signaled with a whistle blow.
*Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega Man (while using his [[Forward smash|Mega Buster]]), and Hero are the only characters in ''SSBU'' to have different [[Charge|charging]] sound effects for their smash attacks, with Wii Fit Trainer's smash attacks charging with the blow of a whistle. This is a reference to how strength training repetitions in ''Wii Fit'' was signaled with a whistle blow.
**Despite this, Wii Fit Trainer's [[down smash]] is her only smash attack that takes the form of a strength training exercise from ''Wii Fit'', with the other two being yoga poses.
*Wii Fit Trainer, {{SSBU|Wario}} and Hero are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], Wario through [[Chomp]], and Hero through the Heal spell in [[Command Selection]].
*Wii Fit Trainer, {{SSBU|Wario}} and Hero are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], Wario through [[Chomp]], and Hero through the Heal spell in [[Command Selection]].
**Wii Fit Trainer is the only character with more than one healing move.
**Wii Fit Trainer is the only character with more than one healing move.
*Wii Fit Trainer is the only character who faces {{SSBU|Jigglypuff}} as a giant in Classic Mode.
*[[Header]]'s soccer ball is one of the only projectiles in ''Ultimate'' that [[stale-move negation]] does not affect, along with [[Bonus Fruit]].
**However, hitting the soccer ball does stale the spike of Header, which in turn can undo the staleness of other moves without ever having to hit the opponent.
**However, hitting the soccer ball does stale the spike of Header, which in turn can undo the staleness of other moves without ever having to hit the opponent.
*Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently-textured shirts, while their pants are the same texture. This is due to tank tops like the female Trainer's being typically made of cotton, while workout t-shirts like the male Trainer's are typically made of polyester.
*Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently-textured shirts, while their pants are the same texture. This is due to tank tops like the female Trainer's being typically made of cotton, while workout t-shirts like the male Trainer's are typically made of polyester.
*None of Wii Fit Trainer's attacks have any sort of motion-trail visual effects. This trait is only shared with Mr. Game & Watch, and the choice to omit these effects was presumably made in order to emphasize the yoga poses the moves are based.
*None of Wii Fit Trainer's attacks have any sort of motion-trail visual effects. The choice to omit these effects was presumably made in order to emphasize the yoga poses the moves are based.
*Wii Fit Trainer, like {{SSBU|Ike}}, Pokémon Trainer, Inkling, and Byleth, is one of the few characters to have {{SSBU|alternate costume}}s with different animations: The male and female Wii Fit Trainers have different animations when getting hit by extremely weak attacks, with their animations after getting defeated during [[All-Out Attack]] in particular being notably different as a result.
*The male and female Wii Fit Trainers have different animations when getting hit by extremely weak attacks, with their animations after getting defeated during [[All-Out Attack]] in particular being notably different as a result. This is because male Wii Fit Trainer reuses his hitstun animations from ''Smash 4'', while the female Wii Fit Trainer has received new hitstun animations.
**The reason behind this would be because while the female Wii Fit Trainer has received new hitstun animations, the male Wii Fit Trainer reuses his hitstun animations from ''Smash 4''.
*In [[World of Light]], Wii Fit Trainer is one of the few fighters who is not affiliated with [[Dharkon]] in any way, as all of her encounters as herself or as a puppet fighter are all in association with [[Galeem]]. Pokémon Trainer, Ivysaur, {{SSBU|Roy}}, {{SSBU|Olimar}}, {{SSBU|Toon Link}}, {{SSBU|Little Mac}}, {{SSBU|Squirtle}}, and {{SSBU|Mii Gunner}} all share this distinction as well.
*Both of Wii Fit Trainer's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game.
*Both of Wii Fit Trainer's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game.
**The other characters are both male and female [[Pokémon Trainer]]s, both male and female [[Robin]], [[Cloud Strife]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya Mishima]].
*Wii Fit Trainer is one of four fighters to have lowercase letters on the fighter selection screen, with the "Wii Fit" portion of her name not being fully capitalized. The other three are the Mii Fighters, with the "Mii" portion of their names not being fully capitalized.
*Wii Fit Trainer is one of four fighters to have lowercase letters on the fighter selection screen, with the "Wii Fit" portion of her name not being fully capitalized. The other three are the Mii Fighters, with the "Mii" portion of their names not being fully capitalized.
*Wii Fit Trainer, [[Dark Pit]], and [[Kazuya]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''.
**The song [https://youtu.be/8dxPxdOq_Fg Wii Fit Medley] appears in the Rhythm Game mode in ''{{iw|nwiki|Ring Fit Adventure}}'', however only the Wii Fit silhouettes make an appearance and not the character Wii Fit Trainer.


==References==
==References==
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