Wii Fit (Final Smash): Difference between revisions

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|effect=Wii Fit Trainer fires a barrage of colourful posing silhouettes at his or her opponents.
|effect=Wii Fit Trainer fires a barrage of colourful posing silhouettes at his or her opponents.
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'''Wii Fit''' is the {{SSB4|Wii Fit Trainer}}'s [[Final Smash]]. Wii  Fit Trainer initiates the attack by assuming tree position, and yelling one of six phrases, such as, "Let's get fired up!" or "Let's ... raise the intensity." These phrases are different for the male Wii Fit Trainer and female Wii Fit Trainer. The Wii Fit Trainer then releases a multitude of human silhouettes of varying color, each in a variety of yoga and excersise poses. These silhouettes travel outward from Wii Fit Trainer, spreading out the farther they travel. This Final Smash's function bears resemblance to [[Mario Finale]].  
'''Wii Fit''' ({{ja|Wii Fit}}, ''Wii Fit'') is the {{SSB4|Wii Fit Trainer}}'s [[Final Smash]]. Wii  Fit Trainer initiates the attack by assuming tree position, and yelling one of six phrases, such as, "Let's get fired up!" or "Let's ... raise the intensity." These phrases are different for the male Wii Fit Trainer and female Wii Fit Trainer. The Wii Fit Trainer then releases a multitude of human silhouettes of varying color, each in a variety of yoga and excersise poses. These silhouettes travel outward from Wii Fit Trainer, spreading out the farther they travel. This Final Smash's function bears resemblance to [[Mario Finale]].  


Each silhouette deals 3% or 4% damage for every time they touch an fighter, and can trap the opponents into their hurt animation, pushing them backwards off the stage, towards the blast line. The foe can be hit by the silhouettes nine or eleven times at maximum efficiency. The total amount of damage done by this Final Smash changes with every use, but if the opponent is hit the most amount of times possible, they will be damaged anywhere from 33% to 37%. The move can effectively K.O. around 93%, although it can also K.O. by pushing the opponents so far back that they can't recover back onto the stage.
Each silhouette deals 3% or 4% damage for every time they touch an fighter, and can trap the opponents into their hurt animation, pushing them backwards off the stage, towards the blast line. The foe can be hit by the silhouettes nine or eleven times at maximum efficiency. The total amount of damage done by this Final Smash changes with every use, but if the opponent is hit the most amount of times possible, they will be damaged anywhere from 33% to 37%. The move can effectively K.O. around 93%, although it can also K.O. by pushing the opponents so far back that they can't recover back onto the stage.