Waveshine infinite: Difference between revisions

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Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, he is pushed along the floor, and stands up when he stops sliding. If the character does not tech the first shine, he can be kept in the animation of sliding on the floor by repeatedly shining him again before he has a chance to get up. This requires consistent multishining, and is thus very difficult to perform.
Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, he is pushed along the floor, and stands up when he stops sliding. If the character does not tech the first shine, he can be kept in the animation of sliding on the floor by repeatedly shining him again before he has a chance to get up. This requires consistent multishining, and is thus very difficult to perform.


Stages Wall Infinite is possible on: [[Princess Peach's Castle]], [[Pokémon Stadium]], [[Onett]], [[Icicle Mountain]],[[Rainbow Cruise]], [[Brinstar Depths]], [[Hyrule Temple]], [[Green Greens]], [[Venom]] and [[Fourside]].
Stages Wall Infinite is possible on: [[Princess Peach's Castle]], [[Pokémon Stadium]], [[Onett]], [[Icicle Mountain]], [[Brinstar Depths]], [[Hyrule Temple]], [[Green Greens]], [[Venom]] and [[Fourside]].


== Wall-less infinite ==
== Wall-less infinite ==
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