Wall: Difference between revisions

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'''Walls''' are structures found on every [[stage]] in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game in some capacity. They can cancel the momentum of a character that has been sent flying, and depending on launching speed and angle, can send that character in the opposite direction at a fraction of the knockback. In ''[[Super Smash Bros. Melee]]'', characters were able to [[tech]] on walls to both cancel their knockback momentum and quickly revert to their neutral falling position to act with either an [[aerial]] attack or their [[recovery]]. ''Melee'' also introduced [[wall jump]]ing, a technique available only to a few characters, which allows them to jump off of walls (with mostly offscreen walls and very short walls having walljumps disabled); even if a character has no natural wall jump, they can do so during a wall tech. A [[list of bonuses|bonus]] is awarded for hitting, but not teching walls multiple times in a short time span during a match. Teching and wall jumping returned in ''[[Super Smash Bros. Brawl]]'' along with the [[wall cling]] technique, which was available to even fewer characters and allowed them to attach themselves to walls as an act of [[stall]]ing.
'''Walls''' are structures found on every [[stage]] in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game in some capacity. They can cancel the momentum of a character that has been sent flying, and depending on launching speed and angle, can send that character in the opposite direction at a fraction of the knockback. In ''[[Super Smash Bros. Melee]]'', characters were able to [[tech]] on walls to both cancel their knockback momentum and quickly revert to their neutral falling position to act with either an [[aerial]] attack or their [[recovery]]. ''Melee'' also introduced [[wall jump]]ing, a technique available only to a few characters, which allows them to jump off of walls (with mostly offscreen walls and very short walls having walljumps disabled); even if a character has no natural wall jump, they can do so during a wall tech. A [[list of bonuses|bonus]] is awarded for hitting, but not teching walls multiple times in a short time span during a match. ''[[Super Smash Bros. Brawl]]'' intoducing [[wall cling]] technique, which was available to even fewer characters and allowed them to attach themselves to walls as an act of [[stall]]ing.Teching, wall jumping and wall cling returned in [[Super Smash Bros. 4]].


All walls will stop [[projectile]] attacks and [[dashing]] characters; dashing and running characters will crash into walls and stop moving, though they can [[walk]] indefinitely into a wall (for no practical effect). The walls on [[Shadow Moses Island]] can be destroyed by attacks, and otherwise have the same properties as regular walls.
All walls will stop [[projectile]] attacks and [[dashing]] characters; dashing and running characters will crash into walls and stop moving, though they can [[walk]] indefinitely into a wall (for no practical effect). The walls on [[Shadow Moses Island]] can be destroyed by attacks, and otherwise have the same properties as regular walls.
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