SSB4 Icon.png

Villager (SSB4)/Forward aerial

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Hitbox visualization showing Villager's forward aerial. The pellet doesn't move in the visual due to being a projectile. The hitbox, however, is accurate.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 7% 0   55 100 0 5.0 0 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 4% 0   10 100 0 1.2 0 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Latest hit
0 0 2.5% 0   10 100 0 1.2 0 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Attack

Initial autocancel 1-7
Early hit 10-11
Clean hit 12-17
Late hit 18-23
Ending autocancel 30-
Interruptible 40
Animation length 54
                                                                                                           
                                                                                                           

Landing lag

Animation length 23
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible