Hitbox visualization showing Villager's down smash.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 6% 0   0 80 0 4.0 0 0.0 3.0 10.0 0.0x 1.0x 0%               Kick  
Hit 1 (late)
0 0 3% 0   0 50 0 6.0 0 0.0 3.0 9.0 0.0x 0.0x 0%               Kick  
Hit 2 (clean)
1 0 6% 0   0 80 0 4.0 0 0.0 3.0 -10.0 0.0x 1.0x 0%               Kick  
Hit 2 (late)
1 0 3% 0   0 50 0 6.0 0 0.0 3.0 -9.0 0.0x 0.0x 0%               Kick  

TimingEdit

Charges between 2-3
Hit 1 (clean) 8
Hit 1 (late) 9-10
Hit 2 (clean) 29
Hit 2 (late) 30-31
Interruptible 48
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible