Nintendo101

Joined February 4, 2014
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Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  


==Workshop: ''Star Fox'' in ''[[Super Smash Bros. 4]]''==
==Workshop: ''F-Zero'' in ''[[Super Smash Bros. 4]]''==
The ''Star Fox'' series largely remained dormant between the releases of ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. 4''. The sole exception was the release of ''Star Fox 64 3D'', a remake of ''Star Fox 64'' for the Nintendo 3DS system. Some of its assets were used in ''Smash 4'', and Corneria - a stage based on ''Star Fox 64'' - appears exclusively in the 3DS version. Partnering with [[Namco Bandai]] for the development of Smash 4 enabled more content from ''Star Fox: Assault'' to appear in the Wii U version, which was also developed by Namco Bandai. In correlation with ''Star Fox''{{'}}s inactivity, Fox's rival [[Wolf O'Donnell]] does not return from ''Brawl''.
 
===Characters===
===Characters===
*[[File:FoxIcon(SSB4-U).png|50px|right]]'''{{SSB4|Fox}}''': leader of the mercenary team Star Fox. Fox returns as a playable character in ''Super Smash Bros. 4''. He appears to have higher-quality fur effects, but appears unchanged otherwise. His appearance is based off ''Star Fox Command'' and ''Star Fox Assault''. {{clear}}
*[[File:CaptainFalconIcon(SSB4-U).png|50px|right]] '''[[Captain Falcon (SSB4)|Captain Falcon]]''': Captain Falcon returns as a starter character in ''[[Super Smash Bros. 4]]''. He retains his ''Brawl'' design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.
*[[File:FalcoIcon(SSB4-U).png|50px|right]]'''{{SSB4|Falco}}''': the ace pilot of the Star Fox team and a close friend of Fox. His appearance is based off ''Star Fox Command''.


===[[Mii Fighter]] costumes===
===[[Mii Fighter]] costumes===
[[File:DLC Costume Fox Outfit.jpg|thumb|Mii Gunners wearing the Fox set.]]
{{main|Alternate costume (SSB4)/Mii Fighter}}
====Costumes====
====Costumes====
*{{Head|Mii Gunner|g=SSB4|s=24x24px}}'''Fox Outfit''' ([[Mii Gunner (SSB4)|Gunner]]): This outfit is based on Fox. It was released with a corresponding hat as [[downloadable content]] on September 30th, 2015. The [[Mii]] wears a green flight suit with a white jacket and wields a {{b|Blaster|Fox}}. The outfit resembles the iteration of Fox from ''{{s|lylatwiki|Star Fox 64 3D}}'' and ''[[Super Smash Bros. Melee]]''.
*{{Head|Mii Brawler|g=SSB4|s=24x24px}}'''[[Captain Falcon|Captain Falcon's Outfit]]''' ([[Mii Brawler|Brawler]]): an outfit based on [[Mega Man X]], a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as [[downloadable content]] on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.


====Hats====
====Hats====
*'''[[Fox McCloud|Fox Cap]]''' ([[DLC]])
*'''[[Captain Falcon|Captain Falcon Helmet]]'''
 
===Items===
*'''[[Smart Bomb]]''': an explosive projectile from ''Star Fox 64''. It is a powerful bomb with a very large blast radius, but the reaction rate is slower than most other bombs in Smash.


====Assist Trophy====
====Assist Trophy====
*'''[[Andross]]''': a rogue scientist who became the main antagonist of the Star Fox series as he appears in the original SNES game. He is a giant, polygonal head that moves from the foreground into the background and expels projectile tiles from his mouth. He cannot be attacked by opponents and he does not attack the summoner. The Pic of the Day announcing revealing his return was spoken from the perspective of his nephew Andrew from Star Fox 64.
*'''[[Samurai Goroh]]''': Goroh returns from ''Brawl'', still using his sword to swiftly attack opponents.
 
====[[Smash Tour]] items====
*'''[[Great Fox]]''' (<span style="color:#0000FF">Blue</span>): the mothership of the Star Fox team. The user teleports to an unvisited checkpoint.
*'''[[Wolfen]]''' (<span style="color:#FF0000">Red</span>): the standard fighter used by the Star Wolf team. The user inflicts 100% damage to a targeted opponent.


===Stages===
===Stages===
====''for Nintendo 3DS''====
==== {{for3ds}} ====
*[[File:CorneriaIconSSB4-3.png|75px|right|link=Corneria]]{{GameIcon|SSBM}} '''[[Corneria]]''': A [[Past Stages|returning stage]] from ''[[Melee]]'' that takes places on the Great Fox while flying over Corneria, using its design from ''Star Fox 64''. This stage was confirmed to return when it was shown on the Features trailer.
*[[File:MuteCityIconSSB4-3.png|75px|right|link=Mute City (SSB4)]]'''{{SSB4|Mute City}}''': A brand new unlockable stage that is based on Mute City from the original ''F-Zero'' on SNES. Similar to Big Blue from ''Melee'', it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.{{clr}}
 
==== {{forwiiu}} ====
====''for Wii U''====
*[[File:PortTownAeroDiveIconSSB4-U.png|75px|right|link=Port Town Aero Dive]]{{gameIcon|SSBB}} '''[[Port Town Aero Dive]]''': This stage returns from ''Brawl'' with new textures for the HD console.{{clr}}
*[[File:OrbitalGateAssaultIconSSB4-U.png|75px|right|link=Orbital Gate Assault]]'''[[Orbital Gate Assault]]''': A stage based on the eighth story mission from ''Star Fox: Assault'', and set on the [[Great Fox]].{{clr}}
*[[File:LylatCruiseIconSSB4-U.png|75px|right|link=Lylat Cruise]]{{GameIcon|SSBB}} '''[[Lylat Cruise]]''': the popular stage from ''Brawl'' makes its return as a Wii U exclusive.{{clr}}
 


===Music===
===Music===
''See [[List of SSB4 Music (Star Fox series)]]''
*'''Mute City''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
====Original tracks====
*'''Mute City Ver. 2''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
Arrangements and remixes unique to ''SSB4''.
*'''Mute City Ver. 3''': This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''Theme from Area 6 / Missile Slipstream''': A combination of ''Star Fox 64''{{'}}s {{SSBBMusicLink|Star Fox|Area 6}} music, and ''Missile Slipstream'' from ''Star Fox: Command''. This plays in Smash Run in the 3DS version on Orbital Gate Assault in the Wii U version.
*'''Mute City (original)''': This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''Star Wolf's Theme/Sector Z''': This new remix plays on the Corneria stage in the 3DS version as the [[alternate music|alternate track]] and on Orbital Gate Assault in the Wii U version.
*'''Big Blue''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
 
*'''Red Canyon''': This track uses the original ''SNES'' Red Canyon music from ''F-Zero''. This plays on Port Town Aero Dive.
====Returning tracks====
*'''White Land''': This track is a remix of the original ''SNES'' White Land music. This plays on Port Town Aero Dive.
Arrangements and remixes from previous ''Smash'' titles.
*'''Fire Field''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBM}}'''Corneria''': a medley of pieces from the original ''[[lylatwiki:Star Fox (game)|Star Fox]]'', including "BGM (VENOM-BASE for Level 2)", "Course Map Select BGM (Main Theme)", and "BGM (SPACE ARMADA)". It plays on Corneria and Orbital Gate Assault.
*'''Car Select''': This track uses the original ''N64'' Car Select music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBM}}'''Venom''': an orchestration of "Prelude" from ''{{s|lylatwiki|Star Fox 64}}''. It plays on Lylat Cruise.
*'''Dream Chaser''': This track uses the original ''N64'' Silence music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Main Theme (Star Fox)''': an arrangement of "Course Map Select BGM (Main Theme)" from ''Star Fox''. It plays on Lylat Cruise.
*'''Devil's Call In Your Heart''': This track uses the original ''N64'' Devil's Forest music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Corneria (Brawl)''': an arrangement of "BGM (CORNERIA)" from ''Star Fox''. It plays on Lylat Cruise.
*'''Climb Up! And Get the Last Chance!''': This track uses the original ''N64'' White Land from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Space Armada''': an arrangement of "BGM (SPACE ARMADA)" from ''Star Fox''. It plays on Lylat Cruise.
*'''Brain Cleaner''': This track uses the original ''NGC'' Replay music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Main Theme (Star Fox 64)''': an arrangement of "Prelude" from ''Star Fox 64''. It plays on Orbital Gate Assault.
*'''Shotgun Kiss''': This track uses the original ''NGC'' Casino Palace music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Area 6''': an orchestration of "Area 6" from ''Star Fox 64''. It plays on Orbital Gate Assault.
*'''Planet Colors''': This track uses the original ''NGC'' Green Plant music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Area 6 Ver. 2''': a {{s|wikipedia|techno}}-influenced remix of "Area 6" from ''Star Fox 64''. It plays on Lylat Cruise.
*{{GameIcon|SSBB}}'''Star Wolf''': Taken directly from ''Brawl''. This plays on Lylat Cruise.
 
====Source tracks====
Compositions and arrangements directly sourced from ''Star Fox'' games with no alterations.
*'''Star Wolf (Star Fox: Assault)''':
*'''Space Battleground''': from ''Star Fox: Assault''.
*'''Break: Through the Ice''':
 


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (Star Fox series)}}
{{main|List of SSB4 trophies (F-Zero series)}}
 
====Both Versions====
{|
*[[Captain Falcon]]
|- valign=top
*Captain Falcon (Alt.)
|
*[[Samurai Goroh]]
*Fox
*{{iw|fzerowiki|Dr. Stewart}}
*Fox (Alt.)
*{{iw|fzerowiki|Pico}}
*Falco
*[[Falcon Flyer]]
*Falco (Alt.)
*Smart Bomb
*Andross
*Peppy Hare
|
*Slippy Toad
*Wolf O'Donnell
*Leon Powalski
*Pigma Dengar
*Andrew Oikonny
*Krystal
*Panther Caroso
|}


====''for Nintendo 3DS''====
===={{for3ds}}====
{|
*[[Blue Falcon]]
|- valign=top
*{{iw|fzerowiki|Golden Fox}}
|
*{{iw|fzerowiki|Wild Goose}}
*Arwing
*{{iw|fzerowiki|Fire Stingray}}
*Great Fox
*[[Mute City (SSB4)|Mute City]]
*Wolfen
*General Pepper
|
*ROB 64
*James McCloud
*Andross (True Form)
|}


====''for Wii U''====
===={{forwiiu}}====
{|
*[[Blue Falcon]]
|- valign=top
*{{iw|fzerowiki|Jody Summer}}
|
*{{iw|fzerowiki|Mr. EAD}}
*Landmaster (Fox)
*{{iw|fzerowiki|James McCloud}}
*Landmaster (Falco)
*{{iw|fzerowiki|Zoda}}
*Arwing (Assault)
*{{iw|fzerowiki|The Skull}}
*Great Fox (Assault)
*{{iw|fzerowiki|Blood Falcon}}
*Orbital Gate
*{{iw|fzerowiki|Black Shadow}}
*Tricky
*{{iw|fzerowiki|Deathborn}}
|
*Fox (Assault)
*Falco (Assault)
*Wolfen (Assault)
*Aparoid (Fortuna)
*Aparoid Queen
|}


==References within ''Smash''==
==References within ''Smash''==
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***Challenges
***Challenges


Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the ''Mario'' (universe) page concerning elements from ''Mario Bros.''
Below is an example of how the above scheme would be implemented. I use {{uv|Sonic}} content from ''[[Ultimate]]'' as a basis and worked from there.
 
==References and elements from the ''Sonic'' series==
 
===''Sonic the Hedgehog'' (1991)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | This was the first game to formally star Sonic. The character technically first appeared in a ''Rad Mobile'' and this is acknowledged in a [[Tip]].
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Masahiro Sakurai]] designed Sonic to be a "one-button fighter" based on the simplicity of ''Sonic 1''.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | All of Sonic's idle animations - 1 where he stands with closed fists; 2 where he wags his finger and grins; 3 where he impatiently taps his foot - derive from his appearance in ''Sonic 1''. His jumping, halting, crouching, and teetering animations also derive from this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The sound effects that play when Sonic jumps, bounces on his [[Spring]], or screeches to a halt derive from this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} | Sonic's dash attack resembles the Spin Attack.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Spring Jump]] derives from this game in animation and sound effect.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The Chaos Emeralds that Sonic uses to transform into [[Super Sonic]] were first introduced in this game, though the ability to transform itself was introduced in a later game.
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic receiving damage when in water and lacking a formal swimming animation derive from the the fact that Sonic cannot swim canonically, a concept first introduced in this game.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Green Hill Zone is included as a stage and includes many staples from this game, including checkerboard soil, collapsible ground, and Point Markers. A loop-de-loop appears in the background with a capsule on top of it.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Green Hill Zone" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Scrap Brain Zone" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Dr. Eggman appears as a collectible Trophy, Sticker, and Spirit.
*{{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky appear in the background of the Windy Hill Zone stage and as a collectible trophy in ''Smash for Wii U''.
 
===''Sonic the Hedgehog 2'' (1992)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The [[Spin Dash]] and [[Spin Charge]] were first introduced in ''Sonic 2''.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Super Sonic]] debuted in ''Sonic 2''.
*{{Head|Sonic|g=SSB4|s=16x16px|cl=Purple}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Purple}} | The cuffs of Sonic's purple costume resemble the purple Chaos Emerald.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Miles "Tails" Prower appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Tails was released as [[DLC]] for the {{SSB4|Mii Gunner}} for ''Smash 4''. In ''Ultimate'', he is alluded to in Round 1 of Sonic's route in [[Classic Mode]], during which Sonic fights {{SSBU|Fox}}. He similarly possesses a yellow Fox puppet for his Spirit Battle.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Emerald Hill Zone" is one of the included music tracks.
*{{gameIcon|SSBU}} | Emerald Hill Zone is alluded to in the Spirit Battle with Tails, who is fought on the similar-looking Green Hill Zone with the theme of the same name playing in the background.


===''Mario Bros.''===
===''Sonic the Hedgehog CD'' (1993)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic performs a Super Peel Out during his side taunt, and it also appears during his running animation.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Sonic Boom" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Amy Rose appears as a Trophy, Sticker, and Spirit.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Metal Sonic appears as a Trophy, Sticker, and Spirit. He is alluded to in the Spirit Battle with Dr. Eggman, who is accompanied by a "[[metal]]" Sonic with a [[Ray Gun]].


====Fighter elements====
===''Sonic the Hedgehog Spinball'' (1993)===
*{{Head|Mario|g=SSB|s=24x24px}}{{Head|Mario|g=SSBM|s=24x24px}}{{Head|Mario|g=SSBB|s=24x24px}}[[Mario]]’s blue-and-red costume is based on his [[mariowiki:File:Mario MB.png|appearance]] on the Japanese arcade cabinet.<ref name=64colors>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html 色ちがいのひみつ]</ref>
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's [[edge attack]] resembles the Cliffhanger Flip.
*{{Head|Mario|g=SSB4|s=24x24px}}Mario’s cyan-and-pink costume resembles his [[supermariowiki:File:FM Mario Bros JAP cover.jpg|appearance]] on the Famicom boxart.
 
*{{Head|Luigi|g=SSB|s=24x24px}}{{Head|Luigi|g=SSBM|s=24x24px}}{{Head|Luigi|g=SSBB|s=24x24px}}{{Head|Luigi|g=SSB4|s=24x24px}}[[Luigi]] debuted in this title.
===''Sonic the Hedgehog 3'' (1994)===
*{{Head|Luigi|g=SSB|s=24x24px}}{{Head|Luigi|g=SSBM|s=24x24px}}{{Head|Luigi|g=SSBB|s=24x24px}}{{Head|Luigi|g=SSB4|s=24x24px}}Luigi’s cyan costume resembles Mario's [[mariowiki:File:Mario Bros. NES Cover.PNG|appearance]] on the American N.E.S. boxart.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Angel Island Zone" is an original arrangement of "Angel Island Zone Act 1" and "Angel Island Zone Act 2".
*{{Head|Luigi|g=SSB4|s=24x24px}}Luigi's [[crawling]] animation is accompanied with this title's running sound effect.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Jingle: Mission Clear" from ''Sonic'' (06) is an arrangement of "Act Clear" from ''Sonic 3''.
*{{Head|Wario|g=SSBB|s=24x24px}}{{Head|Wario|g=SSB4|s=24x24px}}Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Knuckles the Echidna appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Kncukles was released as [[DLC]] for the {{SSB4|Mii Brawler}} for ''Smash 4''. In ''Ultimate'', he was introduced as an [[Assist Trophy]].
 
===''Sonic & Knuckles'' (1994)===
*{{gameIcon|SSB4-3DS}} | [[Eggrobo]] appears as an enemy in [[Smash Run]] and as a collectible Trophy.
 
===''Knuckles' Chaotix'' (1995)===
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Vector the Crocodile appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Charmy and Espio.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Charmy Bee appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Vector and Espio.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Espio the Chameleon appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Vector and Charmy.
 
===''Sonic the Fighters'' / ''Sonic Championship'' (1996)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's [[neutral attack]], [[forward tilt]], [[up tilt]], [[down tilt]], [[forward smash]], ''Brawl'' [[down smash]], [[neutral aerial]], [[forward aerial]], [[down aerial]], and [[down throw]] are based on his attacks in ''Sonic Championship''.
 
===''Sonic R'' (1997)===
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Super Sonic Racing" is one of the included music tracks.
*{{gameIcon|SSBU}} | ''Sonic R'' is alluded to in Round 2 of Sonic's route in Classic Mode, during which Sonic fights {{SSBU|Captain Falcon}} on [[Figure-8 Circuit]]. The stage may be an allusion to Radical City.
 
===''Sonic Adventure'' (1999)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The way Sonic holds his arms during his running animation was first introduced in this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The [[Homing Attack]] was first introduced in this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The design used for Sonic's [[Spring]] was first introduced in this game.
*{{Head|Sonic|g=SSB4|s=16x16px|cl=Cyan}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Cyan}} | The cuffs of Sonic's cyan costume resemble the Crystal Ring power-up.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Open Your Heart" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Big the Cat appears as a collectible Trophy, Sticker, and Spirit. In ''Smash for 3DS'', the trophy also includes Froggy.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | Chaos appears as a collectible Sticker and Spirit. In ''Ultimate'', he is alluded to in Round 3 of Sonic's route in Classic Mode, during which Sonic fights a larger, metal Sonic on with "Open Your Heart" playing in the background. This essentially recreates Sonic's first encounter with Chaos in ''Sonic Adventure''. He occupies an {{SSBU|Inkling}} puppet during his Spirit Battle and grows in size midway through the match. This is an homage to Chaos' development during ''Sonic Adventure'', where he grows larger and more monstrous with each Chaos Emerald he absorbs. Both of these battles take place on [[Fourside]], which is likely an allusion to Station Square. In [[World of Light]], the region of the map where Chaos is encountered was designed to resemble a ruined metropolis similar to Station Square at the end of ''Sonic Adventure''.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Chao appear as collectible Trophies, Stickers, and Spirits. In ''Ultimate'', their Spirit Battle takes place on Windy Hill Zone and may be an allusion to the Chao Garden from ''Sonic Adventure''.
*{{gameIcon|SSBB}} | Tikal the Echidna appears as a collectible Sticker.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | E-102 Gamma appears as a collectible Sticker and Spirit. In ''Ultimate'', his Spirit Battle takes place on [[Frigate Orpheon]], which is likely an allusion to Final Egg.
 
===''Sonic Adventure 2'' (2000)===
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Shadow the Hedgehog is an [[Assist Trophy]]. His ability - Chaos Control - was also introduced in ''SA2''. He also appears as a collectible Trophy, Sticker, and Spirit. In ''Ultimate'', his Spirit Battle takes place on [[New Pork City]], which is either a reference to Radical Highway from ''SA2'' or Westopolis from ''Shadow the Hedgehog''. His Spirit can be enhanced into Super Shadow.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Live & Learn" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Rouge the Bat appears as a collectible Sticker, Trophy, and Spirit.
*{{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Escape from the City" is one of the included music tracks. The English name of Sonic's route in Classic Mode - "At the Speed of Sound" - derives from a line in this song, with the full line being "Rollin' around ''at the speed of sound''".
*{{gameIcon|SSBU}} | Hero Chao appears as an enhanced form of the Chao Spirit.
 
===''Sonic Advance 2'' (2002)===
*{{gameIcon|SSBU}} | Cream the Rabbit and her Chao, Cheese, appear as a Spirit.
 
===''Sonic Adventure DX: Director's Cut'' (2003)===
*{{gameIcon|SSBU}} | The artwork for Gamma's Spirit comes from this game.
 
===''Sonic Heroes'' (2003)===
*{{gameIcon|SSBU}} | ''Sonic Heroes'' is alluded to in Round 4 of Sonic's Classic Mode, during which Sonic must defeat three {{SSBU|Kirby}}s on [[Halberd]] with "Sonic Heroes" playing in the background. The Kirbys are always blue, yellow, and red, which correlate with the abilities of the three playable teammates in ''Sonic Heroes'' - speed, flight, and power, respectively.
*{{gameIcon|SSBU}} | The title song "Sonic Heroes" is included as a piece of music.
*{{gameIcon|SSBU}} | E-123 Omega appears as a Spirit.
*{{gameIcon|SSBU}} | Egg Fleet is alluded to in Round 4 of Sonic's Classic Mode through the Halberd stage.
 
===''Sonic Rush'' (2005)===
*{{gameIcon|SSBU}} | Blaze the Cat appears as a Spirit. She occupies a pinkish {{SSBU|Robin}} puppet on the Omega form of Green Hill Zone engulfed in lava. The stage might be an allusion to Leaf Storm.
 
===''Sonic Rider'' (2006)===
*{{gameIcon|SSBU}} | Jet the Hawk appears as a Spirit.
 
===''Sonic the Hedgehog'' (2006)===
*{{Head|Sonic|g=SSBU|s=16x16px|cl=White}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Yellow}} | Sonic's white costume resembles Silver the Hedgehog, and the cuffs of his yellow costume resemble Silver's gloves.
*{{gameIcon|SSBU}} | "Jingle: Mission Clear" is Sonic's victory fanfare.
*{{gameIcon|SSBU}} | "His World (Theme of Sonic the Hedgehog - 2006 E3 Version -)" is included as a piece of music.
*{{gameIcon|SSBU}} | Silver the Hedgehog appears in the background of the Green Hill Zone stage and as a Spirit.
 
===''Sonic and the Secret Rings'' (2007)===
*{{gameIcon|SSBU}} | ''Sonic and the Secret Rings'' is alluded to in Round 5 of Sonic's Classic Mode, during which Sonic must defeat Sheik on [[Mushroomy Kingdom]] with "Seven Rings in Hand" playing in the background. The choice of stage may be an allusion to Sand Oasis.
*{{gameIcon|SSBU}} | "Seven Rings in Hand" is included as a piece of music.
 
===''Sonic Unleashed'' (2008)===
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic physically is based on the modern design by Sachiko Kawamura that has been in use since ''Sonic Unleashed''.
*{{gameIcon|SSBU}} | "Rooftop Run" is an arrangement of "Rooftop Run - Day Stage".
*{{gameIcon|SSBU}} | Sonic the Werehog appears as a Spirit.
 
===''Sonic and the Black Knight'' (2009)===
*{{gameIcon|SSBU}} | "Knight of the Wind" appears as a song.
 
===''Sonic Colors'' (2010)===
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's English voice actor - Roger Craig Smith - first started voicing the character in ''Sonic Colors'' and some of his samples were re-purposed for ''Ultimate''.
*{{gameIcon|SSBU}} | "Reach for the Stars" appears as a song.
 
===''Sonic Generations'' (2012)===
*{{Head|Sonic|g=SSBU|s=16x16px}} | Some of Craig Smith's samples of Sonic - such as "Super Sonic style!" - were re-purposed for ''Smash Bros.''
*{{gameIcon|SSBU}} | "Rooftop Run (Act 2)" appears as a song.
 
===''Sonic Lost World'' (2013)===
*{{gameIcon|SSBU}} | Windy Hill Zone appears as a stage. It includes some staples of ''Sonic Lost World'' through its large windmill and bouncy bumpers.
*{{gameIcon|SSBU}} | Zavok is alluded to in Round 6 of Sonic's route in Classic Mode as a giant {{SSBU|Incineroar}} that Sonic must defeat on Windy Hill Zone.
*{{gameIcon|SSBU}} | "Wonder World" and "Windy Hill - Zone 1" appear as songs.
*{{gameIcon|SSBU}} | The artwork used for the Spirits of Sonic, Dr. Eggman, and Tails come from this game.
 
===''Sonic Mania'' (2016)===
*{{gameIcon|SSBU}} | "Lights, Camera, Acion! (Studiopolis Zone Act 1)" appears as a song.
 
===''Sonic Forces'' (2017)===
*{{gameIcon|SSBU}} | "Fist Bump" and "Sunset Heights" appear as music.
*{{gameIcon|SSBU}} | Infinite appears as a Spirit.
*{{gameIcon|SSBU}} | The artwork used for the Spirits of Metal Sonic, Knuckles, Chaos, and Shadow come from this game.
 
==Safety first!==
===Music===
<!--{{main|List of SSBU Music (Super Mario Bros. series)}}-->
====Original tracks====
Arrangements and remixes unique to ''Ultimate''.
*'''Fortress Boss''': an arrangement of "Fortress Boss" from ''Super Mario Bros. 3'' A preview of the piece was posted on the official Ultimate site.
*A new arrangement that includes "'''World 8 Map'''" and "'''Demon King Koopa'''" from ''{{s|mariowiki|Super Mario Bros. 3}}''. It plays during Bowser's character showcase and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
*A new arrangement of "'''Luigi's Mansion Theme'''" from ''{{s|mariowiki|Luigi's Mansion}}'', heard in Luigi's character showcase.
*A new arrangement of "'''Delfino Plaza'''" from ''{{s|mariowiki|Super Mario Sunshine}}'', heard in Bowser Jr.'s character showcase.
 
====Returning tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{gameIcon|SSB}}'''Ground Theme - Super Mario Bros. (64)''': an arrangement of "Ground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBM}}'''Ground Theme - Super Mario Bros. (Melee)''': an arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBM}}'''Ground Theme - Super Mario Bros. 3''': a {{s|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''.
*{{GameIcon|SSBM}}'''Yoshi's Island (Melee)''': an arrangement of "Athletic Theme" from ''Super Mario World''.
*{{gameIcon|SSBM}}'''Slider''': an arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''.
*{{gameIcon|SSBM}}'''Dr. Mario''': an arrangement of "Fever" from ''Dr. Mario''.
*{{gameIcon|SSBB}}'''Mario Bros.''': an arrangement of "New Match" and "Title" from ''Mario Bros.'' "New Match" itself is an arrangement of {{s|wikipedia|Mozart}}'s "{{s|wikipedia|Eine kleine Nachtmusik}}".
*{{gameIcon|SSBB}}'''Ground Theme - Super Mario Bros. (Brawl)''': an arrangement of "Ground Theme" from ''Super Mario Bros''.
*{{gameIcon|SSBB}}'''Underground Theme - Super Mario Bros.''': an arrangement of "Underground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBB}}'''Underwater Theme''': an arrangement of "Underwater Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBB}}'''Airship Theme''': an arrangement of "Airship Theme" from ''Super Mario Bros. 3''.
*{{gameIcon|SSBB}}'''Underground Theme - Super Mario Land''': an arrangement of "Underground Theme" from ''{{s|supermariowiki|Super Mario Land}}''.
*{{gameIcon|SSBB}}'''Mario Circuit - Super Mario Kart''': a remix of "Mario Circuit" from ''{{s|mariowiki|Super Mario Kart}}''.
*{{gameIcon|SSBB}}'''Mario Tennis / Mario Golf''': an arrangement of the title themes from ''{{s|mariowiki|Mario Power Tennis}}'' and ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''.
*{{gameIcon|SSB4-3DS}}'''Ground Theme / Underground Theme''': a medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme".
*{{gameIcon|SSB4-3DS}}'''Super Mario Bros. 3 Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario Bros. 3}}'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down".
*{{gameIcon|SSB4-3DS}}'''Athletic Theme / Ground Theme (New Super Mario Bros. 2)''': an arrangement of "Athletic Theme" and "Ground Theme" from ''{{s|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{s|mariowiki|New Super Mario Bros. Wii}}''.
*{{gameIcon|SSB4-3DS}}'''Try, Try Again''': a remix of "Try, Try Again", a battle theme from ''{{s|mariowiki|Mario & Luigi: Dream Team}}''.
*{{gameIcon|SSB4-3DS}}'''Paper Mario Medley''':a medley of pieces from the ''Paper Mario'' series, including "Overworld Theme" from ''{{s|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'' and "Bowser Jr.'s Flotilla" from ''Sticker Star'' - itself an arrangement of "Airship Theme" from ''Super Mario Bros. 3''.
*{{gameIcon|SSB4-WiiU}}'''Super Mario Bros. Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario Bros.}}'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition.
*{{gameIcon|SSB4-WiiU}}'''Super Mario Bros.: The Lost Levels Medley''': a medley of pieces from ''Super Mario Bros.'' and its sequel ''{{s|mariowiki|The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare".
*{{gameIcon|SSB4-WiiU}}'''Super Mario World Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
*{{gameIcon|SSB4-WiiU}}'''Egg Planet (Remix)''': a medley including "Egg Planet" from ''Super Mario Galaxy'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSB4-WiiU}}'''Circuit - Mario Kart 7''': an arrangement of "Circuit" and "Neo Bowser City" from ''{{s|mariowiki|Mario Kart 7}}''.
*{{gameIcon|SSB4-WiiU}}'''Cloudtop Cruise''': a remix of "Cloudtop Cruise" from ''{{s|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''.
*{{gameIcon|SSB4-WiiU}}'''Mario Paint Medley''': an medley of pieces from ''{{s|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)".
*{{gameIcon|SSB4}}'''Title - Super Mario Maker''': a remix of "Title" from ''{{s|mariowiki|Super Mario Maker}}''.
 
====Source tracks====
Compositions and arrangements directly sourced from ''Mario'' games with no alterations.
*'''Ground Theme - Super Mario Bros.'''
*'''Ground Theme - Super Mario Bros. 2'''
*'''Super Mario Galaxy''': the {{s|wikipedia|title track}} of ''{{s|mariowiki|Super Mario Galaxy}}''.
*'''Egg Planet''': from ''Super Mario Galaxy''.
*'''Gusty Garden Galaxy''': "Gusty Garden" from ''Super Mario Galaxy''.
*'''Melty Monster Galaxy''': from ''{{s|supermariowiki|Super Mario Galaxy 2}}''.
*'''Bowser's Galaxy Generator''': from ''Super Mario Galaxy 2''.
*'''Fated Battle''': from ''Super Mario Galaxy 2''.
*'''Ground Theme - New Super Mario Bros. U'''
*'''{{s|mariowiki|Jump Up, Super Star!}}''': the main theme of ''{{s|mariowiki|Super Mario Odyssey}}''. It has a unique application on the New Donk City Hall stage.
*'''Jump Up, Super Star! (Instrumental)''': from ''Super Mario Odyssey''.
*'''Band Performance (Super Mario Bros.)''': from ''Super Mario Odyssey'', itself an arrangement of "Ground Theme" from ''Super Mario Bros.''
*'''Rainbow Road - Mario Kart 8''': the music for the [[supermariowiki:Rainbow Road (Wii U)|Rainbow Road]] coourse from ''{{s|mariowiki|Mario Kart 8}}''.
*'''Classic Tennis''': from ''{{s|mariowiki|Mario Tennis: Ultra Smash}}''.
*'''Attack and Run!''': a battle theme from ''{{s|mariowiki|Mario & Luigi: Paper Jam}}''.
*'''Time's Running Out!''': from ''Paper Jam''.


====Game elements====
====Victory fanfares====
*{{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[revival platform]] characters respawn on is similar to how characters respawn in this title after losing a life.
*'''Victory! Mario Series''': an orchestration of "Course Clear Fanfare" from ''Super Mario Bros.''
*{{gameIcon|SSB}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[POW Block]] is in interactive object on [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] and [[Mario Bros.]] in ''Smash 64'' and ''Brawl'', respectively. It is a throwing item in ''SSB4''.
*'''Victory! Bowser and Bowser Jr.''': an arrangement of the "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar.
*{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[Freezie]] appears as a throwing item.
*'''Victory! Rosalina''': a flourish arrangement of the title track from ''Super Mario Galaxy'', which also plays when Mario or Luigi obtains a {{s|mariowiki|Power Star}} in ''Super Mario Galaxy''.
*{{gameIcon|SSBB}} [[Mario Bros.]] appears as a stage.
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} [[Shellcreeper]]s are hazards on [[Mario Bros.]] in ''Brawl''. They appear as a trophy in ''SSB4''.
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} [[Sidestepper]]s are hazards on Mario Bros. and a sticker in ''Brawl''. They each appear as a trophy in ''SSB4''.
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} "Mario Bros." is an arrangement of the title theme.
*{{gameIcon|SSB4-WiiU}} Fighter Flies appear as a trophy.


==References==
==References==
{{reflist}}
{{reflist}}
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