Erik the Appreciator

Joined November 5, 2010
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(Removing the whole roster-prediction analysis section because I'd rather not follow up on all of it like this is a blog. Instead, I'll post my Golden Sun example write-up to show what could have been reality...)
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==All About Erik (AAE)==
==All About Erik (AAE)==
[[Image:AnimAppreciator.gif|right]]Greetings, greetings. I'm Erik, editing from California, but I primarily edit Golden Sun Universe, which I am a bureaucrat at. Otherwise, I don't post or appear anywhere else on the Internet. SmashWiki is my "secondary wiki", and even after saying that I rarely appeared here for several years after Brawl's release; it was the latest pair of Smash Bros. games that prompted me to put in lots of hard work into revising and restructuring the universe-franchise articles for the time being. A more detailed profile of myself is on my user page at the Golden Sun wiki, if you're into that sort of thing...  
[[File:AnimAppreciator.gif|right]]Greetings, greetings. I'm Erik, editing from California, but I primarily edit Golden Sun Universe, which I am a bureaucrat at. Otherwise, I don't post or appear anywhere else on the Internet. SmashWiki is my "secondary wiki", and even after saying that I rarely appeared here for several years after Brawl's release; it was the latest pair of Smash Bros. games that prompted me to put in lots of hard work into revising and restructuring the universe-franchise articles for the time being. A more detailed profile of myself is on my user page at the Golden Sun wiki, if you're into that sort of thing...  


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==Past and Current Activities==
==Past and Current Activities==
I write the fully-detailed Franchise Descriptions for every character-based Universe page. As an example, I'll share with you an exclusive franchise write-up that I had pre-typed during the wait for SSB4, and which I would have posted onto the [[Golden Sun (universe)]] page had that gotten roster representation in the final game:
I wrote the initial forms of the fully-detailed Franchise Description sections for every character-based Universe page. As part of my efforts to cover them all, I had also written several universes' descriptions in advance so that I wouldn't have to scramble to write them and post them shortly after their first reveals, assuming the likely scenario that they would have made it in - but this left me with several universe write-ups for pages on franchises that never got roster representation in the final game, and I therefore felt they did not warrant an entire section with a wall of heavily-descriptive prose because Smash players wouldn't be anywhere near as interested and willing to read them. I have these potential write-ups posted below as an extra treat, as well as to show the writing style I used for the articles:


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''Golden Sun: Dark Dawn'' is set thirty years later, and the unleash of Alchemy has had time to radically change not just Weyard's geopolitics, but the geography itself. Isaac sends his son, [[goldensununiverse:Matthew|Matthew]], and the other offspring of the now-world-infamous eight heroes on an initially innocuous rite-of-passage quest to hone their abilities as Adepts so that Isaac's generation may pass onto them the responsibility of looking after the world. Early on, however, Matthew's party gets sidetracked into a darker plot by agents of a sinister, militaristic nation named Tuaparang, and their quest delves into more carefully-concealed secrets from the ancient past, some of which are best left undisturbed.
''Golden Sun: Dark Dawn'' is set thirty years later, and the unleash of Alchemy has had time to radically change not just Weyard's geopolitics, but the geography itself. Isaac sends his son, [[goldensununiverse:Matthew|Matthew]], and the other offspring of the now-world-infamous eight heroes on an initially innocuous rite-of-passage quest to hone their abilities as Adepts so that Isaac's generation may pass onto them the responsibility of looking after the world. Early on, however, Matthew's party gets sidetracked into a darker plot by agents of a sinister, militaristic nation named Tuaparang, and their quest delves into more carefully-concealed secrets from the ancient past, some of which are best left undisturbed.
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!My Alternate-Reality Shovel Knight Franchise Description
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|WayForward Technologies is an American independent video game developer best known for the ''Shantae'' intellectual property. In 2011, a former director of WayForward, Sean Velasco, founded a separate video game development studio, Yacht Club Games, and two years later, the company launched a Kickstarter fundraising campaign in tandem with the March 2013 announcement of their first title, ''Shovel Knight''. The project's $75,000 funding goal was satisfied four times over, and despite delays that postponed its release to June 26, 2014 - roughly eight months after what was originally intended - it was released on the PC, Nintendo 3DS, and Wii U to critical acclaim. It was subsequently released on the PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, and by June 2015 it had sold over 700,000 copies total, with an eventual Japanese release planned.
''Shovel Knight'' is a 2D side-scrolling platform game mimicking both the design and visual styles of the multitude of such games made famous in the library of the Nintendo Entertainment System, but with modernized twists. The player controls the eponymous main character, an undersized, cartoon-styled, blue-suited medieval knight armed with a shovel instead of any form of conventional weaponry, not only to attack enemies in front of him, but to drop down upon and "bounce off" enemies and obstacles from above (in a move reminiscent of the "pogo jump" featured in the acclaimed NES platformer ''DuckTales''). The shovel also serves a variety of vital utility purposes, including digging up treasure from the ground and boring through walls. Treasure is spent at in-game shops for both character upgrades and limited-use secondary items such as long-range projectiles and temporary invincibility providers.
Praised alongside the game's gameplay, level design, graphics, and soundtrack were its cast and the methods by which its story was expressed through the gameplay. In an abstract fantasy setting referred to in-game as "The Valley", the Shovel Knight loses his taste for wanderlust when his lover and traveling companion, Shield Knight, is possessed by a cursed amulet and sealed within one Tower of Fate. He only brings himself back into action when an evil Enchantress subsequently rises to power and unseals the Tower of Fate in doing so, and embarks on a journey in hopes that he may rescue Shield Knight. Along the way, not only must he take arms against each of the eight members of the Enchantress' elite knightly order, the Order of No Quarter, but he must separately contend with the interference of his rival, Black Knight, who attempts to prevent Shovel Knight from reaching the Tower for reasons not initially known.
Following the game's release, an expansion called ''Plague of Shadows'' was released for free. Running parallel to Shovel Knight's story, the game features one of the Order members, Plague Knight, as the playable character, as he enacts his own scheme to gather the ingredients for a potion that will grant him any one desire. Meanwhile, Nintendo created and released an [[amiibo]] of Shovel Knight in 2015, apparently as if to extend a gesture of goodwill towards independent developers. Furthermore, Nintendo included Shovel Knight as a post-launch downloadable content character for ''[[Super Smash Bros. 4]]''.
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!My Alternate-Reality Splatoon Franchise Description
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|In mid-2013, one member of the {{uv|Animal Crossing}} development team, Shintaro Sato, created a prototype third-person arena-based shooter based on control of territory - which was expressed through the player-character shooting and splattering ink all over the ground. After management at Nintendo EAD approved development for a full game derived from Sato's prototype, the directors sought to expand the concept while keeping its formula filtered down to an easily-approachable game, and wanted to incoprorate squids thematically somehow, despite the need to have a humanoid character capable of holding an ink-spurting firearm and despite original considerations to use {{uv|Mario}} characters. These and other project goals, which ordinarily conflict with each other on a conceptual level, were resolved by introducing characters that were humanoids freely capable of transforming into squids and back, and could hide and swim through the ink while in squid form.
The game, ''Splatoon'', was released to critical enthusiasm in May 2015, with many in the gaming press expressing surprise that Nintendo was creating a shooter IP. Praise was given to its refreshing and colorful take on the populated team-based third-person shooter genre, which rewarded tactical maneuvering and team coordination in a fashion not prevalent in genre mainstays such as ''Call of Duty'' and ''Battlefield''. But while its campaign was commended for its own allotment of creative elements in spite of its short length, the game was criticized for a sparse selection of multiplayer maps at launch, and for locking off challenges behind potentially hard-to-find [[amiibo]]. However, Nintendo proceeded to release a consistent and expansive stream of free downloadable content in the months that followed, greatly expanding the game's collection of weapons, stages, modes, and costumes, included among which was a surprise collaboration with the manga and anime ''Shinryaku! Ika Musume''. After the game's main character design, the [[Inkling]], was included in ''[[Super Smash Bros. 4]]'' as a [[Mii]] costume, it was introduced as a fully-developed playable character in its own right as DLC.
In stark contrast to its cartoon-style aesthetics and light atmosphere, ''Splatoon'' technically takes place in a post-apocalyptic rendition of Earth after its rising sea levels rendered its land-dwelling inhabitants extinct. Squids and octopi eventually evolved into Inkling and Octarian forms and began fighting over habitable land, and the Inkling race eventually won out and established the city of Inkopolis while the Octarians were forced into their hidden and industrialized retreat, Octo Valley. The "Turf War" sport seen in the game's multiplayer modes is Inkling society's commemoration of the original struggle. In the game's story mode, the Octarians launch a rebellion by kidnapping the various Zapfish that provide power to the city, and it is up to an unnamed Inkling referred to as Agent 3 to infiltrate the secret underground base within Octo Valley and retrieve the Zapfish.
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