Up tilt: Difference between revisions

2,279 bytes added ,  2 months ago
m
Undid edit by 152.172.47.93: Pointless and puts later game first which is inconsistent and unintuitive
mNo edit summary
m (Undid edit by 152.172.47.93: Pointless and puts later game first which is inconsistent and unintuitive)
Tag: Undo
 
(47 intermediate revisions by 34 users not shown)
Line 6: Line 6:
An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.
An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.


More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.
Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.


Since the [[Wii Remote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason.
Since the [[Wii Remote]]-only control scheme in ''Brawl'' and ''Smash 4'' lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason.


==List of up tilts==
==List of up tilts==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Character !! Description
! Character !! Description
|-
|-
|[[Banjo]] & [[Kazooie]]||''unknown''
|[[Banjo]] & [[Kazooie]]||Banjo kicks upward with one leg as Kazooie lifts him up.
|-
|-
|[[Bayonetta]]||Twirls her gun while whipping it above herself, hitting twice.
|[[Bayonetta]]||Twirls her gun while whipping it above herself, hitting twice.
Line 24: Line 23:
|[[Bowser Jr.]]||Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
|[[Bowser Jr.]]||Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
|-
|-
|[[Captain Falcon]]||Swings his leg up and then down in front of himself for an axe kick.
|[[Byleth]]||Performs an overhead swing with the Sword of the Creator.
|-
|[[Captain Falcon]]||Swings his leg up and then down in front of himself for an ax kick.
|-
|-
|[[Charizard]]||Shrugs its wings upwards.
|[[Charizard]]||Shrugs its wings upwards.
|-
|-
|[[Chrom]]||Slashes in an arc above himself from front to back in reverse grip.
|[[Chrom]]||Slashes in an arc above himself from front to back.
|-
|-
|[[Cloud]]||Slashes from back to front above himself.
|[[Cloud]]||Slashes from back to the front above himself.
|-
|-
|[[Corrin]]||Performs an upwards sword twirl.
|[[Corrin]]||Performs an upwards sword twirl.
Line 38: Line 39:
|[[Dark Pit]]||Throws an upwards-angled butterfly kick.
|[[Dark Pit]]||Throws an upwards-angled butterfly kick.
|-
|-
|[[Dark Samus]]||Performs an axe kick in front of herself.
|[[Dark Samus]]||Performs an ax kick in front of herself.
|-
|-
|[[Diddy Kong]]||Swats in an arc above himself.
|[[Diddy Kong]]||Swats in an arc above himself.
Line 56: Line 57:
|[[Greninja]]||Swipes its tongue above itself in an arc.
|[[Greninja]]||Swipes its tongue above itself in an arc.
|-
|-
|[[Hero]]||''unknown''
|[[Hero]]||Swings his sword in an upward arc.
|-
|-
|[[Ice Climbers]]||Thrust their hammers upwards head-first while twirling them for multiple hits.
|[[Ice Climbers]]||Thrust their hammers upwards head-first while twirling them for multiple hits.
Line 73: Line 74:
|-
|-
|[[Joker]]||Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
|[[Joker]]||Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
|-
|[[Kazuya]]||Uppercuts twice. A two-stage [[natural combo]].
|-
|-
|[[Ken]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|[[Ken]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
Line 92: Line 95:
|[[Lucina]]||Swings Parallel Falchion in a wide arc up and around her head.
|[[Lucina]]||Swings Parallel Falchion in a wide arc up and around her head.
|-
|-
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBU}} Throws a quick uppercut.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a back-to-front knifehand swing above himself.
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBU}} Throws a quick uppercut.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a back-to-front catpaw swing above himself.
|-
|-
|[[Mario]]||Throws a spinning uppercut.
|[[Mario]]||Throws a spinning uppercut.
Line 98: Line 101:
|[[Marth]]||Swings Falchion in a wide arc up and around his head.
|[[Marth]]||Swings Falchion in a wide arc up and around his head.
|-
|-
|[[Mega Man]]||Performs a very strong jumping and spinning uppercut.
|[[Mega Man]]||Performs the Mega Upper, a very strong jumping and spinning uppercut.
|-
|-
|[[Meta Knight]]||Stabs straight upwards.
|[[Meta Knight]]||Stabs straight upwards.
Line 110: Line 113:
|[[Mii Swordfighter]]||Slashes in an arc above themselves.
|[[Mii Swordfighter]]||Slashes in an arc above themselves.
|-
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a flag in an arc himself.<br/>{{GameIcon|SSBU}} Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
|[[Min Min]]||Performs a wheel kick.
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a flag in an arc above himself.<br/>{{GameIcon|SSBU}} Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
|-
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|-
|-
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts both of his palms straight upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts both of his palms straight upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
Line 124: Line 131:
|[[Pichu]]||Swipes its tail above itself in an arc.
|[[Pichu]]||Swipes its tail above itself in an arc.
|-
|-
|[[Pikachu]]||Swipes its tail above itself in an arc.
|[[Pikachu]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}Swipes its tail above itself in an arc.<br/>{{GameIcon|SSBU}}Swipes its tail above itself in an arc while performing a handstand.  
|-
|-
|[[Piranha Plant]]||Gives its head a vigorous shake above itself.
|[[Piranha Plant]]||Gives its head a vigorous shake above itself.
|-
|-
|[[Pit]]||{{GameIcon|SSBB}} Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards-angled butterfly kick.
|[[Pit]]||{{GameIcon|SSBB}} Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards-angled butterfly kick.
|-
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|-
|-
|[[R.O.B.]]||Thrusts his arms straight upwards.
|[[R.O.B.]]||Thrusts his arms straight upwards.
Line 138: Line 147:
|[[Robin]]||Performs an inwards uppercutting slash with the Bronze Sword.
|[[Robin]]||Performs an inwards uppercutting slash with the Bronze Sword.
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut.
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut.
|-
|-
|[[Roy]]||Slashes in an arc above himself from front to back in reverse grip.
|[[Roy]]||Slashes in an arc above himself from front to back in reverse grip.
Line 144: Line 153:
|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|-
|-
|[[Samus]]||Performs an axe kick in front of herself.
|[[Samus]]||Performs an ax kick in front of herself.
|-
|[[Sephiroth]]||Thrusts Masamune directly upward.
|-
|-
|[[Sheik]]||Sticks one of her legs straight up and then swings it downwards in front of herself.
|[[Sheik]]||Sticks one of her legs straight up and then swings it downwards in front of herself.
Line 155: Line 166:
|-
|-
|[[Sonic]]||Throws a butterfly kick to the area straight above him.
|[[Sonic]]||Throws a butterfly kick to the area straight above him.
|-
|[[Sora]]||Spins his Keyblade three times above his head.
|-
|-
|[[Squirtle]]||Hops straight up for a quick headbutt.
|[[Squirtle]]||Hops straight up for a quick headbutt.
|-
|[[Steve]]||Swings his axe quickly above himself.
|-
|[[Terry]]||Does an uppercut.
|-
|-
|[[Toon Link]]||Leans back and slashes in an arc above himself.
|[[Toon Link]]||Leans back and slashes in an arc above himself.
Line 178: Line 195:


==Notable up tilts==
==Notable up tilts==
*[[Marth]]'s up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts, grabs, or forward smashes in ''Melee'', while it can KO floaty characters at mid-high percentages in both ''Melee'' and ''Brawl''.
[[File:SnakeBrawl Up Tilt.jpg|thumb|275px|Snake’s infamous up tilt in Brawl.]]
*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the longest startup for an up tilt, but deals high damage and extreme knockback. In from ''Brawl'' onwards, it also creates a [[vacuum]] that draws other characters towards him, and is notable from ''SSB4'' onwards for instantly shattering full shields with the sweetspot.
 
*From ''Smash 4'' onwards, Captain Falcon's up tilt [[spike]]s opponents who are struck with his heel, making it the only up tilt in the series that is a conventional spike.
*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the slowest startup of any up tilt, but it deals high damage and extreme knockback. From ''Brawl'' onwards, it also creates a [[vacuum]] that draws other characters towards him, and is notable from ''Smash 4'' onwards for instantly [[Shield break|breaking full shields]] with its {{b|sweetspot|hitbox}} (and in ''Ultimate'', breaking shields in its entire range, whether sweetspotted or not). It is often regarded as arguably the worst up tilt in every game it appears in, as its incredibly high startup lag makes it extremely difficult to land.
**Conversely, in all games past ''Smash 64'', [[Samus]]'s (and, by extension, [[Dark Samus]]'s) up tilt is an [[unconventional meteor smash]].
**It is also the only tilt in ''Ultimate'' to cause [[Special Zoom]].
*[[Snake]]'s up tilt is possibly the most feared up tilt in ''Brawl'' with its high knockback, fast start-up, little ending lag, and huge disjointed hitbox. In ''Ultimate'', its disjointed hitbox has been reduced, but it retains a frightening balance of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages.
*In Brawl, [[King Dedede]]'s up tilt has more knockback than his uncharged up smash and has the third highest knockback of any up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game.
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]].
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any Smash game; this move has very quick start-up and good combo ability, and a hugely disjointed hitbox. It is notable for its ability to easily and quickly [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options on its own (such as {{SSB|Yoshi}}).
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful with among the highest knockback of any tilt, but is very punishable. Additionally, it is the only tilt in the series that causes its user to functionally leave the ground.
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third strongest up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grants full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
*[[Mario]]'s up tilt in ''SSB4'' can be confirmed into from down throw, and combos into itself. From there, he can use up-air strings into his up special to allow for 0-deaths, making [[Mario]]'s up tilt likely the most revered one in the game. In ''Ultimate'', it got nerfed, having less range, but it’s still an effective combo starter.
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely quick speed (coming out on frame 4 and lasting only 17 [[frame]]s), high damage output, extreme safety on [[shield]] and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options entirely on its own (such as {{SSB|Yoshi}}'s). It's ending lag, power and range have been toned down in later installments, but it still remains a strong combo tool in every game.
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series, along with [[Simon]] and [[Richter]]'s shared [[down tilt]], that causes the user to functionally leave the ground.
*[[Steve]]'s up tilt in ''Ultimate'' can be repeated by holding down the attack button. Steve can also walk and jump while performing the move. It is also overall very fast and combos into itself and aerials.
*[[Sephiroth]]'s up tilt has the longest vertical range of any up tilt in the series, being able to hit characters standing on {{SSBU|Battlefield}}'s top platform.
*[[Kazuya]]'s up tilt is the only one in the series to be a [[natural combo]].


{{Attacks}}
{{Attacks}}
Line 193: Line 214:
[[Category:Up tilts|*]]
[[Category:Up tilts|*]]
[[Category:Tilt attacks]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia arriba]]
30,271

edits