Up special move: Difference between revisions

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| [[Olimar]] || [[Pikmin Chain]] || The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a [[Tether Recovery]].  The number of Pikmin following Olimar at the time drastically effects the distance this move can cover.  Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move.
| [[Olimar]] || [[Pikmin Chain]] || The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a [[Tether Recovery]].  The number of Pikmin following Olimar at the time drastically effects the distance this move can cover.  Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move.
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| [[Ness]] || [[PK Thunder]] || Shoots a bolt out of Ness's head. This bolt has a round head and a long, wispy tail, and is composed of electricity. While it is in the air, the bolt can be controlled by moving the joystick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the attack to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair.
| [[Ness]] || [[PK Thunder]] || Shoots a bolt out of Ness' head. This bolt has a round head and a long, wispy tail, and is composed of electricity. While it is in the air, the bolt can be controlled by moving the joystick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the attack to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair.
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| [[Peach]] || [[Parasol]] || Peach pulls out an umbrella and opens it, greatly reducing her fall speed and increasing her horizontal recovery range. As she is pulling it out, she is given a slight vertical boost. The parasol stays extended, reducing fall speed until Peach either hits the ground or presses down on the controller. Pressing down will cause Peach to go into helplessness and [[fastfall]], but uniquely, pressing up in this state will resume the Parasol attack. Additionally, the top of the Parasol deals slight damage and upwards knockback, allowing skilled players to juggle several hits of this, especially against low % and fastfalling characters.
| [[Peach]] || [[Parasol]] || Peach pulls out an umbrella and opens it, greatly reducing her fall speed and increasing her horizontal recovery range. As she is pulling it out, she is given a slight vertical boost. The parasol stays extended, reducing fall speed until Peach either hits the ground or presses down on the controller. Pressing down will cause Peach to go into helplessness and [[fastfall]], but uniquely, pressing up in this state will resume the Parasol attack. Additionally, the top of the Parasol deals slight damage and upwards knockback, allowing skilled players to juggle several hits of this, especially against low % and fastfalling characters.
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{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
[[Category:Game Controls]]
[[Category:Attacks]]  
[[Category:Attacks]]
[[Category:Special Attacks|*]]
[[Category:Special Attacks|*]]