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'''Beta elements''' are components of the [[Super Smash Bros. series]] that, for whatever reason, are removed or altered before that game is released. Known info about beta elements usually comes from one of two sources. The first is information released about a game, by its creators, before the game is complete. The second is data found within the coding of a game that serves no purpose, but could have been implemented into the game at one point.  
'''Unused content''' refers to components of video games that were removed or altered before the game is released. Known info about unused content can come from a variety of sources: a developer can reveal information about the game's development, promotional material may use earlier builds of the game that contain later-removed elements, unused or incomplete code and files can be found within the finished game, and people associated with the game can leak or sell pre-release builds of the game, normally years after the game has been released.  


==''Super Smash Bros.''==
[[File:Kirbyspecialbeta.png|thumb|One of the most well-known beta elements is Kirby using his {{b|Hammer|move}} in midair as he did in ''[[Melee]]'', during ''[[Brawl]]''{{'}}s [[E3]] 2006 trailer.]]
 
Many elements removed from the final games have been found in all ''{{b|Super Smash Bros.|series}}'' games. Many of these have been seen in gameplay trailers, such as {{SSBB|Kirby}}'s "Melee" {{b|Hammer|move}} being used in midair at the [[E3]] 2006 trailer. His Hammer in midair was later changed from multiple circular swings to two powerful horizontal swings. Some of the best known beta elements include the [[Kirby (universe)|Kirby]]-themed stages in ''[[Super Smash Bros.]]'', removed stages such as [[DUMMY]] and [[AKANEIA]] in ''[[Melee]]'', and leftover character data for characters such as [[Mewtwo]], [[Roy]], and [[Dixie Kong]] in ''[[Brawl]]''.  
===Prototype of the game===
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and Satoru Iwata in their downtime, in a form titled 格闘ゲーム竜王 (''Kakuto-Gēmu Ryūō'', or ''[[Dragon King: The Fighting Game]]''), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was renamed. Only four known images of Dragon King exist; no known video footage or working prototypes are know to exist.<ref>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>
 
<center><gallery>
File:Dragon-King--The-Fighting-Game.jpg|An image from Dragon King: The Fighting Game.
File:Dragon king 2.jpg|
File:Dragon king 3.jpg|
File:Dragon king 4.jpg|
</gallery></center>
 
===Beta gameplay elements===
A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai had intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of Brawl. <ref>[http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp]</ref> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through the use of the Debug Menu. These sounds include Ness yelling, "[[PK Starstorm]]!", Pikachu [[Volt Tackle|charging energy]], and Captain Falcon yelling [[Blue Falcon|"Come on!"]]. Other characters heard include [[Kirby (SSB)|Kirby]] and [[Link (SSB)|Link]]. In addition to the unused Final Smash clips, there are two unused Announcer voice clips: "Are you ready?" and "Final Stage." <ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref>
 
===Beta stages===
 
In the final game, two beta stages are only playable with a GameShark; their intended use is unknown, but because they share textures and a background with [[Dream Land]], it's likely that they were meant as Kirby stages. The stages have strange elements, such as invisible barriers. Another working [[Kirby Beta Stage 2|Dream Land]] stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen; this stage also shares similarities with Dream Land.
 
[[Saffron City]] and Dream Land also had minor differences with the final product; the roofs of buildings in Saffron City had a considerably brighter pink texture on them, while Dream Land had considerably darker shades of green, as well as much taller grass in the foreground and background.
<center><gallery>
File:super_smash_bros._kirby_beta.jpg|One of the Beta Kirby stages.
 
File:Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees.
 
File:ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple.
</gallery></center>
 
===Other beta elements===
In the character select, the question mark boxes, where Captain Falcon, Ness, Luigi and Jigglypuff have their character portraits,  were initially supposed to be colored, instead of the ordinary grey found in ordinary gameplay.
<center><gallery>
File:ss_ssb_1.jpg|The original character select screen.
</gallery></center>
 
==''Super Smash Bros. Melee''==
 
===Beta stages===
The game initially only had 10 starter stages: [[Mushroom Kingdom: Princess Peach's Castle|Princess Peach's Castle]], [[DK Island: Kongo Jungle|Kongo Jungle]]. [[Termina: Great Bay|Great Bay]], [[Planet Zebes: Brinstar|Brinstar]], [[Yoshi's Island: Yoshi's Story|Yoshi's Story]], [[Dream Land: Fountain of Dreams|Fountain of Dreams]], [[Lylat System: Corneria|Corneria]], [[Kanto: Pokémon Stadium|Pokémon Stadium]], [[F-Zero Grand Prix: Mute City|Mute City]], and [[Eagleland: Onett|Onett]].<ref>{{cite web|url=http://www.youtube.com/watch?v=mVel6eQP-xg|title=Smash Bros. Melee: Onett beta music }}</ref> Stage placement was also different, with ''Brinstar'' being on the top row and ''Corneria'' being in the middle; furthermore, there were considerably more "?" boxes for secret stages.
 
Differences between stages are also common; Temple had an elevator on the right side of the stage that does not appear in the final game. Additionally, mysterious brown platforms appear throughout the stage; they don't appear in the final version, though they can be seen in the "Special Movie" video found in the game's [[Data]] menu. In the Great Bay, the laboratory was an actual part of the stage, and players could walk inside; in the final version, the laboratory is now a part of the background. Additionally, the platform at the right of the stage initially only had three pillars; the final versions of the game feature five pillars.
 
Yoshi's Story, Yoshi's Island, and Mushroom Kingdom had different designs altogether; the first had a design where the rightmost walkable part was a plateau followed by a curved path up to another plateau; the second was larger and had more blocks, while the third looked more similar to the Mushroom Kingdom of the previous game.
 
Onett's basic appearance was identical to the final game, but the music was different; while the identical song ("Bein' Friends" from Mother 1) plays, it has a considerably different arrangement. Additionally, the stage initially was called "Eagle Land: Onett" instead of "Eagleland: Onett". Fourside also only had ordinary black and white buildings, rather than the buildings in the final game, which have multi-coloured windows.
 
Pokémon Stadium also underwent multiple changes; the earliest screenshots show it with a completely blank screen, though it's possible these images were taken before the screen was fully programmed. Later screenshots show different element icons in the background screen, which resembled the icons of the Pokémon Trading Card Game.
 
A different Rainbow Cruise stage has also been observed, with considerably more clouds and a greyer sky; no gameplay footage, however, has been located of the stage.
 
A beta version of what appears to be Jungle Japes also was observed; the only pictorial evidence of it, however, does not give any information on how it might've been different, save for beta textures on the floor, as well as a background that looks similar to the finished stage.
 
Additionally, footage shows the Ice Climbers and Samus appearing to be fighting in what looks like the [[All-Star Rest Area]]. The stage is normally not accessible in the final game; additionally, this version has a darker coloured path, a fence that doesn't appear in the final game, and considerably fewer trees. Of note is that a similar area briefly appears in the final product's opening.
 
The first stage of the Adventure Mode, Mushroom Kingdom, also looked different; textures on platforms and rocks in the ground are different, and there are considerably more trees along the path.
 
Through an Action Replay, multiple other beta stages can be found, leftover from testing. One of the stages is a [[Test (stage)|large, gray stage]], with the background appearing to be some kind of pub. The music is the same as used on [[Fox (SSBM)|Fox]] and [[Falco (SSBM)|Falco]]'s stage [[Lylat System: Corneria|Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST; the background image is also a common image to use in OpenGL testing.
 
In addition to TEST, there exist four other stages: [[AKANEIA]], [[IceTop]], [[10-2]] and [[DUMMY]]. All four will immediately crash the game if they are accessed normally, though other hacks allow some stages to be used. AKANEIA was likely a Fire Emblem themed stages, as it shares the name with the primary setting of the first Fire Emblem game, which also starred [[Marth (SSBM)|Marth]]. However, even with hacking, no one has successfully accessed the stage. DUMMY, when hacked into, is simply a black background with a lone invisible platform. IceTop and 10-2 are both simply [[Icicle Mountain]], albeit without the music; IceTop's use remains unknown, but 10-2 likely was to act as another Ice Climbers stage in the [[Adventure Mode]], as 10-1 is the internal name for the Ice Climbers stage in Adventure.
 
Finally, [[Sheik (SSBM)|Sheik]] seemingly was originally planned to have her own [[Target Test]] stage, separate from that of [[Zelda (SSBM)|Zelda]]; the remnants of the stage, however, consists only of a single dark grey platform and three targets.
 
<center><gallery>
File:BetaStages.png|An older Stage Select screen.
File:Hyrule_Beta.png|Two platforms from the Temple stage that appear in the Special Movie but not during gameplay.
File:templebeta.png|Peach standing on the unknown platform of the beta version of Temple.
File:greatbaybeta.png|Ness walking out of what is now a part of the Great Bay background.
File:BetaGreatbay.jpg|There are only three pillars in this version of Great Bay.
File:betayoshi.png|The beta version of Yoshi's Story.
File:5.jpg|Yoshi's Island with 5 blocks, much smaller in comparison with the rest of the stage.
File:BetaYoshiIsland.png|Donkey Kong stands on the 5 blocks.
File:Kingdom.jpg|Mushroom Kingdom's beta design.
File:BetaFourside.PNG|Early versions of Fourside had more generic, black-and-white buildings in the background.
File:BetaStadium.PNG|Early versions of [[Kanto: Pokémon Stadium|Pokémon Stadium]] had blank screens.
File:Pokemon_Stadium_Beta.PNG|A different fire image appears in the background of Pokémon Stadium.
File:BetaRC.PNG|An early layout of Rainbow Cruise with notable differences from the final version.
File:sheikunknown.png|Sheik standing on what is likely beta version of Jungle Japes.
File:BetaTeleporter.PNG|The Ice Climbers and Samus both on what appears to be the All-Star Teleporter, which is not possible in the final version.
File:BetaAdventureMode.png| Yoshi traverses a beta Mushroom Kingdom in the [[Adventure Mode]].
File:testlevel.jpg|The test level.
File:Sheiktargets.jpg|Sheik's beta Target Test stage.
</gallery></center>
 
===Beta menus===
While the overall menu system remains relatively unchanged from the final version, differences still exist; in the Main Menu (originally called the "Top Menu"), the [[Trophies]], Options, and [[Data]] menus were all blanked out with "?"s. In the Multiplayer menu, Special Melee is also blanked out; furthermore, the panel to the right of the menus, which shows the next screen, looked considerably different.
 
The [[Lottery]] also had a radically different design; the actual machine looks considerably larger and had more details behind it, such as a model ship, a roulette wheel and a craps table.
 
The character select screen also underwent many differences during development. The earliest character select screens did not have characters arranged in a rectangle, instead being stacked and "leaning" to one side. While the amount varies in different images, in all cases, the number of selectable character initially began at a number below fourteen. Additionally, similar to the original's beta character select screen, the words "Battle Royal" were in the corner instead of "Melee". Finally, the "Press Start" banner on the "Ready to Fight!" band was not located on the banner; it was instead just above the character boxes.
 
Later versions, closer to the release of the final product, had character select screens looking almost identical to the final product. One image on the [[Smabura-Ken|Japanese website]], however, shows Zelda's character portrait covered by a "?" mark, like other secret characters.
 
Finally, All-Star Mode was intended to have intro screens, almost identical to the ones found in Classic. They were ultimately removed, though they are still fully accessible in the Debug Menu. The earliest Classic Mode intros also looked radically different from the final version's; these versions featured no map or background, and the artwork used for the characters differ considerably from the final versions. Later beta Classic Mode intros had slightly different looking icons on the top of the screen for the "map", and the background the characters were on was considerably brighter than the final product's.
 
<center><gallery>
File:Betamenu2.png|The beta menu screen, with blanked out selections, as well as a different name ("Top Menu")
File:Betamenu.png|A beta menu screen, with blanked out selections and a different panel to the right.
File:BetaLottery.PNG|A beta version of the [[Lottery]] interface.
File:BetaCharacterSelect.jpg|One of the first character select screens in ''Melee'', with different tokens and a different layout.
File:Meleebetasel.jpg|Another older character-selection screen. Note that Kirby, Peach, Zelda, and Ice Climbers are missing.
File:betameleescreen.jpg|While finalised in design, Zelda's portrait is missing in this picture from the Japan website.
File:BetaAllStarIntro.png|An intro screen intended for use in All-Star mode.
File:BetaClassicMode.jpg|A beta Classic Mode screen.
File:Super Smash Bros. Melee Classic Mode.png|A near-complete Classic Mode screen.
</gallery></center>
 
===Beta trophies===
Early screenshots showed the [[Motion-Sensor Bomb]] to be much different; these screenshots actually showed it to be a Proximity Mine from ''[[wikipedia:Perfect Dark|Perfect Dark]]'' rather than the Motion-Sensor Bomb from "TOP SECRET" (actually ''[[wikipedia:GoldenEye 007|GoldenEye 007]]'') that appeared in the final game. A screenshot of this Proximity Mine's [[trophy]] also shows that the text is almost identical to the final product, save for a few references to Carrington Institute, an area in Perfect Dark. Why the ''Perfect Dark'' Proximity Mine was changed to a ''GoldenEye 007'' Motion-Sensor Bomb remains unknown to this day; a common theory put forth claims that the change was due to ''Perfect Dark's'' ESRB's rating of M (for audiences of the age seventeen or higher), while ''GoldenEye 007's'' ESRB rating, like ''Melee's'', was T (for audiences of age thirteen or higher).
 
Early versions of the game also had different [[Topi]] trophies. While the final version had a vaguely Yeti-looking creature, the beta had a seal-like creature. The seal is believed to have been removed due to the controversial subject of seal clubbing; while a highly volatile topic in North America and Europe, the issue is rarely brought up in Japan.
 
<center><gallery>
File:MeleeMotionSensorBeta.png|''Super Smash Bros. Melee''<nowiki>'</nowiki>s beta Motion-Sensor Bomb's trophy. The design is identical in the Japanese version of the game; note how the bottom also says "Perfect Dark" instead of "TOP SECRET".
File:Topitrophy_beta.jpg|The original Topi trophy.
</gallery></center>
 
===Beta gameplay===
In Melee's instruction booklet, an image can be seen for [[Stamina]] mode's description. In the image, all characters have over 150 [[HP]] of Stamina, which cannot occur in normal gameplay; players always start with 150 HP, and this value cannot be edited.
 
As seen and heard in the "Special Movie" included with ''Melee'', {{SSBM|Peach}} had a few voice clips that were ultimately unused. In Bowser's vignette, Peach throws a vegetable at him; while doing so, she yells "Yahoo!", which does not occur in normal gameplay. At the ending clips, which show all the characters, Peach's clip features her taunting; however, instead of saying "Sweet!" as per usual gameplay, she instead says "All right!". Similarly, Mario, upon picking up a [[Hammer]] in one clip, says "Wah!" while picking it up. In the final game, all characters stay silent when they pick up the hammer.
 
In gameplay, the Pokémon [[Ditto]] was supposed to appear from [[Poké Ball]]s, presumably turning into the summoner's character and assisting them in battle. It was removed, though it is still left over in the Debug menu; when summoned, however, it simply says "Meta!" after its Japanese name ("Metamon"), spins while stretching vertically, then disappears.
 
Beta screenshots and the "Special Movie" show that characters, if selected by more than one player, could use the same [[palette swap|colour scheme]]; unlike Team Battle, however, there was no change in contrast.
 
Beta screenshots also show that damage percentages initially did not darken the more damage a combatant had taken; in the final build, the numbers gradually blacken as the character's damage goes up.
 
<center><gallery>
File:Ditto ground.jpg|Ditto's appearance in ''Melee'', before disappearing.
File:BetaStamina.png|An image in the manual that shows HP values over 150 HP, which does not occur normally.
File:BetaCostuming.PNG|Here all four players have the same [[Palette swap|color scheme]], impossible in the final version sans glitches.
</gallery></center>
 
===Beta bonuses===
Some [[List of Bonuses|Bonuses]] were left out of the final game, though they can be accessed with an Action Replay. The reason for their removal is unknown.
{| class="wikitable sortable"
! '''Name''' !! '''Points Given''' !! '''Requirement'''
|-
|Barrel Blast KO || x300|| Used a Barrel to KO someone.
|-
|Crash & Burn ||-500 || All Meteor Attacks Missed.
|-
|Deflector || 1000 || N/A
|-
|Green Shell Shooter || x800 ||Caused damage twice or more with a Green Shell.
|-
|Poolshark || x300 || Threw one enemy into another.
|-
|Red Shell Shooter || x400|| Caused damage 3 or more times with a Red Shell.
|-
|Ricochet Rifler || x800 || Deflected shot hit an enemy.
|}
 
===Other beta elements===
The opening sequence of ''Melee'' was slightly different; the middle section which shows actual gameplay has different animations and characters. It can be viewed here: [http://www.nintendo.co.jp/ngc/galj/movie/galj_ml1.wmv].
 
{{SSBM|Captain Falcon}}'s red [[Palette swap (SSBM)|costume]], which adds a "Blood Falcon" emblem on his back, was originally planned to say "Hell Hawk".
 
<center><gallery>
Image:Hell Hawk.jpg|Captain Falcon with "Hell Hawk" emblem
</gallery></center>
 
==''Super Smash Bros. Brawl''==
 
===Beta gameplay===
Some of the [[series symbol]]s were initially the same as in the previous two games, but they were revised as time went on; the Mario series mushroom icon was refined and given spots, the Poké Ball icon has the top half colored in to properly represent how it is usually red, the Screw Attack icon was given more bends and another outline, and the Yoshi egg's colours were inverted.
 
Multiple attacks were also changed between the game's development and release. [[Kirby (SSBB)|Kirby]]'s [[Hammer (move)|Hammer]] move is an example; when he uses hammer in mid-air  in ''SSBM'', he does a vertical spin, but in ''SSBB'', he does a horizontal spin. In the first trailer, released at E3 and included on the game disc, features him doing the former. Also seen in the first trailer is Zero Suit Samus's weapon. Instead of using her whip, she appears to be using a lightsaber-like weapon, though this could possibly be a dramatisation, as the specific sequence was generated as an FMV.
 
In the Nintendo World 2007 trailer, when Fox appears, he has his [[Blaster]] in his hand during the whole battle despite the fact in the final release he only uses the blaster when using his standard special move; additionally, animations left in the game data show both Fox and Falco inspecting the environment before putting their blasters away.
 
Another beta element is [[Link]]'s [[Spin Attack]]. In the first and second trailers it's shown doing more than one strike, with an animation more similar to SSBM.
 
[[Pikachu]]'s [[Quick Attack]] was also altered; in the first trailer it's shown doing 2 "bip" sounds when he gets teleported, however, in the final version the sound from the move is different, and it only makes one sound, i.e. on the first teleport.
 
Snake, in particularly, had many differences from the betas to the final product. For his grab, in some beta pictures, he's shown grabbing some characters with more accuracy than in the final version. One picture shows Snake grabbing [[Ike]] from his right arm and mouth, but in the final version his grab move is shown with less accuracy, with every character being grabbed by the head. Another thing that may be noted in the final version is when Snake grabs [[Sonic]], where Sonic puts his arm behind his back. In beta versions, however, Snake has been grabbing Sonic by the arm and mouth. Snake's mines also were considerably more realistic-looking, sporting a drab, dark grey-green look instead of the light grey seen in the final game.
 
By examining the textures of certain characters it appears as if visible battle damage was at one point planned to be in the game, as evident by such unused textures as a Meta Knight mask texture with large gashes over the eye slot and a cracked helmet for Captain Falcon.
 
<center><gallery>
File:IconBeta.png|The beta icons.
File:kirbyspecialbeta.png|Kirby using his forward special from Melee on Halberd in the E3 2006 trailer.
File:FOX.jpg|Fox with his Blaster in his hand, as seen in the E3 trailer.
File:Betablaster.png|Fox and Falco look around before holstering their weapons.
File:SnakeBomb.png|Snake's original down-smash mine.
File:BetaSnakeGrab.jpg|Snake has a considerably different grip on Ike than in the final game.
File:BetaMetaKnight.jpg|Meta Knight with a cracked helmet
</gallery></center>
 
===Beta single-player elements===
Multiple scenes in the Subspace Emissary were cut due to time constraints, which leaves some parts of the story out; however, an update on the [[DOJO!!]] explained these removed cut scenes. Among the explanations include how the Subspace Army takes over the Halberd and King Dedede unintentionally stalls Meta Knight from preventing it from happening.
 
A TV spot for ''Brawl'' also shows [[Mario]] instead of [[Kirby]] fighting [[Petey Piranha]].
 
The font for enemies in the developing Subspace Emissary was slightly different and considerably more spaced out. Additionally, a beta screenshot of "The Battlefield Fortress" shows a considerably less overcast and brighter sky.
 
<center><gallery>
File:Subspace Army Unknown3.jpg|A less gloomy version of [[Battlefield Fortress]].
File:Plain.jpg|A beta image from [[The Plain]] of the ''SSE''. Note that the font for the enemy name ([[Primid]], here) is different.
</gallery></center>
 
===Scrapped characters===
Multiple unused character data files were found in the disc. Sometimes colloquially referred to as "The Forbidden Seven", they consist of:
*[[Dixie Kong|"dixie"]]
*[[Dr. Mario|"dr_mario"]]
*[[Mewtwo#Hacked data|"mewtwo"]]
*[[Roy (SSBB)|"roy"]]
*"Pra_Mai"
*"toon_sheik"
*"toon_zelda"
 
The characters are believed to have been meant for inclusion, but were later scrapped. In the case of Dr. Mario, Roy and Mewtwo, it's also believed that the data could have been imported from ''Melee'', though both Roy and Mewtwo have [[Music (SSBB)#Removed Songs|unused fanfares]] in ''Brawl''. Dixie Kong is another character from the Donkey Kong series, and Toon Zelda was to be based on a cel-shaded Zelda from The Wind Waker, similar to [[Toon Link]]; as a cel-shaded version of Sheik has never appeared in the Zelda series, it is unknown how she was to be implemented. The identity of "Pra_Mai" is unknown; two common theories state that Pra_Mai is the data for the Random Box on the character select screen, as its name in Japanese loosely translate to "Every Player", or that the data is for the Pokémon characters Plusle and Minun, as their Japanese names are '''Pra'''sule and '''Mai'''nun.
 
The inclusion of the character files led to the [[List of rumors#Downloadable Content rumor|formation of a rumor]] that was later proven false.
 
Data for an unused [[Ridley]] assist trophy also exists; it is believed to have been scrapped in favour of a boss version of Ridley. [http://www.destructoid.com/elephant/photo-m.phtml?post_key=68272&photo_key=29687]
 
===Beta names===
[[Wario Bike]], [[Drill Rush]], [[Summit]], [[Halberd]], Rainbow Cruise, and "The Flowers That Bloom in the Echoes" were originally called Wario Chopper, Triple Dash, The Summit, Battleship Halberd, Rainbow Ride, and, "Flowers Bloom on the Notes" respectively. It's unknown why they changed these names, however, they likely changed Rainbow Ride because it was a ''Melee'' stage, in which it was misnamed Rainbow Cruise (although it remains Rainbow Ride in the PAL regions, mostly because it was called Rainbow Ride on the PAL version of Melee).
 
Also, the description for the My Music options originally said, "Adjust how often a song will appear on this stage." It has since been revised in a general tone to say, "Adjust how often songs appear on stages." Along with this, one piece of music that was planned for the Delfino Plaza stage was later moved to Luigi's Mansion.
 
<center><gallery>
File:Mymusic.jpg|A beta version of [[Delfino Plaza]]'s [[My Music]] with a song later moved to [[Luigi's Mansion]].
File:Sticker.jpg|A beta version of the [[sticker]] album.
</gallery></center>
===Scrapped Masterpieces===
In the Japanese, American and European versions of the game, a [[Masterpiece]] of Donkey Kong Country was to be included. The game likely was not included due to rights issues; Donkey Kong Country was initially made by RareWare.
 
In the American and PAL versions, Masterpieces featuring Fire Emblem: Monsho no Nazo and EarthBound were possibly supposed to be included, as their data is found on the disc; it's possible that the games were simply leftover from importing the data from the Japanese version.
 
===Scrapped music===
Within Brawl's game data, many unused and empty music files have been found on the disc. The reason that they were removed is unknown, though speculation has it that some tracks, such as the "Hippie Battle" song, were removed due to copyright issues; in the previous example, the song largely resembles [[wikipedia:Chuck Berry|Chuck Berry's]] [[wikipedia:Johnny B. Goode|Johnny B. Goode]].
 
As hackers are unable to play the songs, the identity of each individual file can only be guessed based on its filename; in some cases, this can lead to ambiguity on what the song is.
 
{| class="wikitable"
|-
! File Title in ''Brawl''’s code
! Category (based on prefix)
! Song Identity Theories
|-
|snd_bgm_A11_MLRPG02
|''Mario''
|Unknown song assumed to be from ''[[supermariowiki:Mario & Luigi: Partners in Time|Mario & Luigi: Partners in Time]]''.
|-
|snd_bgm_A12_MORINOKINOKO
|''Mario''
|Japanese translates to "Mushroom Forest"; theories include "Beware the Forest's Mushrooms" from ''[[supermariowiki:Super Mario RPG: Legend of the Seven Stars|Super Mario RPG: Legend of the Seven Stars]]'' or "In the Mushroom Forest" from ''[[supermariowiki:Mario Party|Mario Party]]''.
|-
|snd_bgm_C06_KAZENOSAKANA
|''The Legend of Zelda''
|Japanese translates to "[[zeldawiki:Ballad of the Wind Fish|Ballad of the Wind Fish]]," a notable song from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'', as well as an unrelated song from ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]''.
|-
|snd_bgm_E04_COOKIE
|''Yoshi''
|Unknown song assumed to be from ''[[supermariowiki:Yoshi's Cookie|Yoshi's Cookie]]''.
|-
|snd_bgm_G06_COMMAND
|''Star Fox''
|Unknown song assumed to be from ''[[lylatwiki:Star Fox: Command|Star Fox: Command]]''.
|-
|snd_bgm_J01_STAGECHANGE
|''Fire Emblem''
|Stage change background sounds for Castle Siege.  Others hypothesize that it may a stage transition theme from a ''Fire Emblem'' series game, similar to "Preparing to Advance".
|-
|snd_bgm_J05_ERABARESHI
|''Fire Emblem''
|Hypothesized to be a shortened form of the Japanese "Erabareshimono" which translates to "Chosen Ones," a song from ''[[fireemblemwiki:Fire Emblem: Monshou no Nazo|Fire Emblem: Monshō no Nazo]]''.
|-
|snd_bgm_K02_SENTOUONIISAN
|''Mother''
|"Sentouonii-san" is the Japanese name for the [[wikibound:New Age Retro Hippie|New Age Retro Hippie]], an enemy from ''[[wikibound:EarthBound|EarthBound]]'' whose battle theme is similar to one from ''[[wikibound:Mother (video game)|Mother]]'', where a [[wikibound:The Hippie|similar enemy]] also appeared.
|-
|snd_bgm_K03_EIGHTMELODIES
|''Mother''
|"[[wikibound:Eight Melodies|Eight Melodies]]," a term describing two different songs: one from ''Mother'' and one from ''EarthBound''.
|-
|snd_bgm_K04_SMILEANDTEARS
|''Mother''
|"[[wikibound:Smiles and Tears|Smiles and Tears]]," the ending song from ''EarthBound'', which is based on the game's "Eight Melodies".
|-
|snd_bgm_K06_BECAUSE
|''Mother''
|Hypothesized to be "Because I Love You," a song from ''EarthBound''.
|-
|snd_bgm_M14_WARIOSTAGE
|''Wario''
|Song of unclear origin in the Wario universe.
|-
|snd_bgm_N04_RADIOTAISO
|''Animal Crossing''
|The Japanese "Radio Taisou" translates to "Radio Exercises," a song from ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''.
|-
|snd_bgm_Q03_SPORTSMEDLEY
|Miscellaneous songs
|Likely a medley of songs from the generic sports titles on the NES, such as ''Soccer''.
|-
|snd_bgm_R01_WILDTRACKS
|Miscellaneous songs
|Japanese name for the game ''Stunt Race FX'', so it is hypothesized to be a song from that game.
|-
|snd_bgm_S01_MAINTHEME
|''Metal Gear''
|Likely the Main Theme of a ''Metal Gear Solid'' game (as it is in the category with other Metal Gear universe songs).
|-
|snd_bgm_S09_BEATMANIA
|''Metal Gear''
|Hypothesized to be Metal Gear universe music from ''Beatmania''.
|-
|snd_bgm_T04_HOWTOPLAY
|''Super Smash Bros.''
|May have been a duplicate file of the "How to Play" music.
|-
|snd_bgm_U05_UCANDO
|''Sonic the Hedgehog''
|Likely a truncated form of the title "You Can Do Anything," a song from non-American releases of ''Sonic CD''.
|-
|snd_bgm_W22_DX55
|''Super Smash Bros.''
|A removed track from ''Super Smash Bros. Melee'' -- the 55 may suggest that it was a rip of the ''Melee'' version of "Menu 2," song #55 in that game's Sound Test.  Others hypothesize it to be one of the other songs from ''Melee'' to not be present in ''Brawl'', such as Fourside or Yoshi's Story.
|-
|snd_bgm_X12_SIMPLEINTRO
|''Super Smash Bros.''
|Classic Mode Introduction
|-
|snd_bgm_X14_ENDING
|''Super Smash Bros.''
|Classic Mode Ending
|-
|snd_bgm_X24_HOW2PLAY
|''Super Smash Bros.''
|How to Play
|}
 
Along with the above music files, the following unused songs were also found in the data, intended for use in the Subspace Emissary
 
*snd_bgm_Y06_ADV06
*snd_bgm_Y12_ADV12
*snd_bgm_Y18_ADV18
*snd_bgm_Y19_ADV19
*snd_bgm_Y20_ADV20
*snd_bgm_Y21_ADV21
*snd_bgm_Y22_ADV22
*snd_bgm_Y23_ADV23
*snd_bgm_Y24_ADV24
*snd_bgm_Y25_ADV25
*snd_bgm_Y26_ADV26
*snd_bgm_Y27_ADV27
*snd_bgm_Y28_ADV28
*snd_bgm_Y29_ADV29
*snd_bgm_Y30_ADV30
 
It is unknown if they were meant to be used as background music, or as fanfares.
 
===Scrapped Fanfares===
Among the unused music files are various fanfares that are specifically attributed to one character, leading some to believe that most characters were to have an original fanfare. In the final product, only [[Meta Knight (SSBB)|Meta Knight]] has a different fanfare than other characters of his [[Kirby (universe)|universe]].
 
Of note is that two of these unused fanfares, snd_bgm_Z38_FMYU2 and snd_bgm_Z39_FROY, refer to two unused character files in the game.
 
The files are as follows:
*snd_bgm_Z09_FLUIGI
*snd_bgm_Z12_FKUOPA
*snd_bgm_Z13_FPEACH
*snd_bgm_Z14_FZELDA
*snd_bgm_Z15_FSHEIK
*snd_bgm_Z19_FFALCO
*snd_bgm_Z20_FGANON
*snd_bgm_Z24_FZEROSAMUS
*snd_bgm_Z26_FLUCAS
*snd_bgm_Z27_FDIDDY
*snd_bgm_Z28_FPOKETRAINER
*snd_bgm_Z32_FDEDEDE
*snd_bgm_Z33_FLUCARIO
*snd_bgm_Z34_FIKE
*snd_bgm_Z37_FPURIN
*snd_bgm_Z38_FMYU2
*snd_bgm_Z39_FROY
*snd_bgm_Z41_FTOONLINK
 
Along with this, there are two other unused fanfares,
snd_bgm_Z52_JCLEAR1 and snd_bgm_Z53_JCLEAR2; their intended use is unknown.


==See also==
==See also==
*[[Kirby Beta Stage 1]]
*[[Unused content (SSB)]]
*[[Kirby Beta Stage 2]]
*[[Unused content (SSBM)]]
*[[Test (stage)]]
*[[Unused content (SSBB)]]
*[[Unused content (SSB4)]]
*[[Unused content (SSBU)]]
*[[Small]]
*[[New]]
*[[TEST]]
*[[AKANEIA]]
*[[AKANEIA]]
*[[IceTop]]
*[[ICETOP]]


==References==
<references/>
[[Category:Hacking]]
[[Category:Hacking]]
[[Category:Beta elements| ]]
[[es:Elementos beta]]
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