Type effectiveness: Difference between revisions

m
removing double italics
(I did some research and discovered Type Effectiveness is not present in Ultimate. My edit requests for the page to be updated accordingly, as I'm not very good with Wikipedia editing.)
m (removing double italics)
 
(14 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{incomplete|In need of update. Type effectiveness is not present in Ultimate. This can be seen in https://youtu.be/hVxwuVcjCGI, where Charizard's Neutral Aerial does 9.5% damage to both Squirtle and Ivysaur. We'd like to see the page updated to incorporate this information. Many thanks!}}
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[Image:TypeEffectivenessSqUsmash.jpg|thumb|While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.]]
[[File:TypeEffectivenessSqUsmash.jpg|thumb|While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.]]
'''Type effectiveness''' is a phenomenon that causes {{SSBB|Pokémon Trainer}}'s Pokémon to take non-standard amounts of [[knockback]] from certain kinds of attacks.
'''Type effectiveness''' is a mechanic in ''[[Super Smash Bros. Brawl]]'' that modifies the amount of [[knockback]] taken by {{SSBB|Pokémon Trainer}}'s Pokémon from certain kinds of attacks. In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Pokémon Trainer}} returns after his absence in ''Smash 4'', but the type effectiveness mechanic was completely removed. The removal benefits both Ivysaur and Charizard, but negatively affects Squirtle.


{{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}} each have a weakness and a resistance to certain [[effect]]s of attacks. When hit by an attack they resist, they take 10% less knockback, while being hit by an attack they are weak to deals 10% more knockback.
{{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}} each have a weakness and a resistance to certain [[effect]]s of attacks. When hit by an attack they resist, they take 10% less knockback, while being hit by an attack they are weak to deals 10% more knockback.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Pokémon!!{{rollover|Resists|0.9x knockback|y}}!!{{rollover|Weak to|1.1x knockback|y}}
!Pokémon!!{{rollover|Resists|0.knockback|y}}!!{{rollover|Weak to|1.knockback|y}}
|-
|-
|Squirtle||{{EffectIcon|Flame}}||{{EffectIcon|Grass}}
|Squirtle||{{EffectIcon|Flame}}||{{EffectIcon|Grass}}
Line 20: Line 19:
==Origin==
==Origin==
{{art-bulbapedia}}
{{art-bulbapedia}}
In the ''{{uv|Pokémon}}'' series, each Pokémon has one or two {{s|bulbapedia|type}}s, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a Water attack will deal double damage to a Fire or Rock Pokémon, while a Grass attack will deal half damage to a Fire-type, and an Electric attack will have no effect on a Ground-type Pokémon.
In the {{uv|Pokémon}} series, each Pokémon has one or two {{s|bulbapedia|type}}s, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a Water attack will deal double damage to a Fire or Rock Pokémon, while a Grass attack will deal half damage to a Fire-type, and an Electric attack will have no effect on a Ground-type Pokémon.


The ''Brawl'' system is a heavily simplified form of the seventeen (at the time) types and hundreds of type interactions - only three types are involved, and each of the three Pokémon the mechanic applies to has exactly one weakness and one resistance. If all type interactions were carried over into ''Brawl'', Pokémon would take altered damage from several other attack types; such as [[freezing]] attacks being effective on Ivysaur. ''Brawl'' also only applies any sort of type effectiveness to Pokémon summoned by Pokémon Trainer; other playable Pokémon are not affected in any way.
The ''Brawl'' system is a heavily simplified form of the originally seventeen ({{s|bulbapedia|Fairy}} added in games released after ''Brawl'') types and hundreds of type interactions—only three types are involved, and each of the three Pokémon the mechanic applies to has exactly one weakness and one resistance. If all type interactions were carried over into ''Brawl'', Pokémon would take altered damage from several other attack types; such as [[freezing]] attacks being effective on Ivysaur. ''Brawl'' also only applies any sort of type effectiveness to Pokémon summoned by Pokémon Trainer; other playable Pokémon are not affected in any way.


==Gallery==
==Gallery==
Line 30: Line 29:
[[Category:Pokémon universe]]
[[Category:Pokémon universe]]
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]
[[Category:Pokémon Trainer]]
[[Category:Pokémon Trainer (SSBB)]]
[[Category:Squirtle]]
[[Category:Squirtle]]
[[Category:Squirtle (SSBB)]]
[[Category:Ivysaur]]
[[Category:Ivysaur]]
[[Category:Ivysaur (SSBB)]]
[[Category:Charizard]]
[[Category:Charizard]]
[[Category:Charizard (SSBB)]]