Tumbling: Difference between revisions

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*In {{forwiiu}}, a character's tumbling animation will play in reverse if they are sent into their tumbling animation after bouncing off a wall.
*In {{forwiiu}}, a character's tumbling animation will play in reverse if they are sent into their tumbling animation after bouncing off a wall.
**In ''Ultimate'', the same effect happens whenever a character goes into their tumbling animation from an attack from behind, a low-hitting attack, or gets meteor smashed with their damage at 100% or more.
**In ''Ultimate'', the same effect happens whenever a character goes into their tumbling animation from an attack from behind, a low-hitting attack, or gets meteor smashed with their damage at 100% or more.
*Steve's tumbling animation is identical to his running animation, as a reference to the damage animations in ''Minecraft''.  
*{{SSBB|Steve}}'s tumbling animation is identical to his running animation, as a reference to the damage animations in ''Minecraft''. As it is identical to his animation when moving laterally in the air, knowing when to [[tech]] with the character can prove difficult.


[[Category:Game physics]]
[[Category:Game physics]]
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