Tumbling: Difference between revisions

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*Whenever {{SSBB|Wolf}} is in tumbling animation, his left arm will detach from his elbow. This can be clearly seen when pausing the game. This was later fixed in ''Ultimate''.
*Whenever {{SSBB|Wolf}} is in tumbling animation, his left arm will detach from his elbow. This can be clearly seen when pausing the game. This was later fixed in ''Ultimate''.
*Characters' facial expressions when tumbling has changed over the series, in ''[[Smash 64]]'' and ''[[Brawl]]'', every character will have a wincing look on their face, while in ''[[Melee]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' characters will have a more surprised look besides [[Mr. Game and Watch]].
*Characters' facial expressions when tumbling has changed over the series, in ''[[Smash 64]]'' and ''[[Brawl]]'', every character will have a wincing look on their face, while in ''[[Melee]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' characters will have a more surprised look besides [[Mr. Game and Watch]].
*In ''Smash 4'', when {{SSB4|Meta Knight}} goes into his reeling animation, he will grunt twice.
*In ''Smash 4'', when {{SSB4|Meta Knight}} goes into his reeling animation, he will grunt twice. This was fixed in ''Ultimate''.
*In ''Ultimate'', being hit and put in tumble will not make the character face the attacker. This was not present in previous games.
*In ''Ultimate'', being hit and put in tumble will not make the victim face the attacker, and they will instead remain in the direction they were facing before the hit. This was not present in previous games.
*In {{forwiiu}}, a character's tumbling animation will play in reverse if they are sent into their tumbling animation after bouncing off a wall.
*In {{forwiiu}}, a character's tumbling animation will play in reverse if they are sent into their tumbling animation after bouncing off a wall.
**In ''Ultimate'', the same effect happens whenever a character goes into their tumbling from an attack from behind, a low-hitting attack, or gets meteor smashed with their damage at 100% or more.
**In ''Ultimate'', the same effect happens whenever a character goes into their tumbling animation from an attack from behind, a low-hitting attack, or gets meteor smashed with their damage at 100% or more.
*Steve's tumbling animation is identical to his running animation, as a reference to the damage animations in ''Minecraft''.  
*Steve's tumbling animation is identical to his running animation, as a reference to the damage animations in ''Minecraft''.  


[[Category:Game physics]]
[[Category:Game physics]]
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