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==Controversy== | ==Controversy== | ||
''Brawl''{{'}}s addition of random tripping was highly controversial. Though sometimes a mere annoyance in a brawl, random tripping has the potential to significantly impact matches. Since tripping leaves the player in a significant state of vulnerability while moving them a small distance forward, it is a common occurrence for players to unintentionally trip into an otherwise avoidable attack; the effects of this can range from minor damage to a premature KO. Though it is rare, random tripping also makes it slightly more difficult to read an opponent; a fighter may [[read]] an | ''Brawl''{{'}}s addition of random tripping was highly controversial. Though sometimes a mere annoyance in a brawl, random tripping has the potential to significantly impact matches. Since tripping leaves the player in a significant state of vulnerability while moving them a small distance forward, it is a common occurrence for players to unintentionally trip into an otherwise avoidable attack; the effects of this can range from minor damage to a premature KO. Though it is rare, random tripping also makes it slightly more difficult to read an opponent; a fighter may [[read]] an opponent's action and input a punish, but instead, the opponent trips, keeping them out of the [[reach]] of the attack. | ||
The randomness | The randomness of ''Brawl''{{'}}s tripping mechanic was generally negatively received, viewed as counterproductive to the idea of a skill-based match with a minimum of disruptive, chance-based elements. Furthermore, unlike some other heavily chance-based elements such as [[stage]] selection or [[item]] availability, random tripping cannot be turned off in ''Brawl''. Owing to its negative reception, gameplay [[mod]]s generally remove random tripping from gameplay. | ||
While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received since, unlike random tripping, its deliberate use can be planned and planned against. As such, forced tripping is an integral part of some characters' metagames, especially {{SSBB|Diddy Kong}} and his Banana Peels, and is among the strongest reasons for his top-tier placement. | While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received since, unlike random tripping, its deliberate use can be planned and planned against. As such, forced tripping is an integral part of some characters' metagames, especially {{SSBB|Diddy Kong}} and his Banana Peels, and is among the strongest reasons for his top-tier placement. |
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