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*In ''[[Brawl]]'', if Player 1 uses a trapping [[Final Smash]] on any spawned players and then despawns them, the player will resume the [[Final Smash]] on nothing. | *In ''[[Brawl]]'', if Player 1 uses a trapping [[Final Smash]] on any spawned players and then despawns them, the player will resume the [[Final Smash]] on nothing. | ||
*In ''Smash 4'', the CPU number and behaviour cannot be changed if any player possesses a [[Smash Ball]], the former of which prevents the situation described above from happening (Final Smashes attacking nothing). Items also oddly cannot be spawned while any character is in [[hitstun]] or in the [[tumbling]] animation. | *In ''Smash 4'', the CPU number and behaviour cannot be changed if any player possesses a [[Smash Ball]], the former of which prevents the situation described above from happening (Final Smashes attacking nothing). Items also oddly cannot be spawned while any character is in [[hitstun]] or in the [[tumbling]] animation. | ||
*When CPUs are set to Control in {{forwiiu}}, they will remain with a grey box and CPU tag, but will use human player colors for their [[shield]], launch indicators and {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]] (for example, the first CPU will use Player 2's blue color). This was also the case for the shield and [[blast line]] color in ''Brawl''. | *When CPUs are set to Control in {{forwiiu}}, they will remain with a grey box and CPU tag, but will use human player colors for their [[shield]], launch indicators, Blast KO color and {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]] (for example, the first CPU will use Player 2's blue color). This was also the case for the shield and [[blast line]] color in ''Brawl''. | ||
*If a character in Training Mode has All-Round Trade-Off [[Equipment]] they will start with 0% damage (with the damage meter even doing the "damaged" animation) instead of 60%. This can be fixed by pushing ''Reset'' in the training menu. | *If a character in Training Mode has All-Round Trade-Off [[Equipment]] they will start with 0% damage (with the damage meter even doing the "damaged" animation) instead of 60%. This can be fixed by pushing ''Reset'' in the training menu. | ||
*The only things that override the stage freezing that occurs when bringing up the menu in {{forwiiu}} are the clock present in [[Smashville]] and [[Town and City]] and the character titles "rolling up" animation in [[Boxing Ring]]. | *The only things that override the stage freezing that occurs when bringing up the menu in {{forwiiu}} are the clock present in [[Smashville]] and [[Town and City]] and the character titles "rolling up" animation in [[Boxing Ring]]. |
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