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[[File:SakuraiWiiUTips.jpg|thumb|250px|The Tips page in {{forwiiu}}]]
'''Tips''' are short blurbs of information that appear in both versions of ''[[Super Smash Bros. 4]]'' and in ''[[Super Smash Bros. Ultimate]]''. These tips appear in two different locations - their own specialized menu in the [[Vault]], or on the loading screens of the game. Some tips are shared between the two versions of ''Smash 4'', while others are not. A few contain incorrect information due to [[update|patches]] changing the game without updating any of the tips.


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If one gets a [[Milestone]] at the end of a match, a tip will display while the game is returning to the character select. Otherwise, tips will not display there.
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''[[Super Smash Bros. 4]]'' includes a list of '''tips'''. These tips appear in two different locations - their own specialized menu in the [[Vault]], or on the loading screens of the game.


==List of tips==
Tips can also be viewed in their own dedicated page within the [[Vault]]. In ''Smash 4'', the tips shown are randomized, and can be shuffled by pressing a button. In ''Ultimate'', all tips are sorted into sections based on their topic.
 
==Categories==
[[File:Cropped Tips POtD.JPG|thumb|150px|The Tips page in {{for3ds}}]]
[[File:Tips SSBU.png|thumb|150px|The Tips page in [[Super Smash Bros. Ultimate]]]]
The many tips in the game are categorized into different types.
The many tips in the game are categorized into different types.
{{incomplete}}
===Characters===
Character-based tips mainly provide information about characters' special moves.
*'''Captain Falcon: Falcon Dive''' A leaping grab that sends the opponent flying with explosive force. If it connects, you can use the same attack again without landing.
*'''Diddy Kong: Peanut Popgun''' While charging, watch for when Diddy grabs his hat! That's the sign that the Peanut Popgun's about to backfire.
*'''Diddy Kong: Monkey Flip''' While performing this move, you can press the attack button to launch a flying kick that deals considerable damage and has good launching power.
*'''Diddy Kong: Rocketbarrel Boost''' If someone attacks Diddy Kong when he's wearing his Rocketbarrel Pack, it'll break free and fly off on it's own.
*'''Donkey Kong: Hand Slap''' DK's Hand Slap affects a large area around him. however, it won't hit airborne fighters.
*'''Fox: Fox Illusion''' When you use this move on the ground, Fox will always stop if he reaches an edge. When used in the air, you need to be a little more careful.
*'''Greninja: Substitute''' This move makes an enemy attack hit a substitute instead of you. You then reappear somewhere else and attack!
*'''King Dedede: Inhale''' Dedede is already perfect, so his inhale won't copy abilities. Instead, it has a longer range than Kirby's.
*'''Kirby: Hammer''' When fully charged, this move turns into the powerful Hammer Flip. However, charging it any further causes damage to Kirby.
*'''Kirby: Stone''' While falling, you can cancel this attack by entering the move a second time. It's a perfect way to trick other players!
*'''Ike: Eruption''' A downward stab that summons raging flames around you. Gets stronger the longer you charge it, and the tip of the blade has a meteor effect.
*'''Little Mac: Rising Uppercut''' Little Mac zooms upward with a powerful uppercut. It travels farther when used on the ground than when used in the air.
*'''Little Mac: Slip Counter''' Just when you think you've got him, Little Mac socks you with a nasty counter. He's invincible during the attack, so there's no stopping him!
*'''Luigi: Green Missile''' This move can end with Luigi's head stuck in a wall. That leaves him vulnerable, so be careful!
*'''Mega Man: Side Smash Attack''' Mega Man unleashes a powerful Charge Shot. The damage and distance increase the longer you charge it!
*'''Mega Man: Up Air Attack''' Mega Man fires a little tornado upwards. If it catches an opponent, it'll push them up too.
*'''Meta Knight: Mach Tornado''' The tornado created around Meta Knight can destroy any weak projectiles it hits.
*'''Mii Gunner: Bomb Drop''' This move rolls a bomb forward that will blow up after a set period of or when it hits a foe. Drop one on an opponent trying to recover!
*'''Mii Gunner: Cannon Uppercut''' Fires a blast downward using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!
*'''Mii Gunner: Flame Pillar''' If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back.
*'''Mii Swordfighter: Gale Strike''' The tornado will become weaker as time passes, but the force of the wind will still push opponents even after it stops dealing damage.
*'''Olimar: Pikmin Throw''' The less damage an opponent has accumulated, the longer the Pikmin can hang on to it.
*'''Oilmar: Pikmin's Stamina''' When separated from Olimar, Pikmin can be taken out very quickly by enemy attacks.
*'''Olimar: Winged Pikmin''' Two Winged Pikmin carry Olimar. The more Pikmin he has, the harder it is to pull him up.
*'''PAC-MAN: Bonus Fruit''' PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance!
*'''PAC-MAN: Bonus Fruit''' PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
*'''PAC-MAN: Fire Hydrant''' PAC-MAN places a fire hydrant on the ground. The water that it spurts will push fighters back.
*'''Palutena: Angelic Missile''' Palutena fires herself forward like a spinning torpedo. This move travels a long way, so be careful not to fire yourself right off the cliff!
*'''Palutena: Explosive Flame''' This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying.
*'''Palutena: Rocket Jump''' Palutena propels herself with an explosion at her feet, damaging enemies nearby. It's a little more powerful on the ground than in the air.
*'''Peach: Gliding''' Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats!
*'''Peach: Side Smash Attack''' Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order!
*'''Pikachu: Thunder''' The bolt of lightning has a meteor effect. Use it after throwing a foe upward for a powerful combo.
*'''Robin: Thunder''' It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used.
*'''Robin: Thunder''' Robin will use one of four magic spells, depending on how long you charge Thunder. The color of the tome glow indicates which spell will be used.
*'''Rosalina & Luma: Star Bits''' Luma fires Star Bits that can scatter in three directions: high, middle, and low.
*'''Shulk: Back Slash''' Shulk leaps forward and performs a vertical slice downwards. As the name implies, it deals more damage if you hit the enemy from behind.
*'''Shulk: Monado Arts''' Shulk switches between five modes - Jump, Speed, Shield, buster, and Smash - that change his abilities for a short time.
*'''Shulk: Monado Arts''' In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.
*'''Villager: Down Air Attack''' One to three turnips appear. More turnips means more damage. Three has a meteor effect.
*'''Wii Fit Trainer: Deep Breathing''' Deep Breathing can reduce stress. Oh, and it also increases your attack and launch power and heals a small amount of damage.
*'''Zelda: Farore's Wind''' Zelda deals damage in the moments when she disappears and reappears. Hold a direction to control which way she goes.
*'''Zelda: Phantom Slash''' Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled.


===Stages===
===In ''[[Super Smash Bros. 4]]''===
Stage-based tips give notes about stages.
*'''amiibo''' tips focus on the use of [[amiibo]]. (Absent at launch in the 3DS version, added in [[List of updates (SSB4-3DS)/1.0.4 changelog|update 1.0.5]])
*'''3D Land: Note Blocks''' Note Blocks appear at the beginning of the stage. Jumping on them will send fighters flying into the sky!
*'''Fighter''' tips mainly provide information about characters' attacks and special moves.
*'''3D Land: Protruding Rocks''' The mountain range partway through the stage has rocks that poke out, pushing fighters and tilting platforms. Watch out!
*'''Stage''' tips give notes about stages.
*'''3D Land: Rotating Platforms''' Don't stay on the rotating platforms too long or you'll slip off! And then where will you be?
*'''Item''' tips document items, Pokémon, and Assist Trophies.
*'''3D Land: Spike Pillars''' Spike Pillars will pop out of the ocean at the random. they can break lifts and deal a lot of damage to unlucky fighters.
*'''Mode''' tips provide notes about the various modes, including Smash Run and Smash Tour.
*'''Distant Planet''' The Red Bulborb will appear on the right, opening its mouth and looking for food. Being eaten by the Red Bulborb counts as a KO.
*'''Smash Run''' tips focus on enemies encountered in [[Smash Run]], as well as its other unique features. (3DS only)
*'''Gerudo Valley''' Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
*'''Smash Tour''' tips focus on [[Smash Tour]]-exclusive features and gameplay. (Wii U only)
*'''Golden Plains''' Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!
*'''Original Games/Settings''' ('''Background Info''' in Europe) tips explain the origins of characters, their games, and other elements of the game. (Wii U only)
*'''Green Hill Zone''' The object with the blue ball on top is called a Point Marker. A Point Marker will twirl when the ball is hit, dealing damage to anyone too close.
*'''Other''' tips document game terminology and otherwise-unsorted notes.
*'''Living Room''' Five kinds of puppies appear in the background. The breed will change randomly. Sometimes a kitten will appear instead!
 
*'''Rainbow Road''' When Shy Guys drive past, they can cause you damage. Pay attention to the warnings!
===In ''[[Super Smash Bros. Ultimate]]''===
*'''Spirit Train''' The Armored Train is pointy in front and will try and push the train you are on off the stage. Don't get pushed off during their conflict!
*'''Fighters''': Provides information about the origins of characters, their appearance in their home series, and their attacks and special moves.
*'''Tomodachi Life''' Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed!
*'''Stages''': Provides information about the origins of stages, and its layout and hazards.
*'''Unova Pokémon League''' Reshiram's Fusion Flare move will unleash a burst of flames and then destroy the stairs, so be careful!
*'''Techniques''': Provides information on basic and advanced techniques.
*'''Unova Pokémon League''' Stairs will appear and connect to N's Castle. The stairs will make the stage larger - change up your tactics with this new space!
*'''Spirits''': Provides information on spirits, and [[Adventure Mode: World of Light|Adventure Mode]].
*'''Unova Pokémon League''' Sometimes Milotic, Whimsicott, and Shaymin will appear. Don't worry - these three are only here to watch.
*'''Items''': Provides information on items, Pokémon, and Assist Trophies.
*'''Yoshi's Island''' Shy Guys sometimes appear from the sky, carrying yummy food. Attack them to make them drop their tasty snacks!
*'''Other''': Provides information on modes, bosses, amiibo, and other gameplay elements
===Items===
 
Item-based tips document items, Pokémon, and Assist Trophies.
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*'''Assist Trophy: Chain Chomp''' If a Chain Chomp falls off the stage, it'll just jump straight back up!
 
*'''Assist Trophy: Color TV-Game 15''' The paddles that appear to the left and right will try to keep the ball in play. You'll take damage and be launched if you touch them.
==Names in other languages==
*'''Assist TrophyL Dillon''' Watch out! This armadillo will attack without fear. His Arma-Charge is super powerful, so get to dodging if you see him spinning up!
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*'''Assist Trophy: Dr. Kawashima''' Numbers will fly in from off-screen. Attack them to make them change direction.
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*'''Assist Trophy: Elec Man''' Elec Man will move swiftly across the stage, firing Thunder Beam at the fighters. A hit from this attack will leave a fighter stunned for a time.
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*'''Assist Trophy: Ghosts''' Pinky will try to catch her target out by getting in front and ambushing them. Clyde doesn't have a target - he just does whatever he likes.
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*'''Assist Trophy: Isabelle''' Isabelle cares how the fight is going! If the fighter who summoned her gets a KO, she'll be happy! She'll flinch if the fighters get close.
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*'''Assist Trophy: Lakitu''' Lakitu's Spiny Eggs will have a meteor effect on anyone they hit. Lakitu is perfect for stages that have small platforms.
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*'''Assist Trophy: Midna''' Midna won't be abandoned in battle - she'll teleport to chase foes. She also uses her teleport to return if she gets launched.
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*'''Assist Trophy: Mother Brain''' Mother Brain will send colorful lasers shooting up and down the screen. They can't be absorbed or reflected, so you'll just have to avoid them!
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*'''Assist Trophy: Phosphora''' Phosphora can't be defeated when she arrives on the battlefield, only made to flinch. However, her thunder attacks can be reflected or absorbed.
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*'''Assist Trophy: Phosphora''' Phosphora will teleport around the stage, dodging attacks and shooting lightning at everyone not fortunate enough to have summoned her.
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*'''Assist Trophy: Saki Amamiya''' Depending on the location of his target, Saki may shoot or slash with his weapon. The slash is very powerful at close ranges, so watch out!
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*'''Assist Trophy: Sheriff''' Sheriff fires high-speed, powerful shots at the fighters. These shots can be reflected, but absorbing them is not an option.
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*'''Assist Trophy: Skull Kid''' Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him, too. 
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*'''Assist Trophy: Tingle''' Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield!
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*'''Assist Trophy: Waluigi''' Luigi's purple-clothed rival. He only ever jumps directly up, so leaping left and right is a good way to avoid him.
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*'''Beetle''' Attack an incoming Beetle and it'll do a U-turn. Beat the person who threw it at their own game!
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*'''Fire Bar''' You can use the Fire Bar both at short range and long range. The fireballs at the base of the weapon do the most damage.
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*'''Golden Hammer''' This sometimes turns into a Squeaky Hammer. It doesn't hurt much, but that sound sure is cute, eh?
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*'''Pokémon: Arceus''' The attack Gravity will pull fighters out of the air. Anyone caught out beyond the edge will fall straight down.
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*'''Pokémon: Eevee''' Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
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*'''Pokémon: Fennekin''' Incinerate creates a fire pillar reaching out in front of Fennekin. If it connects, it'll do repeated damage to fighters.
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*'''Pokémon: Gardevoir''' Gardevoir uses a barrier that reflects projectiles. If you summoned it, your own projectiles won't be affected. Nice!
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*'''Pokemon: Goldeen''' If damage was dealt from enthusiasm, then Goldeen would KO everyone with Splash. But it isn't. Not even when Goldeen comes from a Master Ball.
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*'''Pokémon: Goldeen''' No matter how enthusiastically it splashes, nothing ever happens. Not even on those rare instances you find it in a Master Ball.
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*'''Pokémon: Inkay''' Inkay's Topsy-Turvy move knocks over nearby fighters. It doesn't work on anybody in the air though, so try jumping!
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*'''Pokémon: Meloetta''' Meloetta's song will bounce off walls and platforms. In smaller stages, the song will bounce unpredictably, making it tough to avoid.
 
*'''Pokemon: Mew''' Mew is so rare, you'll be lucky to see one at all - but when you do, it'll drop rare items onto the battlefield.
==Lists==
*'''Pokémon: Moltres''' Moltres slowly rises after appearing. Even barely touching this Legendary Pokémon will send a fighter flying.
*[[List of tips (SSB4-3DS)]]
*'''Pokémon: Oshawott''' Surf sweeps up anybody in its path - adjust your aim to catch fighters who try to get out of the way!
*[[List of tips (SSB4-Wii U)]]
*'''Pokémon: Staryu''' Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
*[[List of tips (SSBU)]]
*'''Pokémon: Swirlix''' Anyone who strays too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle!
*'''Pokémon: Victini''' Victini will use Victory Star to give the fighter who summoned it a boost. In a team battle, it will boost your teammates as well.
*'''Pokémon: Xerneas''' Everyone's launching power will get a boost when Xerneas is around. It'll be much easier to launch rivals who have low damage.
*'''Screw Attack''' You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos.


===Modes===
{{SSB4-3Menus}}
Mode-based tips provide notes about the various modes, including Smash Run.
{{SSB4-UMenus}}
*'''Classic: Route Map''' The paths are marked with a color to show their difficulty: blue, green or red. The harder the path, the better the reward!
{{SSBUMenus}}
*'''Items on Floating Platforms''' In Multi-Man Smash, items occasionally float by on a platform. These aren't random - the same items appear at the same time in every battle.
*'''Smash Run: Powers''' The number of Powers a fighter can carry depends on the fighter's weight - the heavier the fighter, the more they can manage.
===Smash Run===
Smash Run-based tips focus on enemies encounter in [[Smash Run]], as well as its other unique features.
*'''Area Lockdown''' The number in the top left is your target number of enemies to beat. Hit that mark, and you'll get an especially large stat boost!
*'''Cannonball Effect''' When you defeat an enemy, it will fly off like a cannonball and deal damage to other enemies it hits.
*'''Challenge Doors''' Behind the special doors lie all kinds of challenges. Complete them to get yourself some rewards.
*'''Challenges: Crystal Smash!''' Break all the crystals in the time allotted. Breaking them gets you stat boosts!
*'''Challenges: Crystal Smash!''' When you're attacking crystals, sometimes large cracks will appear. Aim your attacks at these to destroy the crystals more efficiently.
*'''Enemies: Bronto Burt''' Bronto burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power.
*'''Enemies: Bumpety Bomb''' Bumbety Bombs flash more and more quickly as they get closer to exploding. The blast hurts other enemies, too, so use that to your advantage!
*'''Enemies: Bumpety Bomb''' You can't hit a Bumpety Bomb through the armor on its front. Instead, attack from behind or try to throw it.
*'''Enemies: Clubberskull''' When a Clubberskull's on a revenge, it'll come after fighters relentlessly. It'll even jump over walls and other obstacles!
*'''Enemies: Devil Car''' These cars are the most inconsiderate drivers, trying to ram right at you! If one hits you at high speed, it'll hurt.
*'''Enemies: Flame Chomp''' Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail.
*'''Enemies: Fly Guy''' A type of Shy Guy that flies around, dangling items. Sometimes they even carry custom parts!
*'''Enemies: Geemer''' Geemers can crawl along the ground, the walls... even the ceiling! Those spikes will hurt any fighter who touches them.
*'''Enemies: Generator''' Generators disappear after they've finished spawning enemies. Defeat them before they finish to get a big bounty as a reward!
*'''Enemies: Iridescent Glint Beetle''' These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold.
*'''Enemies: Lethinium''' These floral fiends shoot lasers that can go through the terrain. If the beam doesn't hit, the next shot will be at a different angle.
*'''Enemies: Megonta''' Hit a Megonta's weak point - the stomach - and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike.
*'''Enemies: Metroid''' These alien creatures float around and then try to clamp down on you with their sharp fangs. Quickly struggle to break free from their grasp.
*'''Enemies: Nutski''' These airborne enemies from the Forces of Nature fire either a burst of weak seeds or a single big seed that deals more damage.
*'''Enemies: Octorok''' When you get close to an Octorok, it'll hide in the grass. You won't be able to hit it with attacks, but you can still throw it.
*'''Enemies: Pooka''' Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
*'''Enemies: Reapette''' These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.
*'''Enemies: Roturret''' Roturrets hang in the air and fire three shots from each od their two cannons. The last pair of shots has extra lunching power.
*'''Enemies: Shotzo''' Depending on the type, these indestructible cannons will either fire three shots in a fixed position or one shot aimed at you.
*'''Enemies: Skuttler Cannoneer''' The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.
*'''Enemies: Starman''' Starmen are aliens that move by teleporting and unleash PK Beam attacks. They will paralyse you briefly if they hit you.
*'''Enemies: Types of Shy Guys''' Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
*'''Enemies: Zuree''' These ghosts with big claws are impossible to hit before they take physical form. When they attack, that's your chance to strike back.
*'''Event: Fast Learner''' One stat will be easier to upgrade for a while. Stat boosts for it will appear more frequently, and it'll upgrade more quickly from play, too.
*'''Event: Heavenly Light''' A light engulfs the fighters, causing damage to nearby enemies. The effect is just like the Power of the same name.
*'''Powers and Speed''' Slower fighters can equip more Powers. Put on equipment that makes you faster or slower to influence this.
*'''Stat Boosts: Special''' Some special moves won't just deal more damage, they'll also take less time to charge or cover a longer range.
*'''Using Powers''' Using Powers aggressively at the start will let you b eat enemies easily for some early stat boosts. That'll make later foes easier too.


===Other===
Other tips document game terminology and otherwise-unsorted notes.
*'''Breaking Your Fall''' When you hit the wall, floor or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.
*'''Catching Items''' You can catch items thrown at you by pressing the attack button at just the right time.
*'''Custom Special Moves''' Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style!
*'''Equipment''' Fighters can carry up to three pieces of equipment. Depending on the equipment combination, the fighter's characteristics and play style vary greatly.
*'''Magnifying Glass Damage''' When you move off-screen, you'll be shown in a magnifying glass. You'll gradually take damage while in this state, so be careful!
*'''Meteor Smash''' Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.
*'''Shield Break''' While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
*'''Super Armor''' This is a state where you won't flinch even while taking damage. Some specials will trigger this.
*'''Low Jump''' Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes.
*'''Easy Final Smash''' Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd.
[[Category:Features]]
[[Category:Features]]
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