Time: Difference between revisions

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{{ArticleIcons|ssb=y|melee=y|brawl=y}}
{{ArticleIcons|ssb=y|melee=y|brawl=y}}
:''Not to be confused with [[Time change]].''
:''Not to be confused with [[Time change]].''
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing loses a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible (though Score Display in ''SSBM'', or during replays in ''[[Super Smash Bros. Brawl]]'') or revealed through the big screen of [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. It is the default mode in Brawl and Melee.
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing loses a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible (through Score Display in ''SSBM'', or during replays in ''[[Super Smash Bros. Brawl]]'') or revealed through the big screen of [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. It is the default mode in Brawl and Melee.


If there is a tie for most points when time expires, [[Sudden Death]] occurs between all tied players.
If there is a tie for most points when time expires, [[Sudden Death]] occurs between all tied players.
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