Thunder (Pokémon): Difference between revisions

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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
:{{Main|Pikachu (SSB)/Down special}}
:{{Main|Pikachu (SSB)/Down special}}
In ''[[Super Smash Bros.]]'', this move has seemingly infinite vertical range and thus can be often used to score [[KO]]'s when an opponent is near the upper [[blast line]]. This technique is called "[[Thunderspiking]]", and can lead to much lower-damage KO's. As a result, {{SSB|Pikachu}} players try to integrate it into their combos as often as they can, typically after an [[up smash]]. Even though the move is powerful, it has considerable ending lag. Regardless, it is considered one of Pikachu's best moves. It deals 12% damage and 16% for Pikachu's body spark.
In ''[[Super Smash Bros.]]'', this move has infinite vertical range and thus can be often used to score [[KO]]'s when an opponent is near the upper [[blast line]]. This technique is called "[[Thunderspiking]]", and can lead to KO's at much lower percents. As a result, {{SSB|Pikachu}} players try to integrate it into their combos as often as they can, typically after an [[up smash]]. Even though the move is powerful, it has considerable ending lag. Regardless, it is considered one of Pikachu's best moves. The thunderbolt deals 12% damage and  
the shockwave deals 16%. Both hits can connect, making Thunder deal 28% when this occurs. The move was later buffed in the PAL versions, with both the thunderbolt and shockwave dealing 2% more damage (14%/18% for a total of 32%) which made Thunder even more effective for KOing.  


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
:{{Main|Pikachu (SSBM)/Hitboxes}}
:{{Main|Pikachu (SSBM)/Down special}}
:{{Main|Pichu (SSBM)/Hitboxes}}
:{{Main|Pichu (SSBM)/Down special}}
In ''[[Super Smash Bros. Melee]]'', the move strikes from a cloud at a fixed height relative to the user (this is often not visible unless the stage is rather high). For example, if {{SSBM|Pikachu}} or {{SSBM|Pichu}} is under the upper-middle platform at [[Hyrule Temple]] and uses Thunder, one can see the cloud from where the thunder is generated, but the lightning will not go through the platform, making the attack useless in that particular location. The thunder portion of the attack is considered a [[projectile]] and can be [[reflect]]ed back at Pikachu or absorbed for health. The explosion cannot, however. Pikachu's Thunder's bolt strike has greater horizontal knockback than Pichu's, and is otherwise the same as it was in ''Super Smash Bros.'', minus the infinite height. Pichu's bolt strikes multiple times and has slightly more upward knockback than Pikachu's, however. Pichu also incurs 3% damage if the bolt strikes it, making it the only electrically charged attack Pichu has that ''might'' not damage itself. Pikachu's bolt does 10% while the spark deals 17%. For Pichu, the bolt deals  3, 3, 3, and 5% damage, 16% damage if all hits connect. The spark causes 14% damage.
 
===Pikachu===
In ''[[Super Smash Bros. Melee]]'', Thunder has seen a few improvements. The thunderbolt has less startup lag and the shockwave now deals 17%, making it stronger than it was in ''Smash 64'' (though still weaker than its PAL incarnation and Pikachu can now no longer connect both the thunderbolt and the shockwave). However, the move has seen some noticeable downgrades, making it less effective than its ''Smash 64'' counterpart. The most noticeable nerf is that the move now strikes from a cloud at a fixed height relative to the user (this is often not visible unless the stage is rather high). For example, if {{SSBM|Pikachu}} or {{SSBM|Pichu}} is under the upper-middle platform at [[Hyrule Temple]] and uses Thunder, one can see the cloud from where the thunder is generated, but the lightning will not go through the platform, making the attack useless in that particular location. The thunderbolt is considered to be a [[projectile]] and can be [[reflect]]ed back at Pikachu or absorbed for health (which could not be done in ''Smash 64''). The Thunderbolt also now only deals 10% (albeit with increased base knockback) and the move has significantly higher ending lag if Pikachu uses it in the air and the thunder does not hit Pikachu (the shockwave also has slightly higher ending lag). In general, the move is significantly hindered by ''Melee''{{'}}s universal changes. The introduction of [[DI]], the universal reduction of [[hitstun]] and the universally increased falling speeds have all noticeably hindered Thunder's effectiveness, making the thunderbolt harder to combo into and making it less effective for KO'ing if it does connect. Despite these changes, Thunder still remains a useful move for Pikachu (mainly to score vertical KOes).
 
===Pichu===
For Pichu, Pichu's thunderbolt strikes multiple times and has lower and slightly more upward knockback than Pikachu's. Each hit deals 4% damage for a total of 15%. The move does not deal recoil damage if Pichu does not it itself, making it the only electrically charged attack Pichu has that ''might'' not damage itself. The shockwave deals 13% damage and is noticeably weaker than Pikachu's, in addition to dealign 3% recoil damage to Pichu. Pichu can connect both the thunderbolt and shockwave unlike Pikachu, although the thunderbolt hitboxes will override the shockwave (unlike Pikachu's in ''Smash 64'' where the opposite is true).


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
:{{Main|Pikachu (SSBU)/Down special}}
:{{Main|Pichu (SSBU)/Down special}}
Thunder returns as Pikachu and Pichu's down special move in ''Super Smash Bros. Ultimate''. While Pikachu's version remains similar to how it worked in ''SSB4'', Pichu's variant, while retaining its recoil damage, functions differently from ''Melee'', as the thunderbolt now only hits once, and has gained a [[meteor smash]] hitbox, akin to Pikachu's Thunder. Additionally, Pichu's version of the move is now considerably stronger than Pikachu's.
Thunder returns as Pikachu and Pichu's down special move in ''Super Smash Bros. Ultimate''. While Pikachu's version remains similar to how it worked in ''SSB4'', Pichu's variant, while retaining its recoil damage, functions differently from ''Melee'', as the thunderbolt now only hits once, and has gained a [[meteor smash]] hitbox, akin to Pikachu's Thunder. Additionally, Pichu's version of the move is now considerably stronger than Pikachu's.


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