Tether recovery: Difference between revisions

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[[File:SSB4 - Tether Recovery.jpg|250px|thumb|{{SSB4|Link}} and {{SSB4|Samus}} using their tether recoveries in ''Smash 4''.]]
[[File:SSB4 - Tether Recovery.jpg|250px|thumb|{{SSB4|Link}} and {{SSB4|Samus}} using their tether recoveries in ''Smash 4''.]]
[[File:Sheik Side B SSBB 2.gif|250px|thumb|{{SSBB|Sheik}} using [[Chain]] as a tether recovery in ''Brawl''.]]
A '''tether recovery''' ({{ja|ワイヤー復帰|Waiyā Fukki}}, ''Wire Comeback'') is a type of [[recovery]] move in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in  ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. Most tether recoveries are [[grab aerial]]s, though some [[special move]]s and [[aerial attack]]s also act as tethers.
A '''tether recovery''' ({{ja|ワイヤー復帰|Waiyā Fukki}}, ''Wire Comeback'') is a type of [[recovery]] move in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in  ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. Most tether recoveries are [[grab aerial]]s, though some [[special move]]s and [[aerial attack]]s also act as tethers.


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RopeSnake.jpg|Lucas's tether recovery in ''Brawl''; his tether is notable for being the only zair in the game to not have a damaging hitbox.
RopeSnake.jpg|Lucas's tether recovery in ''Brawl''; his tether is notable for being the only zair in the game to not have a damaging hitbox.
Vinewhip.jpg|Vine Whip used as a tether recovery.
Vinewhip.jpg|Vine Whip used as a tether recovery.
PikminChain.jpg|Pikmin Chain used as a tether recovery.
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