Technical skill: Difference between revisions

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==Technical skill in relation to characters==
==Technical skill in relation to characters==
The amount of technical skill necessary to be successful in [[tournament|competitive play]] is largely dependent on the [[character]]s a player uses. Some characters require greater precision, faster fingers, and have a greater reliance on advanced techs, and as such, will demand a greater amount of technical skill to play successfully at a high level of play. In ''Melee'', the prime examples of such characters are {{SSBM|Fox}} and {{SSBM|Falco}}, both of which demand an incredible amount of technical skill to play at even lower levels of competitive play, each relying on incredibly quick movement and heavy utilisation of their [[Shine]] [[combo]]s. In ''Brawl'', the prime examples would be the {{SSBB|Ice Climbers}}, who rely on [[desynching]] and [[chain throw]]s that demand precise timing, and {{SSBB|Diddy Kong}}, who relies on heavy utilisation of his [[banana]] combos and locks. In ''Smash 4'', {{SSB4|Rosalina}} uses desynching much like the Ice Climbers in previous games, and {{SSB4|Ryu}} relies on chaining unusual button inputs into intricate combos.
The amount of technical skill necessary to be successful in [[tournament|competitive play]] is largely dependent on the [[character]]s a player uses. Some characters require greater precision, faster fingers, and have a greater reliance on advanced techs, and as such, will demand a greater amount of technical skill to play successfully at a high level of play. In ''Melee'', the prime examples of such characters are {{SSBM|Fox}} and {{SSBM|Falco}}, both of which demand an incredible amount of technical skill to play at even lower levels of competitive play, each relying on incredibly quick movement and heavy utilization of their [[Shine]] [[combo]]s. In ''Brawl'', the prime examples would be the {{SSBB|Ice Climbers}}, who rely on [[desynching]] and [[chain throw]]s that demand precise timing, and {{SSBB|Diddy Kong}}, who relies on heavy utilization of his [[banana]] combos and locks. In ''SSB4'', {{SSB4|Rosalina & Luma}} uses desynching much like the Ice Climbers in previous games, and {{SSB4|Ryu}} relies on chaining unusual button inputs into intricate combos. ''Ultimate''{{'}}s {{SSBU|Peach}} (alongside her [[Echo Fighter]], {{SSBU|Daisy}}) relies extensively on technically demanding but dangerous and rewarding combos involving her [[floating]] ability (and sometimes also her [[Vegetable]] item projectiles as well), and the {{SSBU|Ice Climbers}} rely heavily on desyncing like in past titles.


On the other end, some characters also have a lower technical demand, as they rely on more cerebral play with less utilisation of advanced techs and less frequent inputs. In ''Melee'', such examples would be {{SSBM|Jigglypuff}}, who instead has a reliance on aerial pressure and [[spacing]] as well as its [[wall of pain]], and {{SSBM|Marth}}, who relies on spacing with his superior [[reach]] and utilising his less complicated but deadly combos, such as the infamous [[Ken combo]]. In ''Brawl'', {{SSBB|Marth}} is again a prominent example of a character with less technical demands for similar reason as in ''Melee'', and {{SSBB|Meta Knight}} is a particularly noteworthy example as well, as he tends to rely on overwhelming opponents with his incredibly quick and superior moveset, without much utilisation of complicated advanced techs; Meta Knight's particular ease-of-use for a character on the top of the tier list was a frequently cited point for the [[Meta Knight (SSBB)#Ban from competitive play|subsequent banning]] of the character. In ''Smash 4'', {{SSB4|Captain Falcon}} is an example of a character with low technical demands, as he relies largely on uncomplicated combos (typically initiated from a dash grab) and occasional punishes. {{SSB4|Diddy Kong}} was an example prior to his nerfs in version [[1.0.6]], as his metagame almost entirely revolved around his various throw combos, which were easy to learn and initiate.
On the other end, some characters also have a lower technical demand, as they rely on more cerebral play with less utilization of advanced techs and less frequent inputs. In ''Melee'', such examples would be {{SSBM|Jigglypuff}}, who instead has a reliance on aerial pressure and [[spacing]] as well as its [[wall of pain]], and {{SSBM|Marth}}, who relies on spacing with his superior [[reach]] and utilizing his less complicated but deadly combos, such as the infamous [[Ken combo]]. In ''Brawl'', {{SSBB|Marth}} is again a prominent example of a character with less technical demands for similar reason as in ''Melee'', and {{SSBB|Meta Knight}} is a particularly noteworthy example as well, as he tends to rely on overwhelming opponents with his incredibly quick and superior moveset, without much utilization of complicated advanced techs; Meta Knight's particular ease-of-use for a character on the top of the tier list was a frequently cited point for the [[Meta Knight (SSBB)#Ban from competitive play|subsequent banning]] of the character. In ''SSB4'', {{SSB4|Captain Falcon}} is an example of a character with low technical demands, as he relies largely on uncomplicated combos (typically initiated from a dash grab) and occasional punishes. {{SSB4|Diddy Kong}} was an example prior to his nerfs in version [[1.0.6]], as his metagame almost entirely revolved around his various throw combos, which were easy to learn and initiate. ''Ultimate'' has {{SSBU|Lucina}}, who relies on spacing not unlike the aforementioned ''Melee'' iteration of Marth, while also being able to utilize her speed to somewhat overwhelm her opponent as well. {{SSBU|Palutena}} is also a good example, as she relies on spacing and being able to easily overwhelm her foes with her overall speed and straightforward moveset, and has easy-to-perform yet devastating combos involving her [[neutral aerial]].


==Necessary technical threshold==
==Necessary technical threshold==
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