Talk:Shadow Moses Island: Difference between revisions

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i see no links, so the article has been changed until someone can come up with a reliable source. ''not'' "it was in the video." a lot of stage prototypes are in videos, so only a stage entry works. [[User:Silverdragon706|Silverdragon706]] 04:41, July 20, 2007 (EDT)
i see no links, so the article has been changed until someone can come up with a reliable source. ''not'' "it was in the video." a lot of stage prototypes are in videos, so only a stage entry works. [[User:Silverdragon706|Silverdragon706]] 04:41, July 20, 2007 (EDT)
== Proof of song-snow association ==
The article claims that different songs affect the intensity of the snowstorm on this stage. I have yet to see any evidence of this.  Does anyone have any proof for this claim? [[User:Miles.oppenheimer|<font color="forestgreen"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="lime">([[User talk:Miles.oppenheimer|<font color="lime">talk]])</font></font></span></font> 00:40, 16 April 2009 (UTC)
I've just done a test of twenty random songs in Training Mode which generated this data:
*Song
**Snowfall
*Battle in the Base
**High
**None
**Low
**Medium
*Calling to the Night
**None
**None
**Low
*Cavern
**Low
*Encounter
**Low
**Medium
**High
*MGS4 ~ Theme of Love
**Low
*Snake Eater
**High
**Medium
*Theme of Solid Snake
**Medium
**Medium
**Medium
*Yell "Dead Cell"
**High
**None
**Low
There is no apparent rule that says "if this song plays then use this snowfall amount". [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose> 18:14, 17 April 2009 (UTC)