Talk:Captain Falcon (SSBM): Difference between revisions

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*5) Eventually we want to cover all DI and options from every position.  Feel free to add techniques that you don't see listed!  For instance, Nair has two hits, and my guide has listed only Nair as an option, whereas Nair (only first hit connects) and Nair (both hits connect) have different options connected with them, so these sections need to be added. --[[User:Technomancer|Technomancer]] 08:21, August 6, 2006 (GMT)
*5) Eventually we want to cover all DI and options from every position.  Feel free to add techniques that you don't see listed!  For instance, Nair has two hits, and my guide has listed only Nair as an option, whereas Nair (only first hit connects) and Nair (both hits connect) have different options connected with them, so these sections need to be added. --[[User:Technomancer|Technomancer]] 08:21, August 6, 2006 (GMT)


::Ah, gotchya.  You see, I didn't know what it was you were planning to do in those sections.  I just thought you wanted all the possible uses for the technique but since you didn't fill anything out yet, I wasn't sure how I was supposed to articulate the move's usefulness. That's why I decided to test the waters by adding that line. Also, the nutmeg and bop were kinda unclear. It took me a while to understand what you mean by "Same as above." --[[User:Mr Ng|Mr Ng]] 02:29, August 7, 2006 (GMT)
::Ah, gotchya.  You see, I didn't know what it was you were planning to do in those sections.  I just thought you wanted all the possible uses for the technique but since you didn't fill anything out yet, I wasn't sure how I was supposed to articulate the move's usefulness. That's why I decided to test the waters by adding that line. Also, the nutmeg and bop were kinda unclear. It took me a while to understand what you mean by "Same as above." And options for grabs/aerials seemed kinda pointless.  >_> They more or less just pointed out what his throws and aerials are. We should also work on formatting this better since it's not very pretty at the moment, and it's a bit hard to follow.--[[User:Mr Ng|Mr Ng]] 02:29, August 7, 2006 (GMT)
 


:::Wow, this option tree is a pretty ambitious project.  I might decide to back it, though it might be better a collective effort by Smashboardians or GameFAQers than something that develops on a Wikipedia article.  But hey, this site does not follow the strict guidelines of Wikipedia, so an options tree is feasible.  I'll see what I can add. [[User:MaskedMarth|MaskedMarth]] 02:45, September 13, 2006 (GMT)




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:: Captain Falcon doesn't have as many juicy aspects, but being a pretty literal character it's not very hard either.  For instance, he's a good comboer.  But how exactly can he combo?  With down throw as a launcher, neutral aerial and up aerial as further continuers and launchers, and the threat of knee as a finisher.  Consolidate that into a paragraph, and you have an excellent pro point.  Falcon's disadvantages are even easier - fast-falling means he's easily comboed by everyone; a poor up B means he can be edge-guarded very easily, thereby dying at low damage; the lack of a projectile, and his lackluster close game, prevent him from launching a very strong approach (though his speed largely makes up for it).  Comprehensive information like this is a lot more useful than "Fastfaller (can be good and bad)."  You can't even tell which column it falls under, from that description, and it gives us no idea of HOW falling quickly does good things and bad things. [[User:MaskedMarth|MaskedMarth]] 23:06, August 3, 2006 (GMT)
:: Captain Falcon doesn't have as many juicy aspects, but being a pretty literal character it's not very hard either.  For instance, he's a good comboer.  But how exactly can he combo?  With down throw as a launcher, neutral aerial and up aerial as further continuers and launchers, and the threat of knee as a finisher.  Consolidate that into a paragraph, and you have an excellent pro point.  Falcon's disadvantages are even easier - fast-falling means he's easily comboed by everyone; a poor up B means he can be edge-guarded very easily, thereby dying at low damage; the lack of a projectile, and his lackluster close game, prevent him from launching a very strong approach (though his speed largely makes up for it).  Comprehensive information like this is a lot more useful than "Fastfaller (can be good and bad)."  You can't even tell which column it falls under, from that description, and it gives us no idea of HOW falling quickly does good things and bad things. [[User:MaskedMarth|MaskedMarth]] 23:06, August 3, 2006 (GMT)


:::I see your point, but I think that those kinds of details are meant mroe for the article than the bullet pointed pros/cons. I felt that what we were supposed to do is to list (as clearly as possible, sorry if I failed on that :( ), the good and the bad of each individual character with concise, short phrases while we spend time elaborating on how the pros and cons mesh together in the character's article. However, I also don't think we should try and make the Smashwiki into a huge faq where we every available combo setups a character has and what percents we deal with. Instead, I think that at the end of every character's profile, we need to add atleast two links: A faq and a video compendium. To me, the wiki should only be a brief reference tool. If a player wishes to know more, we should provide links and let them find out accordingly. And options for grabs/aerials seemed kinda pointless.  >_> They more or less just pointed out what his throws and aerials are.--[[User:Mr Ng|Mr Ng]] 02:02, August 4, 2006 (GMT)
:::I see your point, but I think that those kinds of details are meant mroe for the article than the bullet pointed pros/cons. I felt that what we were supposed to do is to list (as clearly as possible, sorry if I failed on that :( ), the good and the bad of each individual character with concise, short phrases while we spend time elaborating on how the pros and cons mesh together in the character's article. However, I also don't think we should try and make the Smashwiki into a huge faq where we every available combo setups a character has and what percents we deal with. Instead, I think that at the end of every character's profile, we need to add atleast two links: A faq and a video compendium. To me, the wiki should only be a brief reference tool. If a player wishes to know more, we should provide links and let them find out accordingly. --[[User:Mr Ng|Mr Ng]] 02:02, August 4, 2006 (GMT)


::::If we want the pro/con to be a most general, concise listing, then we cut out the evidence and leave the conclusion.  No sissy explanation, just say that Captain Falcon combos well and dies fast.  It would be quick and usable, and a handy reference if you need to know about how your Captain Falcon game should pan out.
::::If we want the pro/con to be a most general, concise listing, then we cut out the evidence and leave the conclusion.  No sissy explanation, just say that Captain Falcon combos well and dies fast.  It would be quick and usable, and a handy reference if you need to know about how your Captain Falcon game should pan out.
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Wait, I'm confused at what's going on here at the moment.
Wait, I'm confused at what's going on here at the moment.
: Yeah that was me... I think I'm gonna take it out... or move it to a section called "Technical Knowledge Base". --[[User:Technomancer|Technomancer]] 04:17, August 6, 2006 (GMT)
: Yeah that was me... I think I'm gonna take it out... or move it to a section called "Technical Knowledge Base". --[[User:Technomancer|Technomancer]] 04:17, August 6, 2006 (GMT)
== "C.Falcon doesn't counter anyone" ==
I took this part out since theres no official thing that says it and theres too many things that vary to base this on. -[[user:shogun]]
== Cleanup tag ==
I'm not sure what the tag is trying to say.....should we use passive voice, or should we avoid it?  Make that clear.  It would seem weird to me for somebody to recommend passive voice, but that's sometimes the only way to avoid "you" overuse. --[[User:MaskedMarth|MaskedMarth]] 17:37, January 17, 2007 (GMT)
==¿Què?==
What's Shield Dashing? Sorry if it's an old technique, but it doesn't sound familiar. [[User:BurningCrusader777|NeonCrusader]] 14:21, October 27, 2007 (EDT)
:Oh nvm. It's holding the shield button while wavedashing, right? [[User:BurningCrusader777|NeonCrusader]] 14:31, October 27, 2007 (EDT)
== Captain Falcon makes funny noises ==
has anyone noticed how in melee when Captain Falcon dies he makes a noise that sounds kind of like Pikachu?
== Green Costume Difference? ==
I could have sworn that many moons ago, on SmashBoards, there was discussion on how Captain Falcon (Melee incarnation) Green costume has a slightly larger grab-box when recovering to the edge of a stage (possibly only a pixel's width extra). There was even a *.gif that resembled two diamonds overlaid on each other to highlight the difference.
I have been unable to find the thread where I believe I saw this information, and was wondering if it was all a fever dream, a la Doki Doki Panic aka Super Mario Bros. 2/USA prototype.
Any solid leads or active links would be appreciated. [[Special:Contributions/173.228.18.119|173.228.18.119]] 01:49, 6 January 2014 (EST)
:In the technical sense, I don't know how this could be possible. As far as I'm aware characters' edge-grabbing ranges are defined in relation to their origin point in the file that is common across all costumes; while one costume's model could possibly have slightly longer arms and so have very slightly more range on attacks, I don't know how edge grabbing range could be affected. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Wacko 11:21, 6 January 2014 (EST)
== Fsmash ==
The current info says CF has the third strongest Fsmash in the game and its tied with G&W's.  How is this being measured?  As far as damage dealt goes G&W's is definitely weaker than CF's and CF is behind ICs, Link, Bowser, Ness, and Ganondorf while tieing him with Marth, Roy, and Mewtwo. <small>—Preceding unsigned comment added by [[User:107.222.230.173|107.222.230.173]] ([[User talk:107.222.230.173|talk]] • [[Special:Contributions/107.222.230.173|contribs]]) 19:12, 28 May 2016 (EDT)</small>
:It means knockback, not damage. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083; text-shadow:0px 0px 3px #0b7">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0; text-shadow:0px 0px 3px #fd0">'''King'''</span></span>]] 19:12, 28 May 2016 (EDT)