Talk:Bayonetta (SSBU): Difference between revisions

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But, the fact that Ike was in his upward hitstun animation makes me highly believe that the angle was changed! So, I'd really like the buff to be added to the Wiki! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 13:28, 23 November 2018 (EST)
But, the fact that Ike was in his upward hitstun animation makes me highly believe that the angle was changed! So, I'd really like the buff to be added to the Wiki! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 13:28, 23 November 2018 (EST)
We have to remember that, even if DI was present, the opponent's hitstun animation will NOT change! For example: If a character uses a move that launches at a 75° angle, but, the opponent DI'ed it and made himself be sent at a 65° angle, he'd still enter his upward hitstun animation rather than his horizontal hitstun animation due to the move's programmed upward 75° launch angle!
TL:DR Characters, in this game, hit by Bayonetta's DAB Kick always enter their upward hitstun animation and that proves that the angle was clearly changed! So, can we just stop arguing about this and let me add the buff? [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 13:36, 23 November 2018 (EST)


== Triple Afterburner kick ==
== Triple Afterburner kick ==