TEST: Difference between revisions

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[[File:Test Marth Melee.png|left|thumb|{{SSBM|Marth}} on TEST. Note the length of the stage.]]
[[File:Test Marth Melee.png|left|thumb|{{SSBM|Marth}} on TEST. Note the length of the stage.]]
The background of the stage has an image of a coffee shop (or pub) in [[wikipedia:Palo Alto|Palo Alto]], California, hence its nicknames. The platforms are all gray polygons and come in different sizes, with no textures. Some of these platforms are immobile, while some move vertically. The stage is very wide and stretches out at a long distance. The player can use any [[item]], [[enemies]], or other objects that the debug menu allows players to use. The [[Corneria]] stage music plays on this level.
The background of the stage has an image of the now-closed Caffe Verona<ref>https://www.youtube.com/watch?v=8WAsQKcJ_Xo</ref> in [[wikipedia:Palo Alto|Palo Alto]], California, hence its nicknames. The platforms are all gray polygons and come in different sizes, with no textures. Some of these platforms are immobile, while some move vertically. The stage is very wide and stretches out at a long distance. The player can use any [[item]], [[enemies]], or other objects that the debug menu allows players to use. The [[Corneria]] stage music plays on this level.


The background image, while looking highly unusual for a ''Smash Bros.'' game, is actually a common test image used in 3D graphics. [http://glprogramming.com/red/appendixi.html Some OpenGL books have exercises] that involve adding the texture of a coffee shop or a bar to round objects or similar models.  
The background image, while looking highly unusual for a ''Smash Bros.'' game, is actually a common test image used in 3D graphics. [http://glprogramming.com/red/appendixi.html Some OpenGL books have exercises] that involve adding the texture of a coffee shop or a bar to round objects or similar models.  
{{clr}}
{{clr}}
[[Category:Stages]]
[[Category:Stages]]
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