Sweet spot (hitbox): Difference between revisions

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**One of Marth's [[clone]]s, [[Roy]], is the opposite, with nearly all of his attacks having a sweet spot at the hilt of the sword.
**One of Marth's [[clone]]s, [[Roy]], is the opposite, with nearly all of his attacks having a sweet spot at the hilt of the sword.
**[[Lucina]] and {{SSBU|Chrom}}, who are clones of Marth and Roy respectively, are different primarily in that they lack these sweetspots (using the weighted average of the sweetspots and sourspots instead). However, Lucina uniquely has a sweetspot on her up tilt, based on the timing of the move rather than the spacing.
**[[Lucina]] and {{SSBU|Chrom}}, who are clones of Marth and Roy respectively, are different primarily in that they lack these sweetspots (using the weighted average of the sweetspots and sourspots instead). However, Lucina uniquely has a sweetspot on her up tilt, based on the timing of the move rather than the spacing.
*[[Captain Falcon]]'s [[Knee Smash]] forward aerial in ''Melee'' and onward. The Knee Smash is one of the strongest aerials in the games it appears in, giving massive knockback when sweet spotted and an [[electric]] effect, but it is extremely weak when sour spotted. The sweet spot is harder to land in ''Brawl'', ''SSB4'' and ''Ultimate'' than in ''Melee'', due to slightly less hitbox duration and the player now having to land a specific hitbox, as the back hitbox of the knee is another sour spot.
*[[Captain Falcon]]'s [[Knee Smash]] forward aerial in ''Melee'' onward. The Knee Smash is one of the strongest aerials in the games it appears in, giving massive knockback when sweet spotted and an [[electric]] effect, but it is extremely weak when sour spotted. The sweet spot is harder to land in ''Brawl'', ''SSB4'' and ''Ultimate'' than in ''Melee'', due to slightly less hitbox duration and the player now having to land a specific hitbox, as the back hitbox of the knee is another sour spot.
*[[Zelda]]'s forward and backward aerials in ''Melee'' and ''Brawl'', known as the [[Lightning Kick]]s, deal extreme horizontal knockback with an electrical effect if the tip of Zelda's foot is landed. Otherwise, they deal extremely low knockback and damage.
*[[Zelda]]'s forward and backward aerials in ''Melee'' and ''Brawl'', known as the [[Lightning Kick]]s, deal extreme horizontal knockback with an electrical effect if the tip of Zelda's foot is landed. Otherwise, they do extremely low knockback and damage.
**In ''Brawl'', Zelda's down aerial was given a similar sweet spot on the tip of her foot, where instead of being an extremely weak [[meteor smash]], it is a very powerful meteor smash with electrical damage and is one of the strongest meteor smashes in ''Brawl'', ''SSB4'' and ''Ultimate''.
**In ''Brawl'', Zelda's down aerial was given a similar sweet spot on the tip of her foot, where instead of being an extremely weak [[meteor smash]], it is a very powerful meteor smash with electrical damage and is one of the strongest meteor smashes in ''Brawl'', ''SSB4'' and ''Ultimate''.
*[[Mario]]'s forward smash in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate'' is notable for having a visible sweet spot (the flame that he shoots out of his hand). The sweet spot itself doesn't have a very notable effect, though; it simply just hits with stronger damage and knockback while dealing fire damage.
*[[Mario]]'s forward smash in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate'' is notable for having a visible sweet spot (the flame that he shoots out of his hand). The sweet spot itself doesn't have a very notable effect, though; it simply just hits with stronger damage and knockback while dealing fire damage.
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**Additionally, the tennis racket of {{SSBB|Peach}}'s forward smash in ''Brawl'' is normally a very weak attack that can't even KO at 200%. However, if the area hitbox not overlapped by the other hitboxes lands during the middle of the move, it hits opponents away powerfully on a [[semi-spike]] trajectory, and is the strongest semi-spike any character possesses in ''Brawl''.
**Additionally, the tennis racket of {{SSBB|Peach}}'s forward smash in ''Brawl'' is normally a very weak attack that can't even KO at 200%. However, if the area hitbox not overlapped by the other hitboxes lands during the middle of the move, it hits opponents away powerfully on a [[semi-spike]] trajectory, and is the strongest semi-spike any character possesses in ''Brawl''.
*{{SSBB|King Dedede}}'s [[forward smash]] is much stronger if landed after the initial hitboxes, where it hits with extremely powerful knockback, and is the strongest forward smash in ''Brawl'' and on par with {{SSB4|Bowser}}'s in ''SSB4'', as well being one of the strongest forward smashes in ''Ultimate''.
*{{SSBB|King Dedede}}'s [[forward smash]] is much stronger if landed after the initial hitboxes, where it hits with extremely powerful knockback, and is the strongest forward smash in ''Brawl'' and on par with {{SSB4|Bowser}}'s in ''SSB4'', as well being one of the strongest forward smashes in ''Ultimate''.
*The end of [[Wolf]]'s [[Wolf Flash]] is a very visible sweet spot, electrifying the opponent, and depending on the location the opponent touches Wolf's body, either hitting the opponent with powerful semi-spike knockback or powerfully meteor smashing them.
*The end of [[Wolf]]'s [[Wolf Flash]] is a very visible sweet spot, electrifying the opponent, and depending on the location the opponent touches Wolf's body, either hitting the opponent with powerful semi-spike knockback or powerfully meteor smashing them.
**Wolf's up smash is another move with a notable sweet spot. Normally, the move hits opponents vertically with average knockback for a smash attack. However, if the opponent touches a small hitbox on Wolf's body instead of his legs during the second hit of the move, they are hit with significantly stronger horizontal knockback (which is also the strongest attack in Wolf's moveset).
**Wolf's up smash is another move with a notable sweet spot. Normally, the move hits opponents vertically with average knockback for a smash attack. However, if the opponent touches a small hitbox on Wolf's body instead of his legs during the second hit of the move, they are hit with significantly stronger horizontal knockback (which is also the strongest attack in Wolf's moveset).
*The end part of [[Zero Suit Samus]]' [[side special move]], [[Plasma Whip]], has a visible and powerful fire-imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push opponents into the sweet spot.
*The end part of [[Zero Suit Samus]]' [[side special move]], [[Plasma Whip]], has a visible and powerful fire-imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push opponents into the sweet spot.
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