20,532
edits
m (Not a valid template argument) |
Aidanzapunk (talk | contribs) m (something about this new wording doesn't quite sit right with me, but I don't know if I can justify changing it completely) |
||
(34 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
{{Title|''Super Smash Bros. Melee''}} | {{Title|''Super Smash Bros. Melee''}} | ||
{{ArticleIcons|melee=y|fa=y}} | {{ArticleIcons|melee=y|fa=y}} | ||
{{Cquote|Within Nintendo, we've had a lot of discussion about which of our most popular characters should be ready to appear in games when Nintendo GameCube comes to market. We think we've got a great answer.|cite=[[Shigeru Miyamoto]] moments before the ''Melee'' trailer was unveiled to the public at E3 2001.}} | {{Cquote|''Within Nintendo, we've had a lot of discussion about which of our most popular characters should be ready to appear in games when Nintendo GameCube comes to market. We think we've got a great answer.''|cite=[[Shigeru Miyamoto]] moments before the ''Melee'' trailer was unveiled to the public at E3 2001.}} | ||
{{Infobox Game | {{Infobox Game | ||
|image = {{tabber|width=250px|title1=American boxart| | |image = {{tabber|width=250px|title1=American boxart|content1=[[File:SsbmBoxart.jpg|250px]]|title2=Japanese boxart|content2=[[File:SSBM JP Box.jpg|250px]]}} | ||
|developer = [[HAL Laboratory]]<br>[[Intelligent Systems]] | |developer = [[HAL Laboratory]]<br>[[Intelligent Systems]] | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
Line 17: | Line 17: | ||
}} | }} | ||
{{Redirect|Melee|the game mode|Versus Mode#Versus Mode in Super Smash Bros. Melee|Versus Mode}} | {{Redirect|Melee|the game mode|Versus Mode#Versus Mode in Super Smash Bros. Melee|Versus Mode}} | ||
'''''Super Smash Bros. Melee''''' ({{ja|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu}}, ''Great Fray Smash Brothers Deluxe''), often shortened to "'''''SSBM'''''" or "'''''Melee'''''" ({{ja|スマブラDX|Sumabura dī ekkusu}}), is | '''''Super Smash Bros. Melee''''' ({{ja|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu}}, ''Great Fray Smash Brothers Deluxe''), often shortened to "'''''SSBM'''''" or "'''''Melee'''''" ({{ja|スマブラDX|Sumabura dī ekkusu}}), is the second installment in the ''{{b|Super Smash Bros.|series}}'' series published by [[Nintendo]]. The game released for [[GameCube]] on November 21st, 2001 in Japan, and December 3rd, 2001 in North America, shortly after GameCube's launch, and then on the following year in Europe and Australia on May 24th, 2002 and May 31st, 2002 respectively. The game was directed by [[Masahiro Sakurai]] and was primarily developed by [[HAL Laboratory]]. | ||
Like ''Super Smash Bros.'', ''Melee'' features [[gameplay]] unique from that of other fighting games. Compared to characters in other fighting games, ''Melee'' characters have simple movesets and lack complicated button inputs and lengthy [[natural combo]]s. Instead, ''Melee'' emphasizes movement and ringouts. Indeed, [[edge-guarding]] in ''Melee'' takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. The game has sold 7.09 million units as of 2008, making it the best-selling GameCube game of all time. ''Melee'' is also one of the two games in the ''Super Smash Bros.'' series to be rated T by the ESRB, with the other being its sequel, ''Super Smash Bros. Brawl.'' | Like its predecessor ''Super Smash Bros.'', ''Melee'' features [[gameplay]] unique from that of other fighting games. Compared to characters in other fighting games, ''Melee'' characters have simple movesets and lack complicated button inputs and lengthy [[natural combo]]s. Instead, ''Melee'' emphasizes movement and ringouts. Indeed, [[edge-guarding]] in ''Melee'' takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. The game has sold 7.09 million units as of 2008, making it the best-selling GameCube game of all time. ''Melee'' is also one of the two games in the ''Super Smash Bros.'' series to be rated T by the ESRB, with the other being its sequel, ''Super Smash Bros. Brawl.'' | ||
''Melee'' received universal acclaim, with many critics praising the game's expansion and refinement from its N64 predecessor, ''Super Smash Bros.'', as well as its visuals, tight controls, multiplayer mode, and orchestrated soundtrack, although its single-player modes, lack of originality, and similarity to its predecessor received criticism. | ''Melee'' received universal acclaim, with many critics praising the game's expansion and refinement from its N64 predecessor, ''Super Smash Bros.'', as well as its visuals, tight controls, multiplayer mode, and orchestrated soundtrack, although its single-player modes, lack of originality, and similarity to its predecessor received criticism. | ||
Line 137: | Line 137: | ||
Despite overall positive reception, common criticisms of gameplay included the controls' over-sensitivity<ref name="Gamespy"/> and "hyper-responsiveness", with characters easily dashing and precise movements difficult to perform,<ref name="Gamespot"/>, as well as the fast-paced gameplay, with Nintendo Spin's Clark Nielson stating that "Melee was too fast for its own good".<ref>{{cite web|date=2007-05-27|url=http://www.nintendospin.com/features/the-games-we-hate/|title=The Games We Hate|publisher=Nintendo Spin|accessdate=2013-06-05|last=Nielsen|first=Clark|archiveurl=https://web.archive.org/web/20130127024648/http://www.nintendospin.com/features/the-games-we-hate/|archivedate=2013-01-27}}</ref> Many gamers additionally criticized the game for being too similar to the original, and GameCritics.com's Caleb Hale called it "every bit as good as its Nintendo 64 predecessor. The game doesn't expand much past that point".<ref>{{cite web|last=Hale|first=Caleb|date=2002-02-20|url=http://www.gamecritics.com/review/ssbmelee/main.php|archiveurl=http://web.archive.org/web/20071231122649/http://www.gamecritics.com/review/ssbmelee/main.php|archivedate=2007-12-31|title=GameCritics.com: Smash Bros :Melee review|publisher=GameCritics.com|accessdate=2013-06-05}}</ref> | Despite overall positive reception, common criticisms of gameplay included the controls' over-sensitivity<ref name="Gamespy"/> and "hyper-responsiveness", with characters easily dashing and precise movements difficult to perform,<ref name="Gamespot"/>, as well as the fast-paced gameplay, with Nintendo Spin's Clark Nielson stating that "Melee was too fast for its own good".<ref>{{cite web|date=2007-05-27|url=http://www.nintendospin.com/features/the-games-we-hate/|title=The Games We Hate|publisher=Nintendo Spin|accessdate=2013-06-05|last=Nielsen|first=Clark|archiveurl=https://web.archive.org/web/20130127024648/http://www.nintendospin.com/features/the-games-we-hate/|archivedate=2013-01-27}}</ref> Many gamers additionally criticized the game for being too similar to the original, and GameCritics.com's Caleb Hale called it "every bit as good as its Nintendo 64 predecessor. The game doesn't expand much past that point".<ref>{{cite web|last=Hale|first=Caleb|date=2002-02-20|url=http://www.gamecritics.com/review/ssbmelee/main.php|archiveurl=http://web.archive.org/web/20071231122649/http://www.gamecritics.com/review/ssbmelee/main.php|archivedate=2007-12-31|title=GameCritics.com: Smash Bros :Melee review|publisher=GameCritics.com|accessdate=2013-06-05}}</ref> | ||
==Changes from | ==Changes from ''[[Super Smash Bros.]]''== | ||
While ''Melee'' mainly follows the same formula introduced in the [[Super Smash Bros.|original game]] by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, notes several of the changes. Note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items. | While ''Melee'' mainly follows the same formula introduced in the [[Super Smash Bros.|original game]] by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, notes several of the changes. Note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items. | ||
Line 162: | Line 162: | ||
*Character pose animations are removed in Melee’s character selection screen. Instead, when the player is selecting a character, they showed the full portrait of the character on the bottom screen in the character selection screen. | *Character pose animations are removed in Melee’s character selection screen. Instead, when the player is selecting a character, they showed the full portrait of the character on the bottom screen in the character selection screen. | ||
*[[Jump-canceled grab]]s are implemented: dashing characters can now use their regular grabs by preparing a jump and then grabbing before leaving the ground, making them faster and with a longer reach, depending on the characters' [[Dashing|dash speed]] and [[traction]]. | *[[Jump-canceled grab]]s are implemented: dashing characters can now use their regular grabs by preparing a jump and then grabbing before leaving the ground, making them faster and with a longer reach, depending on the characters' [[Dashing|dash speed]] and [[traction]]. | ||
*Grabs can | *Grabs can be escaped should the grabber wait too long before throwing, with the time until escaping dependent on the grabbed character's damage (the more damage they have, the longer they can be held). Grabs now have increased ending lag, so they cannot be used in repeated succession as effectively. | ||
*Characters now have an [[up throw]] and a [[down throw]] in addition to a [[pummel]]. Some veterans have had throws reassigned (for example, Kirby and Jigglypuff's old [[forward throw]]s are now their up throws, Captain Falcon's old forward throw is now his down throw, and they have gained new forward throws). | *Characters now have an [[up throw]] and a [[down throw]] in addition to a [[pummel]]. Some veterans have had throws reassigned (for example, Kirby and Jigglypuff's old [[forward throw]]s are now their up throws, Captain Falcon's old forward throw is now his down throw, and they have gained new forward throws). | ||
**Throws are additionally weaker in general, with less damage and knockback, and most throws are now meant to start combos instead of being KO moves. This, combined with the introduction of up and down throws, introduces many more options for [[chain throw]]s. The majority of [[throw]]s now also have variable speed depending on the opponent's weight (lighter characters are thrown faster), and many others also consist of two hits, with the first hit being able to damage nearby opponents. | **Throws are additionally weaker in general, with less damage and knockback, and most throws are now meant to start combos instead of being KO moves. This, combined with the introduction of up and down throws, introduces many more options for [[chain throw]]s. The majority of [[throw]]s now also have variable speed depending on the opponent's weight (lighter characters are thrown faster), and many others also consist of two hits, with the first hit being able to damage nearby opponents. | ||
*Certain characters can now use their extended grab in midair to [[wall grapple]]. | *Certain characters can now use their extended grab in midair to [[wall grapple]]. | ||
*Certain characters like | *Certain characters like Mario can now [[wall jump]]. | ||
*[[Moonwalk]]ing is possible (with Captain Falcon being the most prolific user of it). | *[[Moonwalk]]ing is possible (with Captain Falcon being the most prolific user of it). | ||
*If an already struck character is hit by another attack 10 frames afterwards while still in hitstun, the [[knockback]] power and angle of both attacks is scaled for the second hit, rather than being completely replaced. | *If an already struck character is hit by another attack 10 frames afterwards while still in hitstun, the [[knockback]] power and angle of both attacks is scaled for the second hit, rather than being completely replaced. | ||
Line 190: | Line 190: | ||
===Aesthetic=== | ===Aesthetic=== | ||
*Most characters, such as Mario and Luigi, use updated designs. | |||
*Most items are now 3D models, rather than animated 2D sprites like the original game. | |||
*The pre-match countdown by the [[announcer]] and unique [[on-screen appearances]] for each playable fighter are absent. Instead, the announcer says "Ready... Go!" at the start of a match, and all fighters share the same animation of a [[trophy]] coming to life. | *The pre-match countdown by the [[announcer]] and unique [[on-screen appearances]] for each playable fighter are absent. Instead, the announcer says "Ready... Go!" at the start of a match, and all fighters share the same animation of a [[trophy]] coming to life. | ||
*The camera controls on the pause screen have been extended to allow freedom of focusing on other characters. A Camera Mode has been introduced where players can additionally slide it across the stage and take snapshots, which are saved into the Memory Card occupying additional slots. | *The camera controls on the pause screen have been extended to allow freedom of focusing on other characters. A Camera Mode has been introduced where players can additionally slide it across the stage and take snapshots, which are saved into the Memory Card occupying additional slots. | ||
Line 218: | Line 220: | ||
==Trivia== | ==Trivia== | ||
* | *''Melee'' is the only ''Super Smash Bros.'' game to: | ||
**Not have unique [[on-screen appearance]]s for each playable character. Instead, all playable characters share the same animation of a [[trophy]] coming to life. | |||
**Not have separate announcer voice clips for [[free-for-all]] and [[team battle]], instead collectively announced as either "Melee/Battle Royale", "Survival", "Grab/Get the coins" and "Decision" (in [[time]], [[stock]], [[coin battle|coin]] and {{b|bonus|mode}} battles, respectively), or in cases of [[Special Melee]], respective announcements for each rules. | |||
**Be a sequel that contains a roster with a greater amount of newcomers than veterans, with newcomers making up more than 50% of the playable roster. | |||
*As a near-launch title for the system, ''Super Smash Bros. Melee'' marks the first appearance on the [[Nintendo GameCube]] for 23 out of the 26 playable characters; the exceptions being [[Mario]], [[Luigi]], and [[Bowser]], who had appeared in ''Luigi's Mansion'' (the latter after a fashion, as his appearance in said game was actually an elaborate animated suit controlled by King Boo). As only Luigi was playable in said game, he is also the only character who was playable on the GameCube in a game before ''Melee''. | |||
**This marked the first playable appearance for [[Sheik]], [[Ganondorf]], and [[Roy]] in any series, as well as Roy's first appearance in any game, with ''Melee'' releasing before his {{uv|Fire Emblem}} debut game, ''{{s|fireemblem|Fire Emblem: The Binding Blade}}''. This additionally marks Zelda's first playable appearance in an official Nintendo game (as she was only playable prior in two of the semi-official CD-i ''Zelda'' games, ''{{s|zeldawiki|Zelda: The Wand of Gamelon}}'' and ''{{s|zeldawiki|Zelda's Adventure}}''). | |||
**Not have unique [[on-screen appearance]]s for each playable character. Instead, all playable characters share the same animation of a [[trophy]] coming to life | |||
**Not have separate announcer voice clips for [[free-for-all]] and [[team battle]], instead collectively announced as either "Melee/Battle Royale", "Survival", "Grab/Get the coins" and "Decision" (in [[time]], [[stock]], [[coin battle|coin]] and {{b|bonus|mode}} battles, respectively), or in cases of [[ | |||
** | |||
* | |||
* | |||
*Gameplay of ''Melee'', in particular {{SSBM|Marth}} and {{SSBM|Roy}} fighting against each other on [[Temple]], was shown nineteen years after the game's debut for the ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' reveal trailer.[https://www.youtube.com/watch?v=8xNUYS-tJZQ] | *Gameplay of ''Melee'', in particular {{SSBM|Marth}} and {{SSBM|Roy}} fighting against each other on [[Temple]], was shown nineteen years after the game's debut for the ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' reveal trailer.[https://www.youtube.com/watch?v=8xNUYS-tJZQ] | ||