Super Smash Bros. Melee: Difference between revisions

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Despite overall positive reception, common criticisms of gameplay included the controls' over-sensitivity<ref name="Gamespy"/> and "hyper-responsiveness", with characters easily dashing and precise movements difficult to perform,<ref name="Gamespot"/>, as well as the fast-paced gameplay, with Nintendo Spin's Clark Nielson stating that "Melee was too fast for its own good".<ref>{{cite web|date=2007-05-27|url=http://www.nintendospin.com/features/the-games-we-hate/|title=The Games We Hate|publisher=Nintendo Spin|accessdate=2013-06-05|last=Nielsen|first=Clark|archiveurl=https://web.archive.org/web/20130127024648/http://www.nintendospin.com/features/the-games-we-hate/|archivedate=2013-01-27}}</ref> Many gamers additionally criticized the game for being too similar to the original, and GameCritics.com's Caleb Hale called it "every bit as good as its Nintendo&nbsp;64 predecessor. The game doesn't expand much past that point".<ref>{{cite web|last=Hale|first=Caleb|date=2002-02-20|url=http://www.gamecritics.com/review/ssbmelee/main.php|archiveurl=http://web.archive.org/web/20071231122649/http://www.gamecritics.com/review/ssbmelee/main.php|archivedate=2007-12-31|title=GameCritics.com: Smash Bros :Melee review|publisher=GameCritics.com|accessdate=2013-06-05}}</ref>
Despite overall positive reception, common criticisms of gameplay included the controls' over-sensitivity<ref name="Gamespy"/> and "hyper-responsiveness", with characters easily dashing and precise movements difficult to perform,<ref name="Gamespot"/>, as well as the fast-paced gameplay, with Nintendo Spin's Clark Nielson stating that "Melee was too fast for its own good".<ref>{{cite web|date=2007-05-27|url=http://www.nintendospin.com/features/the-games-we-hate/|title=The Games We Hate|publisher=Nintendo Spin|accessdate=2013-06-05|last=Nielsen|first=Clark|archiveurl=https://web.archive.org/web/20130127024648/http://www.nintendospin.com/features/the-games-we-hate/|archivedate=2013-01-27}}</ref> Many gamers additionally criticized the game for being too similar to the original, and GameCritics.com's Caleb Hale called it "every bit as good as its Nintendo&nbsp;64 predecessor. The game doesn't expand much past that point".<ref>{{cite web|last=Hale|first=Caleb|date=2002-02-20|url=http://www.gamecritics.com/review/ssbmelee/main.php|archiveurl=http://web.archive.org/web/20071231122649/http://www.gamecritics.com/review/ssbmelee/main.php|archivedate=2007-12-31|title=GameCritics.com: Smash Bros :Melee review|publisher=GameCritics.com|accessdate=2013-06-05}}</ref>


==Changes from the original==
==Changes from ''[[Super Smash Bros.]]''==
While ''Melee'' mainly follows the same formula introduced in the [[Super Smash Bros.|original game]] by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, notes several of the changes. Note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.
While ''Melee'' mainly follows the same formula introduced in the [[Super Smash Bros.|original game]] by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, notes several of the changes. Note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.


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