Super Smash Bros. 4: Difference between revisions

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*[[Careening]] has been removed, meaning that fighters experiencing knockback can no longer hit other victims during hitstun.
*[[Careening]] has been removed, meaning that fighters experiencing knockback can no longer hit other victims during hitstun.
*Both [[Star KO|Star]] and [[Screen KO]]s do not always occur when a character is KO'd over the top [[blast line]], now being chosen at random along with the normal blast KO.
*Both [[Star KO|Star]] and [[Screen KO]]s do not always occur when a character is KO'd over the top [[blast line]], now being chosen at random along with the normal blast KO.
**Screen KOs has a new animation in which a fighter flies towards the screen and hits it face-first, staying in place briefly before sliding down. The overall animation has been lengthened to last a few frames longer than the Star KO animation.
**They no longer occur near the end of a [[time]]d match (unless characters are launched to the upper blast line when [[End of Day]] is active, the only known exception to this) or [[Sudden Death]]; being instead replaced by regular blast KOs. In addition, they also will not occur when a character is launched at a fast enough speed.
**They no longer occur near the end of a [[time]]d match (unless characters are launched to the upper blast line when [[End of Day]] is active, the only known exception to this) or [[Sudden Death]]; being instead replaced by regular blast KOs. In addition, they also will not occur when a character is launched at a fast enough speed.


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**Smoke trails of struck characters are now thick trails of light, which become more prominent with higher amounts of knockback and are colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color.
**Smoke trails of struck characters are now thick trails of light, which become more prominent with higher amounts of knockback and are colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color.
***In the Wii U version, the attacker's damage meter will also show a brief burst of flame when a KO occurs.
***In the Wii U version, the attacker's damage meter will also show a brief burst of flame when a KO occurs.
*[[Screen KO]]s has a new animation in which a fighter flies towards the screen and hits it face-first, staying in place briefly before sliding down. The overall animation has been lengthened to last a few frames longer than the Star KO animation.
**The victim no longer uses their light knockback voice clip when colliding with the screen, being replaced by a sound effect.
*The echo effect used for [[Final Smash]]es, [[Star KO]]s and the [[announcer]], {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}}'s voice clips are smoother (with the exception of male {{SSB4|Wii Fit Trainer}} when using {{b|Wii Fit|Final Smash}}), in contrast to ''Brawl'' where they had a heavy reverberating effect.
*A new visual effect is introduced, referred to as '''Deadly Blow''' by the game; hits that deal enough knockback to KO the character before they can act produce a red-and-black lightning effect during hitlag if they are close enough to the blast line. However, the effect is not always consistent, as it does not factor in DI or other obstructions, and does not always appear at an attack's minimum KO threshold. Attacks that cause [[frozen|freezing]] never produce the visual effect, instead, the screen briefly flashes white. Meteor smashes do not produce it until high percentages.
*A new visual effect is introduced, referred to as '''Deadly Blow''' by the game; hits that deal enough knockback to KO the character before they can act produce a red-and-black lightning effect during hitlag if they are close enough to the blast line. However, the effect is not always consistent, as it does not factor in DI or other obstructions, and does not always appear at an attack's minimum KO threshold. Attacks that cause [[frozen|freezing]] never produce the visual effect, instead, the screen briefly flashes white. Meteor smashes do not produce it until high percentages.
*Certain items such as the [[Bumper]] and [[Home-Run Bat]] have been given new, more striking designs. For example, the Home-Run Bat is more ornate and is now colored to match the new high-knockback lightning effect.
*Certain items such as the [[Bumper]] and [[Home-Run Bat]] have been given new, more striking designs. For example, the Home-Run Bat is more ornate and is now colored to match the new high-knockback lightning effect.
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