Super Mario World: Difference between revisions

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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{Title|''Super Mario World''}}
{{ArticleIcons|allgames=y}}
{{Infobox Game
{{Infobox Game
|title          = Super Mario World
|title          = Super Mario World
|image          = [[Image:SMWbox.jpg|240px]]
|image          = [[File:SMWbox.jpg|240px]]
|caption        = [[File:MarioSymbol.png|50px]][[File:YoshiSymbol.png|50px]]
|caption        = [[File:MarioSymbol.svg|50px|class=invert]][[File:YoshiSymbol.svg|50px|class=invert]]
North American boxart for Super Mario World.
North American boxart for Super Mario World.
|developer      = [[Nintendo]]
|developer      = Nintendo EAD
|publisher      = [[Nintendo]]
|publisher      = [[Nintendo]]
|distributor    =  
|distributor    =  
|designer      =  
|designer      =  
|released      = '''[[Super Nintendo Entertainment System]]:<br>'''{{Flag|Japan}} November 21, 1990<br>{{Flag|NA}} August 13, 1991<br>{{Flag|Europe}} June 4, 1992<br>{{Flag|Australia}} July 1, 1992<br><br>'''[[Game Boy|Game Boy Advance]]:<br>'''{{Flag|Japan}} December 14, 2001<br>{{Flag|NA}} February 9, 2002<br>{{Flag|Europe}} April 12, 2002<br><br>'''[[Virtual Console]]:<br>'''{{Flag|Japan}} December 2, 2006<br>{{Flag|NA}} February 5, 2007<br>{{Flag|Europe}} February 9, 2007
|released      = '''Super Nintendo Entertainment System:<br>'''{{Flag|Japan}} November 21, 1990<br>{{Flag|NA}} August 18, 1991<br>{{Flag|Europe}} June 4, 1992<br>{{Flag|Australia}} July 1, 1992<br>'''Game Boy Advance remake:<br>'''{{Flag|Japan}} December 14, 2001<br>{{Flag|NA}} February 11, 2002<br>{{Flag|Europe}} April 12, 2002<br>{{Flag|Australia}} April 2, 2002<br>'''[[Virtual Console]] (Wii):<br>'''{{Flag|Japan}} December 2, 2006<br>{{Flag|NA}} February 5, 2007<br>{{Flag|Europe}} February 9, 2007<br>{{Flag|Australia}} February 9, 2007<br>'''[[Virtual Console]] (Wii U):<br>'''{{Flag|Japan}} April 27, 2013<br>{{Flag|NA}} April 26, 2013<br>{{Flag|Europe}} April 27, 2013<br>{{Flag|Australia}} April 28, 2013<br>'''[[Virtual Console]] (New 3DS):<br>'''{{Flag|Japan}} March 4. 2016<br>{{Flag|NA}} March 3. 2016<br>{{Flag|Europe}} March 3. 2016<br>{{Flag|Australia}} March 4. 2016
|engine        =  
|engine        =  
|picture format =  
|picture format =  
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|modes          = Single-player<br>Two-player
|modes          = Single-player<br>Two-player
|ratings        =  
|ratings        =  
|platform      = [[Super Nintendo Entertainment System]], [[Game Boy|Game Boy Advance]], [[Virtual Console]]
|platform      = Super Nintendo Entertainment System, Game Boy Advance, [[Virtual Console]]
|media          =  
|media          =  
|requirements  =  
|requirements  =  
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|interwikipage  = Super Mario World
|interwikipage  = Super Mario World
}}
}}
'''''Super Mario World''''' ({{ja|スーパーマリオワールド|Sūpā Mario Wārudo}}, ''Super Mario World''), commonly abbreviated as '''SMW''', is an SNES/Super Famicom game that featured [[Mario]] and [[Luigi]] and introduced [[Yoshi]].  It was released on November 21, 1990 in Japan, August 18, 1991 in North America, and April 11, 1992 in Europe. It was also released later for the Game Boy Advance as ''{{s|mariowiki|Super Mario World: Super Mario Advance 2}}'' and the Virtual Console for the Wii, Wii U and [[Nintendo 3DS|New Nintendo 3DS]].


'''''Super Mario World''''' ({{ja|スーパーマリオワールド}}, ''Sūpā Mario Wārudo'' ), commonly abbreviated as '''SMW''', is a Super Nintendo/Super Famicom game that featured [[Mario]] and [[Luigi]] and introduced the character [[Yoshi]]. It was released on November 21, 1990 in Japan, August 13, 1991 in North America and then April 11, 1992 in Europe. It was also released later for the Game Boy Advance and the Virtual Console for the Wii.
This game appears as a [[Masterpiece]] in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}. In ''Brawl'', it can be played for 120 seconds and starts at Yoshi's Island 2 with Mario. It must be unlocked by playing on the ''Melee'' {{SSBM|Yoshi's Island}} stage three times. In ''Super Smash Bros. for Wii U'', the masterpiece is available from the start. It can be played for 180 seconds and starts at the map of the first world, Yoshi's Island.
 
==In the ''{{b|Super Smash Bros.|series}}'' series==
[[File:SNESSuperMarioWorld.png|thumb|200px|left|''Super Mario World'' introduced the concept of Mario riding a dinosaur helper named [[Yoshi]] in a platforming title.]]
===Fighter===
[[Yoshi]] debuted in this game. He can be found in some blocks and ridden.


==In the [[Super Smash Bros. series]]==
[[File:SNESSuperMarioWorld.png|thumb|200px|left|Super Mario World introduced the concept of Mario riding a dinosaur helper named [[Yoshi]] in a platforming title.]]
===Characters===
[[Yoshi]], a starter character in all three ''Super Smash Bros.'' games, first appeared in ''Super Mario World''.
===Stages===
The stage {{SSBM|Yoshi's Island}}, avaliable in ''[[Melee]]'' and ''[[Brawl]]'', was based on the levels of this game.
===Moves===
===Moves===
Mario's [[side special]], [[Cape]], is based on the {{s|MarioWiki|Cape Feather}} power-up in this game, which gives Mario a cape he can use to swing and damage enemies as well as fly once he gets a running start. The [[Mario Tornado]] and [[Luigi Cyclone]] both may come from the {{s|mariowiki|Spin Jump}} in this game.


The [[Mario Tornado]] might come from the spin jump of this game, as well as his down aerial in ''Melee''.
Yoshi's [[Final Smash]], [[Super Dragon]], is based on powers Yoshi can obtain in ''Super Mario World'', depending on what color [[Koopa]] shells Yoshi eats, specifically the powers obtained after eating a Red or Blue Shell. The stars that appear when Yoshi lands after a [[Yoshi Bomb]] may be a loose reference of how a Yellow Yoshi produces damaging clouds of dust when he lands.


Mario's [[side special]], [[Cape]], was almost certainly based on the Cape Feather powerup in this game which gave Mario a cape he could use to swing and damage enemies.
[[Bowser Jr.]] uses the Clown Car, which first appeared in this game, for most of his moves. His [[down special move]], [[Mechakoopa]], also comes from this game. Mechakoopas first appear in this game and are thrown by [[Bowser]] in the final stage of the boss battle.


One of [[Luigi]]'s specials, [[Green Missile]], could be loosely based on the pipe cannons, where if Luigi (or Mario) entered a pipe that took them underground and found the exit, they would sometimes fire out of a cannon upon exit.
===Stages===
The ''Melee'' stage {{SSBM|Yoshi's Island}}, which reappears in ''Brawl'' and ''Wii U'', comes from this game. It is based on the standard overworld levels. ''Super Mario World'' is also one of the four game styles represented in [[Super Mario Maker]].


In ''[[Super Smash Bros. Brawl]]'', Yoshi's [[Final Smash]], [[Super Dragon]], is based on powers Yoshi could obtain in ''Super Mario World'', depending on what color [[Koopa]] shells Yoshi eats, specifically the powers obtained after eating a Red or Blue Shell.
*[[Red Shell|Red Koopa Shells]] have Yoshi spit out fire.
*Blue Koopa Shells allow Yoshi to fly.
*Yellow Koopa Shells allow Yoshi to stomp and release dust clouds, which damage enemies
*Blinking Koopa Shells give Yoshi all these powers.
*[[Green Shell|Green Koopa Shells]] don't give Yoshi any powers.
===Music===
===Music===
The music for the ''Melee'' stage {{SSBM|Yoshi's Island}} is a rearrangement of the athletic theme of ''Super Mario World''.
"Yoshi's Island", "Title / Ending (Super Mario World)", "Ground Theme (Super Mario World)", "Fortress Boss (Super Mario World)" and "Super Mario World Medley" come from this game. "Yoshi's Island" is a banjo-based remix of the song that plays on most athletic levels. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat is added to the music whenever Mario rides Yoshi. "Title / Ending (Super Mario World)" is a medley of the song that plays on the title screen and the song that plays on the ending. "Super Mario World Medley" starts off with the "level start" jingle, followed by the ground level variant of the theme used in the game's levels. It leads into an interlude with percussion used whenever playing a level while riding Yoshi before continuing the ground level theme until it goes to the drum roll after clearing the level tape, followed the {{s|mariowiki|Special World}}/{{s|mariowiki|Super Star}} theme before finally looping back into the ground level theme. The ground theme is taken directly from this game. "Fortress Boss (Super Mario World)" is a song that has a Latin-style theme that plays when Mario battles a castle boss.
 
A remix of the "Ending" and "Title" music is one of the tracks that can play on the [[Delfino Plaza]] stage.
===Other===
There is a [[trophy]] of Mario riding Yoshi in ''Melee'' that was distributed at certain Nintendo events.
 
The [[Koopa Clown Car]], used by Bowser in the final boss of Super Mario World, appears as a trophy in ''Melee''. Bowser is seen riding in the car twice in [[The Subspace Emissary]].


The game itself is also available as a playable [[masterpiece]] in ''Brawl''.  
===Others===
There is a [[List of SSBM trophies (Super Mario Bros. series)#Mario and Yoshi|trophy]] of Mario riding Yoshi in ''Melee'' that was distributed at certain Nintendo events in Japan. The trophy can now only be accessed in [[NTSC]] versions with the help of a hacking device; it was removed entirely from the [[PAL]] version of the game.


{{SSBBMasterpieces}}
{{SSBBMasterpieces}}
{{SSB4Masterpieces}}
{{Mario universe}}
[[Category:Games]]
[[Category:Games]]
[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Masterpieces]]
[[Category:Yoshi universe]]