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[[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee'']] | [[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee'']] | ||
[[{{ns:6}}:Sidestepbrawl.jpg|thumb|right|[[Zero Suit Samus]] sidestepping [[Snake]]'s [[Remote Missile]] in ''Brawl'']] | [[{{ns:6}}:Sidestepbrawl.jpg|thumb|right|[[Zero Suit Samus]] sidestepping [[Snake]]'s [[Remote Missile]] in ''Brawl'']] | ||
{{move|Sidestep|[[SW:MoS#Articles titles|Page naming policy]]}} | |||
'''Sidestepping''' (officially called '''spot dodging''', also known as '''sidestep dodging''', '''ground dodging''' or simply '''dodging''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'' and ''[[Smash 4]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. | '''Sidestepping''' (officially called '''spot dodging''', also known as '''sidestep dodging''', '''ground dodging''' or simply '''dodging''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'' and ''[[Smash 4]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. | ||
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