Spin Attack: Difference between revisions

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While using the Spin Attack in the air, the move changes to a multiple-hitting attack that deals five hits. The final blow has extremely powerful upward knockback, making it a good finisher at the upper blast line. This is an excellent move for Toon Link to finish a string of aerial attacks with, or to KO off the side of a small stage. The angled orientation of the aerial hitbox, especially for Toon Link's version, allows it to hit potential edge-guarders through the stage's edge.
While using the Spin Attack in the air, the move changes to a multiple-hitting attack that deals five hits. The final blow has extremely powerful upward knockback, making it a good finisher at the upper blast line. This is an excellent move for Toon Link to finish a string of aerial attacks with, or to KO off the side of a small stage. The angled orientation of the aerial hitbox, especially for Toon Link's version, allows it to hit potential edge-guarders through the stage's edge.


Almost akin to the version in ''Smash 64'', Link's Spin Attack in ''Brawl'' is notoriously poor as a recovery move due to its very low horizontal and vertical distance. It additionally grants almost no momentum if used immediately after hitstun ends, especially if used in the opposite direction where he is traveling, and is also unable to [[Edge sweet spot|auto-sweetspot the ledge]] during its first frames. These issues give Link one of the most ineffective recoveries in the game, and is one of the major factors for his bottom four tier placement. On the other hand, Toon Link's version covers a greater distance in the air than Link's does, able to go from near the bottom of the [[Battlefield (SSBB)|Battlefield]] stage to the ledge without his midair [[jump]], and also keeps more momentum while rising, making it one of the best recoveries in the game. However, if Toon Link uses Spin Attack right when he's running off the ledge, he won't rise at all.
In a similar fashion as ''Smash 64'', Link's Spin Attack in ''Brawl'' is notoriously poor as a recovery move due to its very low horizontal and vertical distance. It additionally grants almost no momentum if used immediately after hitstun ends, especially if used in the opposite direction where he is traveling, and is also unable to [[Edge sweet spot|auto-sweetspot the ledge]] during its first frames. These issues give Link one of the most ineffective recoveries in the game, and is one of the major factors for his bottom four tier placement. On the other hand, Toon Link's version covers a greater distance in the air than Link's does, able to go from near the bottom of the [[Battlefield (SSBB)|Battlefield]] stage to the ledge without his midair [[jump]], and also keeps more momentum while rising, making it one of the best recoveries in the game. However, if Toon Link uses Spin Attack right when he's running off the ledge, he won't rise at all.


===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
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