Space Jump: Difference between revisions

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[[Image:Space Jump.jpg|thumb|right|A Space Jump in progess. Mario here is Player 1.]]
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The '''Space Jump''' is a maneuver that can be done by Player 2 in [[The Subspace Emissary]]. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.
[[File:Space Jump.jpg|thumb|A Space Jump in progess. [[Mario (SSBB)|Mario]] is Player 1.]]
The '''Space Jump''' ({{ja|スペースジャンプ|Supēsu Janpu}}, ''Space Jump'') is a maneuver that can be done by Player 2 in [[The Subspace Emissary]]. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.


A Space Jump is used when:
A Space Jump is used when:
*Player 2 presses [[Start Button|Start]].
*Player 2 presses the pause button ([[Start/Pause button|Start]] or [[+]]).
*Player 2 is about to be [[KO]]'d when not in [[hitstun]].
*Player 2 is about to be [[KO]]'d when not in [[hitstun]].
*Player 1 enters a vehicle such as a [[Barrel Cannon]].
*Player 1 enters a vehicle such as a [[Barrel Cannon]].


Additionally, the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] will perform a similar move in the background to keep up with his Pokémon as they progress through a side-scrolling level. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. (This is presumably also done in versus mode, but it's never seen on-screen.)
Additionally, the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] will perform a similar move in the background to keep up with his Pokémon as they progress through a stage. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. This is not done in versus mode, as he will instead appear on the other side of the screen with no effects.


If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.
If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.


==Origin==
==Origin==
This move is an almost identical copy of a move in [[Kirby Super Star]], where Kirby's partner could warp to Kirby's location. However, if the partner held the X button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct.  In the game's remake, Kirby Super Star Ultra, this teleport function is even referred to as the Space Jump.
This move is an almost identical copy of a move in ''[[Kirby Super Star]]'', where Kirby's partner could warp to Kirby's location if it was far from it. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct.  In the game's post-''Brawl'' remake ''Kirby Super Star Ultra'', this teleport function is even referred to as the Space Jump.
 
==Trivia==
*The particles and "shoof" sound from completing a Space Jump are also used when characters appear at the start of a stage, or respawn after a KO.
*Space Jump is also the name of [[metroidwiki:Space Jump|an upgrade]] in the [[Metroid (universe)|''Metroid'']] series, but they bear no similarities.
 
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]
[[Category:Game controls]]