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The '''soul breaker''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' performable only by {{SSBM|Mewtwo}}. It involves using [[Confusion]] to simultaneously grab an opponent and [[reflect]] an item that is too strong to handle, resulting in Mewtwo having its reflector broken and the opponent being stuck to Mewtwo until it is KO'd.
The '''soul breaker''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' performable only by {{SSBM|Mewtwo}}. It involves using [[Confusion]] to simultaneously grab an opponent and [[reflect]] an item that is too strong to handle, resulting in Mewtwo having its reflector broken and the opponent being stuck to Mewtwo and unable to act.


The easiest way to perform the glitch involves a [[Red Shell]]. Using Confusion on a Red Shell five times will make it strong enough to break the move on the sixth reflect, during which the opponent is grabbed. It is possible to activate the glitch with other projectiles, though the required timing and setups are much more difficult.
The most common method to perform the glitch involves a [[Red Shell]] due to it being the easiest item to reflect multiple times in a row. Using Confusion on a Red Shell five times will make it strong enough to break the move on the sixth reflect, during which the opponent is grabbed. It is possible to activate the glitch with other projectiles, though the required timing and setups are much more difficult.


While the victim is attached to Mewtwo, they cannot do anything except take damage. There is no way to free the victim without KO'ing Mewtwo.
While the victim is attached to Mewtwo, they cannot do anything except take damage. The victim can be freed by the victim touching the [[blast line]], hitting the victim with a strong enough attack (e.g., a fully charged [[Shadow Ball]]), or hitting the victim with Confusion another time.


Although the glitch is difficult to perform in standard battles, its [[broken|game-breaking potential]] can cause it to have a specific ban in tournaments.
While the soul breaker glitch has [[Broken|game-breaking potential]] similar to the [[freeze glitch]] (which is banned in tournaments), it is less of a threat in actual matches since its specific conditions (catching an opponent with Confusion while reflecting a projectile back and forth) make it nearly impossible to achieve unless all players wanted to intentionally provoke the glitch. Furthermore, Confusion has little practicality in competitive play, due to its high starting and ending lag, as well as a lack of practical applications in Mewtwo's [[metagame]].
 
The glitch does not reappear in ''[[SSB4]]'', as projectiles that overpower reflectors, including Confusion, phase through them and damage the character.


==Explanation==
==Explanation==
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This is likely due to conflict over which character Mewtwo is currently grabbing - as normally one can only grab one opponent at a time, the game is unlikely to try and apply all the necessary code to multiple grabbed characters. It is therefore unclear why this doesn't occur with all four throws, though down throw does have the distinction of being Mewtwo's only multi-hit throw.
This is likely due to conflict over which character Mewtwo is currently grabbing - as normally one can only grab one opponent at a time, the game is unlikely to try and apply all the necessary code to multiple grabbed characters. It is therefore unclear why this doesn't occur with all four throws, though down throw does have the distinction of being Mewtwo's only multi-hit throw.
==Trivia==
*One of the glitched custom specials for Mewtwo in ''Smash 4'' had a strikingly similar effect to this glitch, only that the "mount" effect happens instantly, not requiring the reflector.


==Video==
==Video==
<youtube>RFVGNguJ6Kg</youtube>
{{#widget:YouTube|id=RFVGNguJ6Kg}}
[[Category:Glitches (SSBM)]]
[[Category:Glitches (SSBM)]]
[[Category:Mewtwo]]
[[Category:Mewtwo]]
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