Snake (SSBU)/Neutral aerial: Difference between revisions

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(Added overview and description for nair)
Tag: Mobile edit
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Tag: Mobile edit
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However, like the the rest of Snake's aerials, it is rather unsafe on shield and on whiff due to its decently high landing lag, and unlike many of Snake's other moves, it lacks a sizeable disjointed hitbox (aside from the last hit) which make it difficult to land, especially combined with Snake's low jumps.  
However, like the the rest of Snake's aerials, it is rather unsafe on shield and on whiff due to its decently high landing lag, and unlike many of Snake's other moves, it lacks a sizeable disjointed hitbox (aside from the last hit) which make it difficult to land, especially combined with Snake's low jumps.  


Altogether, it is a move with potent strengths but should not be thrown out recklessly to avoid punishment. Nonethless, it has good utility when used properly.  
Altogether, it is a move with potent strengths but should not be thrown out recklessly to avoid punishment. Nonetheless, it has good utility when used properly.  
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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