Smash Bros. DOJO!! updates (archive 3): Difference between revisions

→‎December: -Screen 02:07, 11 April 2008 (UTC) Silverdragon706 deleted "Screen" ‎ (no trivial pages, plz)
(→‎November: I don't know about anyone else, but I prefer consistency with the update titles Sakurai gives)
(→‎December: -Screen 02:07, 11 April 2008 (UTC) Silverdragon706 deleted "Screen" ‎ (no trivial pages, plz))
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*'''December 11: "Rotation"''' [http://www.smashbros.com/en_us/gamemode/various/various17.html]: Explains a multiplayer option called [[Rotation]] mode, which is essentially a mode that assists in allowing many players around a single Wii to play their time's worth in a tournament-like session, setting up a system where you can choose how many players there will be per match and how many total players there are. One main help of this mode had to do with auto-loading their controller preferences.
*'''December 11: "Rotation"''' [http://www.smashbros.com/en_us/gamemode/various/various17.html]: Explains a multiplayer option called [[Rotation]] mode, which is essentially a mode that assists in allowing many players around a single Wii to play their time's worth in a tournament-like session, setting up a system where you can choose how many players there will be per match and how many total players there are. One main help of this mode had to do with auto-loading their controller preferences.


*'''December 12: "Option"''' [http://www.smashbros.com/en_us/gamemode/various/various18.html]: This update, first of all, displays Super Smash Bros. Brawl's main menu screen, which contains six parts/buttons: [[Group]], [[Solo]], [[Nintendo Wi-Fi Connection]], [[Vault]], [[Options]], and [[Data]]. Then the Options submenu is detailed, and that has seven segments: [[Screen]] (which is where the previously explained WideScreen/FullScreen feature is toggled), [[Deflicker]] (introduced, having the same functionality as the Deflicker option from Melee), Rumble (introduced, where you set rumble separately for GameCube and Wii controllers, and set these preferences to logged names), [[Controls]] (a previously explained submenu where controls can be configured for the player's logged name and saved to the Wii Remote), [[Sound]] (introduced, where you adjust the volume ratio between sound effects and music and can go into the [[Sound Test]] sreen, which is now available in Brawl from the very start and does not have to be unlocked like in Melee), [[My Music]] (a previously explained submenu where music occurence rate for each stage can be edited), and [[Erase Data]] (where you can individually erase all your high scores, Brawl records, Adventure mode data, and Vault Data).
*'''December 12: "Option"''' [http://www.smashbros.com/en_us/gamemode/various/various18.html]: This update, first of all, displays Super Smash Bros. Brawl's main menu screen, which contains six parts/buttons: [[Group]], [[Solo]], [[Nintendo Wi-Fi Connection]], [[Vault]], [[Options]], and [[Data]]. Then the Options submenu is detailed, and that has seven segments: Screen (which is where the previously explained WideScreen/FullScreen feature is toggled), [[Deflicker]] (introduced, having the same functionality as the Deflicker option from Melee), Rumble (introduced, where you set rumble separately for GameCube and Wii controllers, and set these preferences to logged names), [[Controls]] (a previously explained submenu where controls can be configured for the player's logged name and saved to the Wii Remote), [[Sound]] (introduced, where you adjust the volume ratio between sound effects and music and can go into the [[Sound Test]] sreen, which is now available in Brawl from the very start and does not have to be unlocked like in Melee), [[My Music]] (a previously explained submenu where music occurence rate for each stage can be edited), and [[Erase Data]] (where you can individually erase all your high scores, Brawl records, Adventure mode data, and Vault Data).
*'''December 12: "Ice Climber"''' [http://www.smashbros.com/en_us/music/music17.html]: A music file based on ''Ice Climber'', this is a noticeably different arrangement of the music that was used for Melee. This song is notable in that it will change its frequency and tone in response to how the stage it will play on, [[The Summit]], cracks and slides down hill.
*'''December 12: "Ice Climber"''' [http://www.smashbros.com/en_us/music/music17.html]: A music file based on ''Ice Climber'', this is a noticeably different arrangement of the music that was used for Melee. This song is notable in that it will change its frequency and tone in response to how the stage it will play on, [[The Summit]], cracks and slides down hill.


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