Smash Bros. DOJO!! updates (archive 3): Difference between revisions

(→‎December: -Screen 02:07, 11 April 2008 (UTC) Silverdragon706 deleted "Screen" ‎ (no trivial pages, plz))
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*'''November 12: "Ike: Final Smash"''' [http://www.smashbros.com/en_us/characters/ike.html#3rd]: [[Ike]]'s Final Smash, [[Great Aether]], is officially showcased. The motions are same as his [[Aether]] attack, but is larger, more powerful, and can affect more enemies.
*'''November 12: "Ike: Final Smash"''' [http://www.smashbros.com/en_us/characters/ike.html#3rd]: [[Ike]]'s Final Smash, [[Great Aether]], is officially showcased. The motions are same as his [[Aether]] attack, but is larger, more powerful, and can affect more enemies.


*'''November 13: "Three Different Taunts"''' [http://www.smashbros.com/en_us/howto/technique/technique07.html]: The [[taunt]]ing system returns, but with a new twist; each character has ''three'' available taunts to them this time. They are achieved by pressing any of three directions on the D-pad for every control setup except the Wiimote + nunchuk setup, in which case the controls are the following: The 1 button for the "up taunt", the 2 button for the "down taunt", and the 1 and 2 buttons simultaneously for the "side taunt". It is currently unknown how taunts are accessible with the Wiimote-only setup, as the d-pad is used for movement.
*'''November 13: "Three Different Taunts"''' [http://www.smashbros.com/en_us/howto/technique/technique07.html]: The [[taunt]]ing system returns, but with a new twist; each character now has ''three'' available taunts to them. They are achieved by pressing any of three directions on the D-pad for every control setup except the Wiimote + nunchuk setup, in which case the controls are the following: The 1 button for the "up taunt", the 2 button for the "down taunt", and the 1 and 2 buttons simultaneously for the "side taunt". It is currently unknown how taunts are accessible with the Wiimote-only setup, as the d-pad is used for movement.


*'''November 14: "Handicap"''' [http://www.smashbros.com/en_us/gamemode/various/various12.html]: The [[Handicap]] feature returns, albeit in a far different form: the handicap this time refers to how much % damage the fighting character starts off with. You can start a character off at %50 damage, and that character will reappear on the stage with that amount of damage already received each time he returns to the stage following getting KO'ed.
*'''November 14: "Handicap"''' [http://www.smashbros.com/en_us/gamemode/various/various12.html]: The [[Handicap]] feature returns, albeit in a far different form: the handicap this time refers to how much % damage the fighting character starts off with. You can start a character off at %50 damage, and that character will reappear on the stage with that amount of damage already received each time he returns to the stage following getting KO'ed.