Slipperiness: Difference between revisions

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'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have worsened traction. In ''[[Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]].
:''For the American smasher, see [[Smasher:Slick]]''


The [[Ice Climbers]] have the unusual property of being able to walk along ice with no loss of traction, but otherwise have very low traction on regular floors. [[Luigi]] is known for having the worst traction in each game, which bodes well for him in certain aspects of [[competitive]] play.
'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less [[traction]] than normal. In ''[[Super Smash Bros. Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]].  


==List of platforms that are slippery==
The [[Ice Climbers]] have the unusual property of being able to walk along the ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from ''[[Smash 64]]'' to ''[[Smash 4]]'' and [[Mii Gunner]] in ''[[Ultimate]]'' have the worst traction in their respective games, which bodes well for them in certain aspects of [[competitive]] play.
===''[[Melee]]''===
*[[Flat Zone]]: The oil slick in the center of the stage.
*[[Fourside]]: The surface of the UFO.
*[[Great Bay]]: The parts of the turtle's shell not covered by grass.
*[[Icicle Mountain]]: Many icy platforms.
*{{SSBM|Mute City}}: The pink sections of the track.


===''Brawl''===
==Stages with slippery platforms==
*[[Glacial Peak]] (and its recreation in [[The Great Maze]]): Various parts of the stage are icy.
*[[Brinstar Depths]]: the surface of the pipe structures.
*[[Iceberg]]: Turns all platforms slippery.
*[[Flat Zone]]: the oil slick in the center of the stage.
*[[Pokémon Stadium 2]]: In the ice change, the icy floor is slippery.
*[[Flat Zone X]]: as in Flat Zone, the oil slick.
*[[Stage Builder]] stages: Ice blocks are a selectable terrain type.
*[[Fourside]]: the surface of the UFO.
*[[Summit]]: Much of the stage is ice.
*[[Great Bay]]: the parts of the turtle's shell not covered by grass. ''[[Melee]]'' only.
*[[Icicle Mountain]]: the ice platforms.
*{{SSBM|Mute City}}: the {{iw|fzerowiki|Pit}} areas of the track.
*[[Pokémon Stadium 2]]: floor of the ice transformation.
*[[Summit]]: the stage takes place on an iceberg.
*[[Super Mario Maker]]: the ice blocks, one of the possible random stage elements.
 
==Other sources of slipperiness==
*The Ice Climbers' [[Final Smash]], [[Iceberg]], temporarily makes the floor slippery.
*The [[Tingle]] [[Assist Trophy]] in ''Brawl'' and ''Smash 4'' temporarily turns the floor slippery as one of the many random effects.
*[[The Glacial Peak]] (and its recreation in [[The Great Maze]]) in [[The Subspace Emissary]]. The fight after climbing atop the mountain takes place on 3  ice structures.
*The [[Stage Builder]] features ice blocks as a selectable terrain type in every game it appears, excluding ''Smash 4''.
*The fourth level from ''Brawl'''s [[Target Smash!!]] is entirely made of ice.
*In ''Ultimate'', some Spirit Battles turn the floor slippery for the whole match.


Along with this, the [[Tingle]] [[Assist Trophy]] can cause all platforms of a stage to become slippery, among other effects.
[[Category:Game mechanics]]
[[Category:Game mechanics]]