Slipperiness: Difference between revisions

m
(In-game testing and game data shows the non-grassy parts of the turtle shell in Great Bay having no slippery physics in Ultimate.)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less traction than normal. In ''[[Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]].
:''For the American smasher, see [[Smasher:Slick]]''


The [[Ice Climbers]] have the unusual property of being able to walk along the ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from ''Super Smash Bros.'' to ''Smash 4'' and [[Mii Gunner]] in ''Ultimate'' have the worst traction in their respective games, which bodes well for them in certain aspects of [[competitive]] play.
'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less [[traction]] than normal. In ''[[Super Smash Bros. Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]].
 
The [[Ice Climbers]] have the unusual property of being able to walk along the ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from ''[[Smash 64]]'' to ''[[Smash 4]]'' and [[Mii Gunner]] in ''[[Ultimate]]'' have the worst traction in their respective games, which bodes well for them in certain aspects of [[competitive]] play.


==Stages with slippery platforms==
==Stages with slippery platforms==
===''[[Melee]]''===
*[[Brinstar Depths]]: the surface of the pipe structures.
*[[Flat Zone]]: the oil slick in the center of the stage.
*[[Flat Zone]]: the oil slick in the center of the stage.
*[[Flat Zone X]]: as in Flat Zone, the oil slick.
*[[Fourside]]: the surface of the UFO.
*[[Fourside]]: the surface of the UFO.
*[[Great Bay]]: the parts of the turtle's shell not covered by grass.
*[[Great Bay]]: the parts of the turtle's shell not covered by grass. ''[[Melee]]'' only.
*[[Icicle Mountain]]: many icy platforms.
*[[Icicle Mountain]]: the ice platforms.
*{{SSBM|Mute City}}: the pink sections of the track.
*{{SSBM|Mute City}}: the {{iw|fzerowiki|Pit}} areas of the track.
 
===''[[Brawl]]''===
*[[Glacial Peak]] (and its recreation in [[The Great Maze]]): various parts of the stage.
*[[Pokémon Stadium 2]]: floor of the ice transformation.
*[[Pokémon Stadium 2]]: floor of the ice transformation.
*[[Stage Builder]] stages: ice blocks are a selectable terrain type.
*[[Summit]]: the stage takes place on an iceberg.
*[[Summit]]: all the icy parts.
*[[Super Mario Maker]]: the ice blocks, one of the possible random stage elements.
*[[Target Smash!!]]: level 4 is entirely made of ice.
 
===''[[SSB4]]''===
*[[Flat Zone X]]: as in Flat Zone, the oil slick.
*[[Pokémon Stadium 2]]: as in the ''Brawl'' version, the floor of the ice transformation.
*[[Super Mario Maker]]: icy blocks, one of the possible random stage elements.
 
===''[[Ultimate]]''===
*[[Flat Zone X]]: same as in ''Smash 4''.
*[[Fourside]]: same as in ''Melee''.
*[[Pokémon Stadium 2]]: same as in ''Brawl''.
*[[Summit]]: same as in ''Brawl''.
*[[Super Mario Maker]]: same as in ''Smash 4''.


==Other sources of slipperiness==
==Other sources of slipperiness==
*[[Iceberg]]: turns all platforms slippery.
*The Ice Climbers' [[Final Smash]], [[Iceberg]], temporarily makes the floor slippery.
*[[Spirits]]: as a rule, some Spirit Battles turn platforms slippery for the whole match.
*The [[Tingle]] [[Assist Trophy]] in ''Brawl'' and ''Smash 4'' temporarily turns the floor slippery as one of the many random effects.
*[[Tingle]]: as one of the possible effects, Tingle turns all platforms slippery.
*[[The Glacial Peak]] (and its recreation in [[The Great Maze]]) in [[The Subspace Emissary]]. The fight after climbing atop the mountain takes place on 3  ice structures.
*The [[Stage Builder]] features ice blocks as a selectable terrain type in every game it appears, excluding ''Smash 4''.
*The fourth level from ''Brawl'''s [[Target Smash!!]] is entirely made of ice.
*In ''Ultimate'', some Spirit Battles turn the floor slippery for the whole match.


[[Category:Game mechanics]]
[[Category:Game mechanics]]