Skyloft: Difference between revisions

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testing something
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{{Trophy games|console1=wii|game1=The Legend of Zelda:Skyward Sword (11/2011)}}
{{Trophy games|console1=wii|game1=The Legend of Zelda:Skyward Sword (11/2011)}}
{{clear}}
{{clear}}
==Trivia==
*The image of the entire area that was included in the E3 2013 press kit lacks the platforms that have been added near the windmill topped by a bird's nest.
*In [https://www.youtube.com/watch?v=pQDoqhbrCWM&nohtml5| early versions of the game], multiple things were different, such as the second layout being thinner and the stage transitioning faster. [[Star KO]]s were also enabled. This Star KO removal also applied to [[Mushroom Kingdom U]].
*When the touring platforms are rising under the floating island, any item caught in between the bottom of the island and one of the platforms will be pushed off the stage.
*Unlike with most parallax scrolling stages, the background animation in Skyloft is preloaded, and as such altering the gameplay speed will cause the background's framerate to become choppy, either by forcing frames to be skipped, or by slowing the rate at which the frames transition.


==Gallery==
==Gallery==
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SSBUWebsiteYoshi5.jpg|{{SSBU|Yoshi}} with {{SSBU|Mr. Game & Watch}} and a Giant [[Yoshi Egg]] on the stage.
SSBUWebsiteYoshi5.jpg|{{SSBU|Yoshi}} with {{SSBU|Mr. Game & Watch}} and a Giant [[Yoshi Egg]] on the stage.
</gallery>
</gallery>
==Trivia==
*The image of the entire area that was included in the E3 2013 press kit lacks the platforms that have been added near the windmill topped by a bird's nest.
*In [https://www.youtube.com/watch?v=pQDoqhbrCWM&nohtml5| early versions of the game], multiple things were different, such as the second layout being thinner and the stage transitioning faster. [[Star KO]]s were also enabled. This Star KO removal also applied to [[Mushroom Kingdom U]].
*When the touring platforms are rising under the floating island, any item caught in between the bottom of the island and one of the platforms will be pushed off the stage.
*Unlike with most parallax scrolling stages, the background animation in Skyloft is preloaded, and as such altering the gameplay speed will cause the background's framerate to become choppy, either by forcing frames to be skipped, or by slowing the rate at which the frames transition.


{{SSB4Stages}}
{{SSB4Stages}}
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