Shulk (SSBU): Difference between revisions
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|utiltname= | |utiltname= | ||
|utiltdmg=10% (blade), 9% (beam) | |utiltdmg=10% (blade), 9% (beam) | ||
|utiltdesc=An overhead | |utiltdesc=An overhead uppercut. It wide hitbox and sheer range make it a useful move overall, since it can almost reach the top platform of {{SSBU|Battlefield}} and function as an anti-air attack, limit edge get-up options, pressure shields, or trap landings. With Buster active, it is a useful damage racking option from under platforms. Without Arts, it can also function as a situational KOing option thanks to its high knockback growth: it can KO grounded opponents at 160% without rage, and functions as one of Shulk's strongest KO moves with the Smash Art, KOing within the 105% range. However, it only hits in front of Shulk at its beginning, and has moderate start-up and ending lag. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9.5% (blade), 7.5% (beam) | |dtiltdmg=9.5% (blade), 7.5% (beam) |