Shulk (SSBU): Difference between revisions

mNo edit summary
Line 103: Line 103:
|utiltname= 
|utiltname= 
|utiltdmg=10% (blade), 9% (beam)
|utiltdmg=10% (blade), 9% (beam)
|utiltdesc=An overhead arcing slash. It wide hitbox and sheer range make it a useful move overall, since it can almost reach the top platform of {{SSBU|Battlefield}} and function as an anti-air attack, limit edge get-up options, pressure shields, or trap landings. With Buster active, it is a useful damage racking option from under platforms. Without Arts, it can also function as a situational KOing option thanks to its high knockback growth: it can KO grounded opponents at 160% without rage, and functions as one of Shulk's strongest KO moves with the Smash Art, KOing within the 105% range. However, it only hits in front of Shulk at its beginning, and has moderate start-up and ending lag.
|utiltdesc=An overhead uppercut. It wide hitbox and sheer range make it a useful move overall, since it can almost reach the top platform of {{SSBU|Battlefield}} and function as an anti-air attack, limit edge get-up options, pressure shields, or trap landings. With Buster active, it is a useful damage racking option from under platforms. Without Arts, it can also function as a situational KOing option thanks to its high knockback growth: it can KO grounded opponents at 160% without rage, and functions as one of Shulk's strongest KO moves with the Smash Art, KOing within the 105% range. However, it only hits in front of Shulk at its beginning, and has moderate start-up and ending lag.
|dtiltname= 
|dtiltname= 
|dtiltdmg=9.5% (blade), 7.5% (beam)
|dtiltdmg=9.5% (blade), 7.5% (beam)
Anonymous user