Short hop: Difference between revisions

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[[Image:Smalljump.jpg|200px|right|thumbnail|{{SSBB|Sheik}}'s short hop (right) compared to her normal jump (left).]]
[[Image:Smalljump.jpg|200px|right|thumbnail|{{SSBB|Sheik}}'s short hop (right) compared to her normal jump (left).]]
[[Image:Shorthopexample.jpg|200px|right|thumbnail|An example of where short hops are useful. {{SSBB|Link}} dodges {{SSBB|Meta Knight}}'s forward smash by short hopping over him, then using a down aerial to [[punish]].]]
[[Image:Shorthopexample.jpg|200px|right|thumbnail|An example of where short hops are useful. {{SSBB|Link}} dodges {{SSBB|Meta Knight}}'s forward smash by short hopping over him, then using a down aerial to [[punish]].]]
A '''short hop''', officially a '''short jump''' ({{ja|ショートジャンプ}}, ''shōto janpu''), '''small jump''' ({{ja|小ジャンプ}}, ''ko janpu''), or '''low jump'''<!--http://www.imgur.com/vlUmSBS.png-->, is the act of pressing the jump button or pushing the control stick upward (easier if control stick isn't pushed all the way) and letting go before the character leaves the ground. This will result in a jump that is lower than a normal [[jump]]. This technique can be performed in all ''{{b|Super Smash Bros.|series}}'' games thus far.
A '''short hop''', officially a '''short jump''' ({{ja|ショートジャンプ}}, ''shōto janpu''), '''small jump''' ({{ja|小ジャンプ}}, ''ko janpu''), or '''low jump''' in ''[[Super Smash Bros. 4]]''<!--http://www.imgur.com/vlUmSBS.png-->, is the act of pressing the jump button or pushing the control stick upward (easier if control stick isn't pushed all the way) and letting go before the character leaves the ground. This will result in a jump that is lower than a normal [[jump]]. This technique can be performed in all ''{{b|Super Smash Bros.|series}}'' games thus far.


The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks closer to the ground. This is useful for [[spam]]ming [[aerial]]s, especially with the [[SHFFL]] technique in ''[[Melee]]'', as the aerials can be done closer to the ground and possibly hit targets who are still on the ground, with other techniques such as [[double jump cancelling]] allowing even lower aerials. Hitting grounded targets is great for characters whose aerials play a significant part of their [[metagame]], such as {{SSB|Ness}}, who can perform deadly [[double jump cancel]] combos in conjunction with other moves such as up tilt in ''Smash 64''. Characters who have strong aerial attacks such as [[Captain Falcon]] benefit from this greatly. Short hopped aerials are also very useful for aerial [[approach]]es and [[spacing]], especially for characters such as [[Marth]].
The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks closer to the ground. This is useful for [[spam]]ming [[aerial]]s, especially with the [[SHFFL]] technique in ''[[Melee]]'', as the aerials can be done closer to the ground and possibly hit targets who are still on the ground, with other techniques such as [[double jump cancelling]] allowing even lower aerials. Hitting grounded targets is great for characters whose aerials play a significant part of their [[metagame]], such as {{SSB|Ness}}, who can perform deadly [[double jump cancel]] combos in conjunction with other moves such as up tilt in ''Smash 64''. Characters who have strong aerial attacks such as [[Captain Falcon]] benefit from this greatly. Short hopped aerials are also very useful for aerial [[approach]]es and [[spacing]], especially for characters such as [[Marth]].