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{{technical data|Needs values for 64, Melee, and Brawl}} | {{technical data|Needs values for 64, Melee, and Brawl}} | ||
[[File:King Dedede Shield Jump Brawl.png|thumb|250px|{{SSBB|King Dedede}} breaking his shield, causing a shield jump in ''Brawl''.]] | [[File:King Dedede Shield Jump Brawl.png|thumb|250px|{{SSBB|King Dedede}} breaking his shield, causing a shield jump in ''Brawl''.]] | ||
''' | A '''shield jump''' occurs when a fighter's [[shield]] is broken in any ''{{b|Super Smash Bros.|series}}'' game. The fighter is sent a short distance upward before falling back down. Fighters cannot be controlled during their shield jump or the [[stun]] they suffer afterward. | ||
Shield jumps cannot be canceled or interrupted, as the character is [[intangible]] during the shield jump (except in ''Brawl''). If a fighter's shield breaks near a ledge, they may fall off the stage and be unable to recover. | |||
==Shield jump height values== | ==Shield jump height values== | ||
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==Jigglypuff's shield jump== | ==Jigglypuff's shield jump== | ||
[[File:Jigglypuff Shield Break.gif|thumb|200px|[[Jigglypuff]]'s high shield jump.]] | |||
[[Jigglypuff]] has the most notable shield jump out of every character. In every ''Smash Bros.'' title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets [[KO]]ed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies. | [[Jigglypuff]] has the most notable shield jump out of every character. In every ''Smash Bros.'' title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets [[KO]]ed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies. | ||
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==Trivia== | ==Trivia== | ||
*In ''Smash 64'', {{SSB|Kirby}}, {{SSB|Pikachu}}, and {{SSB|Jigglypuff}} use their Star KO voice clips when their shield is broken; all other characters use one of their voice clips for taking heavy knockback. | *In ''Smash 64'', {{SSB|Kirby}}, {{SSB|Pikachu}}, and {{SSB|Jigglypuff}} use their Star KO voice clips when their shield is broken; all other characters use one of their voice clips for taking heavy knockback. | ||
*In ''Melee'' and ''Ultimate'', voice clips when shields are broken will repeat rather than playing once. | |||
*If a shield is broken in the last 5 seconds of a match, the intangibility is not given. | |||
==Gallery== | ==Gallery== |
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