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[[File:Sharking Meta Knight Halberd Brawl.gif|thumb|right|250px|{{SSBB|Meta Knight}} sharking {{SSBB|King Dedede}} on [[Halberd]] in ''Brawl''.]] | [[File:Sharking Meta Knight Halberd Brawl.gif|thumb|right|250px|{{SSBB|Meta Knight}} sharking {{SSBB|King Dedede}} on [[Halberd]] in ''Brawl''.]] | ||
'''Sharking''' is the act of going underneath a stage to attack opponents from below. Its name directly references [[Wikipedia:Shark|sharks]], which swim close enough to the surface of the water so that their dorsal fins are seen overhead. It is best performed by characters with multiple jumps such as {{SSBB|Meta Knight}} and [[Kirby]], who will be able to recover after performing sharking. It can only be performed on stages containing either [[Platform #Semisoft platforms|semisoft platforms]] (those that can be traveled upward through, but not downward through), or thin [[Platform #Hard platforms|hard platforms]] (though the latter is more risky for the attacker). Notable examples of the former include [[Delfino Plaza]] and [[Halberd]], while examples of the latter include [[Jungle Japes]]. The principle behind sharking is that while underneath the stage, a character can attack and/or [[shield damage|damage shields]] relatively safely, while their opponent has few options to counterattack due to being unable to pass through the platform. However, an experienced player can perform a [[meteor smash]] on a sharker, which if timed accurately usually results in an immediate [[KO]]. | '''Sharking''' is the act of going underneath a stage to attack opponents from below. Its name directly references [[Wikipedia:Shark|sharks]], which swim close enough to the surface of the water so that their dorsal fins are seen overhead. It is best performed by characters with multiple jumps such as {{SSBB|Meta Knight}} and [[Kirby]], who will be able to recover after performing sharking. It can only be performed on stages containing either [[Platform #Semisoft platforms|semisoft platforms]] (those that can be traveled upward through, but not downward through), or thin [[Platform #Hard platforms|hard platforms]] (though the latter is more risky for the attacker). Notable examples of the former include [[Delfino Plaza]] and [[Halberd]], while examples of the latter include [[Jungle Japes]]. The principle behind sharking is that while underneath the stage, a character can attack and/or [[shield damage|damage shields]] relatively safely, while their opponent has few options to counterattack due to being unable to pass through the platform. However, an experienced player can perform a [[meteor smash]] on a sharker, which if timed accurately usually results in an immediate [[KO]]. |
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