Scintilla: Difference between revisions

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==Overview==
==Overview==
:{{Main|Sephiroth (SSBU)/Down special}}
{{Main|Sephiroth (SSBU)/Down special}}
[[File:ScintillaStaggering.jpg|thumb|left|Scintilla breaking after countering a [[Warlock Punch]].]]
Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a moment later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, where it will deal minimum damage to any opponent within range, in effect making it similar to [[Focus Attack]].
Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, in effect making it similar to [[Focus Attack]].


Unlike most counters, which deal damage based on multiplying the triggering hitbox, Scintilla behaves more akin to [[Charge Shot]], with a linear range of damage between minimum and maximum values. The maximum damage is achieved when the triggering attack deals 18% damage. If the barrier is not hit, the move strikes at below its normal minimum power.
Unlike most damage-based counters, which deal damage by multiplying the damage of the triggering attack, Scintilla calculates its power by [[wikipedia:Linear interpolation|linearly interpolating]] between two values based on the incoming hitbox's damage. The minimum amount of counterattack damage from countering a hypothetical 0% damage attack is 2% for multihits and 6.5% for the finisher (12.5% if all hits connect) and the maximum from countering attacks dealing 18% or more is 4% for multihits and 18% for the finisher (30% if all hits connect). Its hitbox also increases in size the more powerful it gets, covering above and below Sephiroth and even reaching slightly behind him at maximum strength. These traits allow Scintilla to deal respectable damage and knockback in a generous radius even when blocking weak attacks like multi-hit moves, and as such it is extremely effective for edgeguarding against recovery moves that carry a hitbox. If the barrier is not hit or is triggered by an attack that does not deal damage such as [[Sing]], the multihits deal only 1% and 5% for the finisher (total of 8%), with no KO potential and a smaller hitbox that does not reach above or below him.


Scintilla cannot counter attacks that deal more than 25% damage; the barrier instead breaks, though Sephiroth will not take damage from the triggering hitbox. He is also vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back. As a result, using Scintilla against moves with both a hitbox and a reflector is very dangerous.
[[File:ScintillaStaggering.jpg|thumb|left|Scintilla breaking after countering a [[Warlock Punch]].]] However, Scintilla's unique behavior comes with some unique weaknesses as well. It cannot counter attacks that deal more than 25% damage; the barrier instead breaks. Sephiroth will not take damage from the triggering hitbox, but this renders him unable to secure instant KOs by countering extremely powerful attacks like other characters with counters may achieve in niche scenarios, as well as makes Scintilla less effective in casual game modes where damage boosters such as [[items]] and [[spirits]] may be in play. The trigger hitbox placement also leaves him vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back. As a result, using Scintilla against moves with both a hitbox and a reflector is very dangerous.
 
Additionally, Scintilla has an opening between its counter detection hitbox and the attacking hitbox where Sephiroth cannot counter an attack nor is attacking himself; specifically 10 frames naturally and 6 frames if the counter was struck. The 6 frames when hit are largely negligible – attacks with minimal or cancellable end lag may be able to escape the counterattack, but Sephiroth will have intangibility during this and be safe from punishment. The natural 10 frame window does not carry intangibility, however, and is long enough that an opponent can potentially time a punish and strike Sephiroth during his vulnerability.


The barrier resembles a reflector, particularly [[Reflect Barrier]]; however, despite its appearance, it is not a reflector itself.
The barrier resembles a reflector, particularly [[Reflect Barrier]]; however, despite its appearance, it is not a reflector itself.


When using the move, Sephiroth may say {{ja|来い|Koi.}} ("Come."). When performing the counterattack, he may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|消え去れ|Kiesare.}} ("Disappear."), {{ja|愚かな|Oroka na.}} ("Foolish."), {{ja|いい顔だ|Ii kao da.}} ("I like the look on your face."), {{ja|打ち砕く|Uchikudaku}} ("I will crush you."), {{ja|跪け|Hizamazuke}} ("Kneel."), or simply chuckle.
When using the move, Sephiroth may say {{ja|来い|Koi}} ("Come"). When performing the counterattack, he may say {{ja|目障りだ|Mezawari da}} ("Pathetic"), {{ja|消え去れ|Kiesare}} ("Disappear"), {{ja|愚かな|Oroka na}} ("Foolish"), {{ja|いい顔だ|Ii kao da}} ("I like the look on your face"), {{ja|打ち砕く|Uchikudaku}} ("I will crush you"), {{ja|跪け|Hizamazuke}} ("Kneel"), or simply chuckle.


Instead of using the [[Magic (effect)|magic effect]] on hit, Scintilla uses unique graphical effects that look like long yellow and cyan slashes with purple after-images.
Instead of using the [[Magic (effect)|magic effect]] on hit, Scintilla uses unique graphical effects that look like long yellow and cyan slashes with purple after-images.
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{{Template:Special Moves|char=Sephiroth}}
==Trivia==
*If the [[Shadow]] [[Assist Trophy]] freezes Sephiroth while performing Scintilla, the counter hitbox will remain active and trigger if hit. The frozen Sephiroth will not attack until being unfrozen, but will remain [[intangible]] in the mean time.
 
{{Special Moves|char=Sephiroth}}


[[Category:Final Fantasy universe]]
[[Category:Final Fantasy universe]]
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