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===Special moves=== | ===Special moves=== | ||
*{{buff|[[Charge Shot]] charges slightly faster, fires drastically faster and it has increased knockback, making it her most viable KOing option.}} | *{{buff|[[Charge Shot]] charges slightly faster, fires drastically faster and it has increased knockback, making it her most viable KOing option.}} | ||
*{{nerf|Samus can now only have two | *{{nerf|Samus can now only have two [[Missile]]s and one Super Missile on-screen at the same time. If she attempts to shoot a Missile while one is already on-screen, she will still perform the firing pose, but no Missile will be fired. Additionally, they cover less distance, and she is no longer able to perform the Missile Cancelling technique.}} | ||
*{{buff|Screw Attack's last hit has increased [[knockback]], to the point where it can KO near the upper blast line at around 100%. It also has increased vertical distance.}} | *{{buff|Screw Attack's last hit has increased [[knockback]], to the point where it can KO near the upper blast line at around 100%. It also has increased vertical distance.}} | ||
*{{ | *{{buff|{{b|Bomb|Samus}} has decreased knockback, which improves Samus' combo game.}} | ||
*{{nerf|Aerial Bombs does not stop her falling speed as much as in ''Brawl''.}} | |||
*{{buff|[[Zero Laser]] comes out faster and has a wider range.}} | *{{buff|[[Zero Laser]] comes out faster and has a wider range.}} | ||
*{{nerf|Zero Laser deals less damage overall.}} | *{{nerf|Zero Laser deals less damage overall.}} |
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