Samus (SSB4): Difference between revisions

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===Special moves===
===Special moves===
*{{buff|[[Charge Shot]] charges slightly faster, fires drastically faster and it has increased knockback, making it her most viable KOing option.}}
*{{buff|[[Charge Shot]] charges slightly faster, fires drastically faster and it has increased knockback, making it her most viable KOing option.}}
*{{nerf|Samus can now only have two Missiles and one Super Missile on-screen at the same time. If she attempts to shoot a Super Missile while one is already on-screen, she will still perform the firing pose, but no Missile will be fired. Additionally, she is no longer able to perform the Missile Cancelling technique.}}
*{{nerf|Samus can now only have two [[Missile]]s and one Super Missile on-screen at the same time. If she attempts to shoot a Missile while one is already on-screen, she will still perform the firing pose, but no Missile will be fired. Additionally, they cover less distance, and she is no longer able to perform the Missile Cancelling technique.}}
*{{nerf|[[Missile]] covers less distance.}}
*{{buff|Screw Attack's last hit has increased [[knockback]], to the point where it can KO near the upper blast line at around 100%. It also has increased vertical distance.}}
*{{buff|Screw Attack's last hit has increased [[knockback]], to the point where it can KO near the upper blast line at around 100%. It also has increased vertical distance.}}
*{{nerf|Aerial {{b|bomb|Samus}} does not stop her falling speed as much as in ''Brawl''.}}
*{{buff|{{b|Bomb|Samus}} has decreased knockback, which improves Samus' combo game.}}
*{{buff|Bomb has decreased knockback, which improves Samus' combo game.}}
*{{nerf|Aerial Bombs does not stop her falling speed as much as in ''Brawl''.}}
*{{buff|[[Zero Laser]] comes out faster and has a wider range.}}
*{{buff|[[Zero Laser]] comes out faster and has a wider range.}}
*{{nerf|Zero Laser deals less damage overall.}}
*{{nerf|Zero Laser deals less damage overall.}}
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