Rules: Difference between revisions

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(Long time, no see. I'm adding a link for the Final Smash Meter in the Ultimate rules section..)
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The '''Rules''' menu is a set of options available in [[Versus Mode]] in all of the ''[[Super Smash Bros.]]'' games.
The '''Rules''' menu is a set of options available in [[Versus Mode]] in all of the ''[[Super Smash Bros.]]'' games.


In ''[[Super Smash Bros. Ultimate]]'', custom rule presets using these options can be saved and given unique names. When entering a given [[mode]], the saved rulesets for that mode will appear, allowing the player to pick from the list or use a button shortcut to select the last used ruleset.
In ''[[Super Smash Bros. Ultimate]]'', custom rule presets using these options can be saved up to 30 (each for Smash/Custom Smash, Squad Strike, and Tourney) rulesets and the player can enter names. When entering a given [[mode]], the saved rulesets for that mode will appear, allowing the player to pick from the list.


==Rules==
==Rules==
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| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode.
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode.
|-
|-
| '''Rules''': [[Bonus (mode)|Bonus]] || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode.
| '''Rules''': {{b|Bonus|mode}} || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode.
|-
|-
| '''[[Handicap]]'''  
| '''[[Handicap]]'''  
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| '''[[Pause]]''' || Sets whether players can pause during gameplay.
| '''[[Pause]]''' || Sets whether players can pause during gameplay.
|-
|-
| '''Score Display''' || Displays players' scores on the screen in a time match. Disabled by default.
| '''[[Score Display]]''' || Displays players' scores on the screen in a time match. Disabled by default.
|-
|-
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
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| '''Stage Choice''': Random || Stages will be picked randomly.
| '''Stage Choice''': Random || Stages will be picked randomly.
|-
|-
| '''Stage Choice''': Random: Ω Form || Omega forms of stages will be picked randomly.
| '''Stage Choice''': Random: Ω Form || Ω forms of stages will be picked randomly.
|-
|-
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1.
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1.
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| '''Stage Choice''': In Order || Stages are played in a set order.
| '''Stage Choice''': In Order || Stages are played in a set order.
|-
|-
| '''Stage Choice''': In Order: Ω Form || Omega forms of stages are played in a set order.
| '''Stage Choice''': In Order: Ω Form || Ω forms of stages are played in a set order.
|-
|-
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage.
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage.
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| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
|-
|-
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default.
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
|-
|-
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
|-
|-
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Omega stages can be set separately. This setting is saved to memory.
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory.
|}
|}


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| '''Stage Choice''': Random || Stages will be picked randomly.
| '''Stage Choice''': Random || Stages will be picked randomly.
|-
|-
| '''Stage Choice''': Random: Ω || Omega forms of stages will be picked randomly.
| '''Stage Choice''': Random: Ω || Ω forms of stages will be picked randomly.
|-
|-
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1.
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1.
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| '''Stage Choice''': In Order || Stages are played in a set order.
| '''Stage Choice''': In Order || Stages are played in a set order.
|-
|-
| '''Stage Choice''': In Order: Ω|| Omega forms of stages are played in a set order.
| '''Stage Choice''': In Order: Ω|| Ω forms of stages are played in a set order.
|-
|-
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage.
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage.
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| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
|-
|-
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default.
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
|-
|-
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
|-
|-
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Omega stages can be set separately. This setting is saved to memory.
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory.
|}
|}


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!width=80%|Description
!width=80%|Description
|-
|-
| '''Style''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30 ), or to infinite. Defaults to 2:30. Cannot be selected in Squad Strike.
| '''Style''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30), or to infinite. Defaults to 2:30. Cannot be selected in Squad Strike.
|-
|-
| '''Style''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite).
| '''Style''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite).
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| '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite).
| '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite).
|-
|-
| '''Format''': Tag Team || Squad strike only. Character changes once KO'd. Can only set one name tag.
| '''Format''': Tag Team || [[Squad Strike]] only. Character changes once KO'd. Can only set one name tag.
|-
|-
| '''Format''': Elimination || Squad strike only. Once a player is KO'd, a new game starts, and whoever won the previous game stays in. Name tags can be set individually. Three stages are selected, and played in order (repeats if it goes over three games).
| '''Format''': Elimination || Squad Strike only. Once a player is KO'd, a new game starts, and whoever won the previous game stays in. Name tags can be set individually.
|-
|-
| '''Format''': Best of || Squad strike only. Once a player is KO'd, a new game starts. The first player of the red team fights the first player of the blue team, and so on. Whichever team wins the most games wins the squad strike. Name tags can be set individually. Three stages are selected, and played in order (repeats if it goes over three games).
| '''Format''': Best of || Squad Strike only. Once a player is KO'd, a new game starts. The first player of the red team fights the first player of the blue team, and so on. Whichever team wins the most games wins the squad strike. Name tags can be set individually.
|-
|-
| '''[[Final Smash Meter|FS Meter]]''' || Players can get a final smash by filling up a meter via taking and giving damage.
| '''Max Battles''' || [[Smashdown]] only. Sets the maximum number of battles that players fight.
|-
|-
| '''Spirits''' || Sets whether players can use [[spirits (characters)|spirits]] or not.
| '''Mercy Rule''' || Smashdown only. When one player has enough points to mathematically win the game, the game immediately ends.
|-
| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
|-
| '''Spirits''' || Sets whether players can use [[spirit]]s or not.
|-
|-
| '''CPU Lv.''' || Default AI level of CPUs.
| '''CPU Lv.''' || Default AI level of CPUs.
|-
|-
| '''[[Handicap|Damage Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. Auto cannot be selected in tourney mode.
| '''[[Handicap|Damage Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. Auto cannot be selected in tourney mode.
|-
| '''Screen Shrink''' || Super Sudden Death only. The screen shrinks when all characters has one stock left.
|-
| '''Drop Bob-ombs''' || Super Sudden Death only. Sets whether to spawn Bob-ombs once the screen finishes shrinking. Can be set when Screen Shrink is enabled.
|-
|-
| '''Stage Selection''': Anyone|| Any player can select the stage to play on.
| '''Stage Selection''': Anyone|| Any player can select the stage to play on.
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| '''Stage Selection''': Random || Stages will be picked randomly.
| '''Stage Selection''': Random || Stages will be picked randomly.
|-
|-
| '''Stage Selection''': Battlefield & Ω || Battlefield and omega forms of stages will be picked randomly.
| '''Stage Selection''': Battlefield & Ω || Battlefield and Ω forms of stages will be picked randomly.
|-
|-
| '''Stage Selection''': Battlefield Only || Battlefield forms of stages will be picked randomly.
| '''Stage Selection''': Battlefield Only || Battlefield forms of stages will be picked randomly.
|-
|-
| '''Stage Selection''': Ω Form Only || Omega forms of stages will be picked randomly.
| '''Stage Selection''': Ω Form Only || Ω forms of stages will be picked randomly.
|-
|-
| '''[[Item Switch|Items]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Low, Med, or High.
| '''[[Item Switch|Items]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Low, Med, or High.
|-
|-
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Battlefield and omega forms cannot be set separately.
| '''Random Stage Selection''' || Sets which stages can be chosen when the stage choice is set to Random. Battlefield and Ω forms cannot be set separately.
|}
|}


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!width=80%|Description
!width=80%|Description
|-
|-
| '''First to''' || Number of games to be won before the results screen shows up. When greater than one, three stages are selected, and it plays those in order (repeating if it goes over three games). Character selection cannot be changed in between games. Cannot be set in tourney mode.
| '''First to''' || Number of games to be won before the results screen shows up. Character selection cannot be changed in between games. When greater than one, two stages (2 Wins) or three stages (3 Wins and higher) are selected, and it plays those in order (repeating if it goes over two/three games). Cannot be set in tourney mode.
|-
|-
| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
| '''Number of Stages''' || Squad Strike only. Sets the number of stages from 1 to 3. Should the number of stages greater than one, the two or three stages are selected, and it plays those in order, it repeats after two/three games). Available in "Elimination" and "Best of" formats.
|-
|-
| '''Stage Hazards''' || Sets whether to enable stage hazards or not.
| '''[[Stage Morph]]''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
|-
| '''[[Stage hazard|Stage Hazards]]''' || Sets whether to enable stage hazards or not. Enabled by default.
|-
|-
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
|-
| '''Victor's Recovery''' || Squad Strike only. Sets the number of health recovered, from 0 to 100 in increments of 10, after each game. The default is 30. Available in "Elimination" format.
|-
|-
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
|-
|-
| '''Underdog Boost''' || Grants stat boosts to losing players. Cannot be turned on in tourney mode.
| '''[[Underdog Boost]]''' || Grants stat boosts to losing players. Cannot be turned on in tourney mode. This is considered a handicap by the game, and will block players from clearing no handicap [[challenges]] if turned on.
|-
|-
| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay.
| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay.
|-
|-
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default.
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
|-
|-
| '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
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<gallery>
<gallery>
<center>
<center>
Rules SSB.png|The default rules screen in ''Super Smash Bros'' without Item select unlocked.
Rules SSB.png|The default rules screen in ''Super Smash Bros.'' with Item Switch unlocked.
Rules-Melee.png|The default rules screen in ''Melee''.
Rules-Melee.png|The default rules screen in ''Melee''.
MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked.
MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked.
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