Rocketbarrel Boost: Difference between revisions

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→‎Trivia: Brawl only. Excessive wording. Barrel jumping covers this
m (→‎Trivia: Brawl only. Excessive wording. Barrel jumping covers this)
 
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==Overview==
==Overview==
Diddy Kong activates a '''Rocketbarrel Pack''' and starts charging it, slowing his fall. When the special attack button is released, he propels himself in the chosen direction.
Diddy Kong activates a Rocketbarrel Pack and starts charging it, slowing his fall. When the special attack button is released, he propels himself in the chosen direction.


The distance the Rocketbarrel Boost will cover depends on how much the attack is charged. During the charging period, the angle that Diddy travels can be altered by tilting the [[Control Stick]] left or right; charging the move longer allows a more significant angle shift.
The distance the Rocketbarrel Boost will cover depends on how much the attack is charged. During the charging period, the angle that Diddy travels can be altered by tilting the [[Control Stick]] left or right; charging the move longer allows a more significant angle shift.


Touching an opponent while ascending will cause fire [[damage]]. The initial burst when used in the air may serve as a [[meteor smash]], spiking the foe while Diddy recovers to safe ground. If Diddy is attacked while using the move, the barrels will fly off and become irregularly-moving, [[unblockable]] but [[reflect]]able [[projectile]]s, exploding on contact with the stage. The player can alter the direction the barrels will move in for a small amount of time before they lose control. If Diddy hits a surface while using the move, he takes about 5% damage.
Touching an opponent while ascending will cause fire [[damage]]. In ''Brawl'', the explosion generated from liftoff also has a hitbox which meteor smashes opponents. If Diddy is attacked while using the move, the barrels will fly off and become irregularly-moving, [[unblockable]] but [[reflect]]able [[projectile]]s, exploding on contact with the stage. The player can alter the direction the barrels will move in for a small amount of time before they lose control. If Diddy hits a surface while using the move, he takes about 5% damage.


In ''[[Super Smash Bros. 4]]'', the move can be used to travel at more horizontal trajectories, improving the move's uses for recovery.
From ''[[Super Smash Bros. 4]]'' onward, the move can be used to travel at more horizontal trajectories, improving the move's uses for recovery.
 
===Swimming glitch===
If Diddy Kong uses Rocketbarrel Boost while [[swim]]ming, Diddy will sink down a bit and then float back up. Before he floats back up a small splash animation will be seen at the top of the water.


===Barrel jumping===
===Barrel jumping===
Barrel jumping is an [[advanced technique]] in ''Brawl'' and ''SSB4''. It is very similar to {{SSBB|Lucas}}'s [[zap jump]] except that the zap jump can be used as an extended jump but the timings are almost exact. The player must first be knocked off the stage. Then, the player executes Rocketbarrel Boost at the same time as a midair jump. Instead of slightly moving downward with Rocketbarrel Boost while charging, the player glides upwards, and then performs Rocketbarrel Boost. This can aid Diddy Kong's recovery tremendously.
Barrel jumping is an [[advanced technique]] in ''Brawl'' and ''SSB4''. It is very similar to {{SSBB|Lucas}}'s [[zap jump]] except that the zap jump can be used as an extended jump but the timings are almost exact. When taking knockback, if the player performs a midair jump and quickly executes Rocketbarrel Boost at the same time, then the player moves upwards while charging the move. This results from a mechanic in which if Diddy Kong has any residual knockback when attempting to use the move, it will not disrupt Diddy Kong's momentum like it usually does, including momentum from a jump, and this is amplified by Diddy Kong's gravity being reduced while charging the move, causing his jump to be floaty.


==Instructional quotes==
==Instructional quotes==
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==Trophies==
==Trophies==
===''Brawl''===
===In ''Super Smash Bros. Brawl''===
The Rocketbarrel Pack trophy is unlocked by clearing Level 4 of [[Target Smash]].
The Rocketbarrel Pack trophy is unlocked by clearing Level 4 of [[Target Smash]].
[[File:Rocketbarrel Pack - Brawl Trophy.png|thumb|100px|left|Trophy in ''Brawl'']]
{{Trophy
;Rocketbarrel Pack
|name=Rocketbarrel Pack
''An item that looks like regular barrels but becomes a rocket-powered jet pack when Diddy Kong straps them on his back. It's a convenient gadget to have when adventuring, but for whatever reason, Diddy also uses it when playing tennis and basketball. The moves he can pull off with the rocketbarrel pack are so cool that they're almost not fair. Almost.''
|image=Rocketbarrel Pack - Brawl Trophy.png
{{Trophy games|console1=N64|game1=Donkey Kong 64|console2=Wii|game2_ntsc=Donkey Kong: Barrel Blast|game2_pal=Donkey Kong: Jet Race}}
|desc=An item that looks like regular barrels but becomes a rocket-powered jet pack when Diddy Kong straps them on his back. It's a convenient gadget to have when adventuring, but for whatever reason, Diddy also uses it when playing tennis and basketball. The moves he can pull off with the rocketbarrel pack are so cool that they're almost not fair. Almost.
|gamelist-ntsc={{Trophy games|console1=N64|game1=Donkey Kong 64|console2=Wii|game2=Donkey Kong: Barrel Blast}}
|gamelist-pal={{Trophy games|console1=N64|game1=Donkey Kong 64|console2=Wii|game2=Donkey Kong: Jet Race}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


===''SSB4''===
===In ''Super Smash Bros. 4''===
The Rocketbarrel Pack trophy is available in both versions. In {{forwiiu}} it is part of the ''Animal Friends and Items'' [[Trophy Box]].
The Rocketbarrel Pack trophy is available in both versions. In {{forwiiu}} it is part of the ''Animal Friends and Items'' {{h1|Trophy Box|Animal Friends and Items}}.
[[File:RocketbarrelPackTrophy3DS.png|thumb|100px|left|Trophy in ''for 3DS''.]]
{{Trophy
[[File:RocketbarrelPackTrophyWiiU.png|thumb|100px|Trophy in ''for Wii U''.]]
|name=Rocketbarrel Pack
;Rocketbarrel Pack
|image-3ds=RocketbarrelPackTrophy3DS.png
:{{Flag|North America}} ''Two barrels modified into jet engines— throw them on and you're airborne! You can charge them up for a bigger, more accurate boost, but be careful while using these. If you get hit while you're powering up on the ground or zipping around the sky, you'll lose all control of this jet pack!''
|image-wiiu=RocketbarrelPackTrophyWiiU.png
:{{Flag|Europe}} ''Two barrels equipped with jet engines. Strap them onto your back and the sky's the limit! Use this contraption to boost your jump and control where you land with pinpoint precision. Just try not to let yourself get attacked when you're charging the jets or in the air, or things'll go haywire!''
|desc-3ds-ntsc=Two barrels modified into jet engines—throw them on and you're airborne! You can charge them up for a bigger, more accurate boost, but be careful while using these. If you get hit while you're powering up on the ground or zipping around the sky, you'll lose all control of this jet pack!
{{Trophy games|console1=N64|game1=Donkey Kong 64 (11/1999)|console2=Wii|game2=Donkey Kong Country Returns (11/2010)}}
|desc-wiiu-ntsc=Two barrels modified into jet engines—if you throw them on, you're airborne! You can charge them up for a bigger, more accurate boost, but be careful while using these. If you get hit while you're powering up on the ground or zipping around the sky, you'll lose all control of this jet pack!
|desc-pal=Two barrels equipped with jet engines. Strap them onto your back and the sky's the limit! Use this contraption to boost your jump and control where you land with pinpoint precision. Just try not to let yourself get attacked when you're charging the jets or in the air, or things'll go haywire!
|gamelist-ntsc={{Trophy games|console1=N64|game1=Donkey Kong 64|release1=11/1999|console2=Wii|game2=Donkey Kong Country Returns|release2=11/2010}}
|gamelist-pal={{Trophy games|console1=N64|game1=Donkey Kong 64|release1=12/1999|console2=Wii|game2=Donkey Kong Country Returns|release2=12/2010}}
}}
{{clrl}}
{{clrl}}


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==Trivia==
==Trivia==
*When playing as Diddy Kong on "low gravity" mode, charging his Rocketbarrel Boost in the air causes him to float up, as if the gravity was reversed. If the player is attacked in midair as Diddy Kong, and jump after the attack, and then use the move again, the same thing occurs.
*In ''Brawl'', charging the move in the air while in lower gravity causes him to float up, as if the gravity was reversed.
*Professional ''Smash 4'' player {{Sm|MVD|}} has earned the title "The Barrel Technician", due to his creative use of Rocketbarrel Boost in tournaments, most notably [[CEO 2015]].
*Professional ''Smash 4'' player {{Sm|MVD}} has earned the title "The Barrel Technician", due to his creative use of Rocketbarrel Boost in tournaments, most notably [[CEO 2015]].
*In the Japanese versions of ''Brawl'', the Rocketbarrel Pack's other game appearance is labeled ''Mario Power Tennis'' rather than ''Donkey Kong: Barrel Blast/Jet Race''.


{{Special Moves|char=Diddy Kong}}
{{Special Moves|char=Diddy Kong}}
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