Robin (SSB4): Difference between revisions

1,833 bytes removed ,  8 years ago
Clean-up + revamp + reduced to 31 KB
(Clean-up + revamp + reduced to 31 KB)
Line 12: Line 12:
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a newcomer in ''[[Super Smash Bros. 4]]''. Robin was confirmed during a live stream, alongside {{SSB4|Captain Falcon}} and {{SSB4|Lucina}}, on the official Super Smash Bros. website on July 14th, 2014. As with {{SSB4|Wii Fit Trainer}} and {{SSB4|Villager}}, both male and female variants of Robin appear in ''SSB4'', just like how players could select a gender for the character in ''{{s|fireemblemwiki|Fire Emblem: Awakening}}''.
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a newcomer in ''[[Super Smash Bros. 4]]''. Robin was confirmed during a live stream, alongside {{SSB4|Captain Falcon}} and {{SSB4|Lucina}}, on the official Super Smash Bros. website on July 14th, 2014. As with {{SSB4|Wii Fit Trainer}} and {{SSB4|Villager}}, both male and female variants of Robin appear in ''SSB4'', just like how players could select a gender for the character in ''{{s|fireemblemwiki|Fire Emblem: Awakening}}''.


The male English and Japanese voice actors, David Vincent and Yoshimasa Hosoya, reprise their roles as the male Robin from ''Fire Emblem: Awakening'', as does the Japanese voice actor Miyuki Sawashiro for female Robin. Lauren Landa replaces Michelle Ruff for female Robin's English voice.
The male English and Japanese voice actors, David Vincent and Yoshimasa Hosoya, reprise their roles as the male Robin from ''Fire Emblem: Awakening'', as does Miyuki Sawashiro for female Robin. Lauren Landa voices the English female Robin in place of both Michelle Ruff and Wendee Lee.
==Attributes==
==Attributes==
{{cleanup|lots of wiki-inappropriate phrasing in this section and moveset descriptions}}
Whereas other fighters from the ''Fire Emblem'' series excel at keeping opponents at a distance with fast, disjointed hitboxes ({{SSB4|Marth}} and {{SSB4|Lucina}}) or overpowering opponents with sheer brute force ({{SSB4|Roy}} and {{SSB4|Ike}}), Robin isn't as proficient at either. Instead, he possesses multiple projectiles and powerful punishing moves, which makes Robin play unlike any other ''Fire Emblem'' fighter to date. However, Robin's unique weapon durability mechanic requires him to keep track of the amount of times he uses certain attacks in order to stay viable in battle.


As he possesses the slowest [[dashing]] speed, lacks the melee range that his counterparts have, and has one of the slowest and shortest grabs, Robin is not designed to rush in and fight; rather, he performs optimally by applying pressure with his tomes and Levin Sword, while also capitalizing on his opponents mistakes with his powerful punishes. Robin himself is a fighter with many punish attacks in general, as all his specials, grab and standard attacks have properties that can give him an advantage over some situations.
While other ''Fire Emblem'' characters excel at slicing away at their opponents with their powerful blades, Robin plays a bit differently. Wielding both tomes and swords, he can keep foes at a distance with his magic while spacing and punish with his swords. This and his unique weapon durability mechanic requires players to play thoughtfully and tactfully. As such, Robin is obviously not a character designed for rushing in or mindlessly attacking. He possesses the slowest [[dashing|running]] speed in the game, has horrible grab range with highly punishable endlag, and lacks the melee range his fellow swordsmen have. Robin is played most optimally by pressuring and keeping foes at bay with his tomes, while capitalizing on his opponent's mistakes with powerful magic or sword attacks.  


His best punishing tool is the Levin Sword, a long ranged electrically-charged sword that deals high damage and has high KO potential in general. His Levin Sword aerials can chain into each other at lower %, making it handy for building a ton of damage in a short amount of time. Conversely, the weaker Bronze Sword isn't nearly as good, though it has a high-ranged and powerful [[jab]] and is good for comboing once Robin gets an opponent in the air. Two of his other specials are punish tools too: [[Elwind]] is a long-distance [[recovery]] that has the ability to spike below Robin point-blank in the air, allowing him to punish bad recoveries, while [[Nosferatu]] is a high-risk, high-reward life-draining command [[grab]] that heals even more if cast from behind, and/or while having a higher damage percentage than his opponent. His down throw is an especially potent punishing tool, as it is capable of setting up devastating follow ups, which can lead to high damage or even a KO with the proper read. (In some instances, is a guaranteed KO set up option).
His best punishing tool is the Levin Sword, which is a powerful, longer-ranged sword with high KO and chaining potential. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, though it can be swung eight times before it breaks. In the air, Robin may punish aerial and post-recovery opponents by spiking them point-blank with the first shot of [[Elwind]]. [[Nosferatu]] is a risky yet rewarding life-draining [[grab]] attack that heals Robin while damaging his victim. It heals Robin more if cast from behind, and while having a higher damage percentage than his opponent. His down throw is an especially potent punishing tool, capable of setting up devastating follow ups and KOs.


Robin's other special moves each have unique properties and great utility in general, as it lets him control space, stop approaches or set up KOs. [[Thunder (Robin)|Thunder]]'s versatility and unique properties as it charges that offer him multiple options at any given time: It can apply pressure at a range or lead into damaging/KO set ups with [[Arcthunder]]. [[Arcfire]] is instrumental for disrupting [[approach|approaches]] and applying pressure. These two projectiles allow Robin to disrupt approaches quite well, and because they open up windows for Robin to attack, they can be imperative for Robin to land attacks on quick opponents, especially with the Levin Sword, which deals enough damage to compensate for being knocked around if the opponent gives too much pressure. Even his used tomes or Levin Sword can be used as long ranged finishers, as they can be thrown at high speed once depleted for high knockback.
In addition, Robin has great spacing and pressuring capabilities. [[Thunder (Robin)|Thunder]] does so in its varied stages of charge. [[Thunder]] and [[Elthunder]] pepper at foes at a distance, while [[Arcthunder]] sets up combos and KOs, and [[Thoron]] can punish and finish them off. [[Arcfire]] is instrumental in disrupting [[approach|approaches]] and applying pressure, as well as chaining to together attacks. His jab interrupts a foe's frontal approach and proceeds into either a rapid wind jab or a singular fire explosion. The former to racks up damage all the way to the high-knockback finishing slash, and the latter three-step jab ends in a more powerful, high-knockback blast of fire. Even his depleted tomes or Levin Swords work as long-ranged and high-knockback thrown projectiles. The weaker Bronze Sword combos easily, and his neutral air has spacing capabilities. His down tilt keeps away closer foes on the ground.


However, for all his tools and strengths, Robin has significant flaws that hold him back. As previously noted, he possesses the slowest running speed in the game, which can be fatal in a movement based game like Smash. Furthermore, his defense is rather lackluster as he lacks the means to get opponents off of him (he especially struggles to deal with opponents who are directly below him), which makes him susceptible to being rushed down or juggled. Though he has relatively good jab, his tilts are underwhelming in reach, making it difficult for Robin to fight at midrange outside of the use of tomes (which come with their own drawbacks of having significant recovery) or the Levin Sword (which has limited usage). Robin's durability mechanic is a notable weakpoint, as his offensive options are greatly limited when either the Levin Sword or Tomes are exhausted. His recovery is generally poor, though this varies from matchup to matchup.  
However, as previously stated, Robin suffers from his numerous weaknesses, such as being the slowest runner in the game. Furthermore, he lacks defensive options and has troubling brushing off foes, especially those who directly below him, making him susceptible to rush-downs and juggles. While he has a useful jab, his tilts have underwhelming range, making it difficult for Robin to fight at midrange outside of the use of tomes. Robin's durability mechanic is a notable weak point, limiting his offensive options when either the Levin Sword or tomes are exhausted. Lastly, many of his moves, specifically his smash attacks and special attacks, have significant ending lag, which leaves him wide open for punishment if they miss.


Robin is a character who fights at his own pace. Once he gets momentum, it's very easy for him deal massive damage to the opponent with a few good reads, while incurring very little damage. He has various KO options and set ups, which gives him multiple opportunities of securing the kill. On the other hand, his abysmal mobility and poor defense leaves him vulnerable to pressure, and it can be  quite difficult for Robin to mount a comeback if the opponent manages to get the momentum. Overall, Robin is a character that requires quick thinking and aggressive play to succeed with. Making a good read at an opportune time can mean the difference between a win and a loss, and can potentially allow you to tip the scales in your favor.
Overall, Robin is a tactically-based fighter whose varied spacing and damage-accumulating options must be used wisely and opportunely. His abysmal mobility and poor defense leaves him vulnerable to pressure, so he requires quick thinking and aggressive play for success in battle.


==Moveset==
==Moveset==
Robin's tilts solely use the Bronze Sword, while his smash attacks use the Levin Sword (provided it is not broken; Robin uses the Bronze Sword if so). All his aerials except neutral aerial can use either sword—if Robin tilts a direction in midair, his aerials will use his Bronze Sword, but if Robin taps a direction like a smash attack in the air, he will use the Levin Sword. After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until he uses an attack that resets his equipped sword to the Bronze Sword (or until the Levin Sword breaks). The attacks that switch to the Bronze Sword are his neutral attack, tilts, neutral aerial, dash attack, floor attacks, and edge attack.
Robin's tilts solely use the Bronze Sword, while his smash attacks use the Levin Sword (provided it is not broken). All his aerials except neutral aerial can use either sword—if Robin tilts a direction in midair, his aerials will use his Bronze Sword, but if Robin taps a direction like a smash attack in the air, he will use the Levin Sword. After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it breaks or if he uses an attack that resets his equipped sword to the Bronze Sword. The attacks that switch to the Bronze Sword are his neutral attack, tilts, neutral aerial, dash attack, floor attacks, and edge attack.


Robin's Levin Sword deals more damage and immensely powerful knockback compared to his Bronze Sword, and all his Levin Sword attacks have KO potential. It also deals [[electric]] damage, has higher [[reach]], [[freeze frames]], and a lingering hitbox, dealing less damage if hit late. Conversely, Robin's Bronze Sword has less reach, deals much weaker knockback and damage, while only hitting on one frame with less freeze frames. As an upside, the Bronze Sword combos much better because of its weak stats.
Robin's Levin Sword deals more damage and immensely powerful knockback compared to his Bronze Sword, and all his Levin Sword attacks have KO potential. It also deals [[electric]] damage, has higher [[reach]], [[freeze frames]], and a lingering hitbox, dealing less damage if hit late. Conversely, Robin's Bronze Sword has less reach, deals much weaker knockback and damage, while only hitting on one frame with less freeze frames. As an upside, the Bronze Sword combos much better because of its weak stats.
Line 41: Line 39:
|neutral3dmg=5% (Arcfire finisher)
|neutral3dmg=5% (Arcfire finisher)
|neutralinfdmg=1% (Elwind loop), 2% (Elwind finisher)
|neutralinfdmg=1% (Elwind loop), 2% (Elwind finisher)
|neutraldesc=Robin starts with an upward slash, followed by a downward slash. The move can then proceed to a third finishing hit or into a rapid combo, depending on whether the A button is held or mashed. The first is a fiery high-knockback explosion which can KO around 170%; it costs 1 durability from Arcfire and cannot be used if Arcfire is expended. The second is a barrage of wind blades that hits multiple times and ends with a high-knockback wind slash, which draws from Elwind's durability; it uses up 1 durability every 2 seconds for a maximum potential of 18 seconds. If both tomes are depleted, Robin will only be able to use the first two sword slashes. Its fast startup, deceptively high range and damage/KO potential make it a goto option on the ground.
|neutraldesc=Robin starts with an upward slash, followed by a downward slash. The move can then proceed to a third finishing hit or into a rapid combo, depending on whether the A button is held or mashed. The first is a fiery high-knockback explosion which can KO around 170%; it costs 1 durability from Arcfire and cannot be used if Arcfire is expended. The second is a barrage of wind blades that hits multiple times and ends with a high-knockback wind slash, which draws from Elwind's durability; it uses up 1 durability every 2 seconds for a maximum potential of 18 seconds. If both tomes are depleted, Robin will only be able to use the first two sword slashes. Its fast startup, deceptively high range and damage/KO potential make it a go-to option on the ground.
|ftiltname= 
|ftiltname= 
|ftiltdmg=7.5%
|ftiltdmg=7.5%
Line 62: Line 60:
|dsmashname= 
|dsmashname= 
|dsmashdmg=Bronze: {{ChargedSmashDmgSSB4|8}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|8}} (late)
|dsmashdmg=Bronze: {{ChargedSmashDmgSSB4|8}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|8}} (late)
|dsmashdesc=An overhead slash which ends with Robin slamming his sword onto the ground while crouching. With the Levin Sword, the slam creates short-term sparks on both sides of Robin, which can hit opponents even after he starts getting up. This property does not work with the Bronze Sword, meaning this move can only hit on both sides with the Levin Sword. Without Levin Sword, KOs around 150%, and with Levin Sword, KOs around 110%. Robin's most reliable punish move on the ground due to its length, but suffers from ending lag.
|dsmashdesc=An overhead slash which ends with Robin slamming his sword onto the ground while crouching. With the Levin Sword, the slam generates brief sparks on both sides of Robin, which can hit opponents even after he starts getting up. This property does happen with the Bronze Sword, meaning this move can only hit on both sides with the Levin Sword. Bronze Sword KOs around 150% while Levin Sword KOs around 110%. Robin's most reliable punish move on the ground due to its length, but suffers from ending lag.
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=7% (hits 1-2)
|nairdmg=7% (hits 1-2)
Line 146: Line 144:
|fsname=Pair Up
|fsname=Pair Up
|fsdmg=3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15)
|fsdmg=3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15)
|fsdesc=After summoning Chrom via warp magic, Robin has him slash any opponents in his way. The foes are then flung into the air, followed by Chrom and Robin who proceed to relentlessly attack them with the Falchion as well as lightning and fire spells respectively. After the two are finished, Chrom shouts "We're not done yet!" (A reference to one of his Dual Strike quotes) and joins Robin for a final simultaneous strike that smashes the victims to the ground, where the recoil will send them towards the upper blast line.
|fsdesc=Summons Chrom via warp magic, and has him slash any opponents in his way. The foes are then flung into the air, followed by Chrom and Robin relentlessly attacking them with the Falchion as well as lightning and fire spells, respectively. After the two are finished, Chrom shouts, "We're not done yet!" and joins Robin for a final simultaneous strike that smashes the victims to the ground, where the recoil sends them towards the upper blast line.
}}
}}


===Durability system===
===Durability system===
Robin has a mechanic that is unique to him: as a reference to the ''Fire Emblem'' series, where items would break after being used too many times, most of Robin's weaponry will break if they are used too often, with differing weapons having a different number of uses. As an added visual indicator for durability, weapons that have depleted two-thirds of their uses will begin flickering.  
Robin has a mechanic that is unique to him: as a reference to the ''Fire Emblem'' series, where items would break after being used too many times, most of Robin's weapons break if they are used too often, with differing weapons having a different number of uses. As an added visual indicator for durability, weapons with two-thirds of their uses depleted flicker.


If Robin depletes all of the uses of a weapon, he will drop it, and will temporarily be unable to use it for any associated attacks. In the case of tome-based attacks, Robin will perform the animation, but won't produce any hitboxes. For his Levin Sword, all such attacks will instead use his Bronze Sword, which cannot break, but also has poorer range, damage output, and knockback than his Levin Sword, and also lacks the Levin Sword's electrical hitboxes. Weapons gradually respawn after they have broken, with their respawn times varying on the type of weapon.
If Robin depletes all of the uses of a weapon, he will drop it, and will temporarily be unable to use it for any associated attacks. In the case of tome-based attacks, Robin will perform the animation, but won't produce any hitboxes. For his Levin Sword, all such attacks will instead use his Bronze Sword, which cannot break, but also has poorer range, damage output, and knockback than his Levin Sword, and also lacks the Levin Sword's electrical hitboxes. Weapons gradually respawn after they have broken, with their respawn times varying on the type of weapon.
Line 328: Line 326:
*Robin's poster on the official site is illustrated by [[fireemblemwiki:Artists of the Fire Emblem series#Yusuke Kozaki|Yusuke Kozaki]], the art director of ''Fire Emblem Awakening''.
*Robin's poster on the official site is illustrated by [[fireemblemwiki:Artists of the Fire Emblem series#Yusuke Kozaki|Yusuke Kozaki]], the art director of ''Fire Emblem Awakening''.
*Robin is the only character on the site to have their official art incorporate both the female and male versions together.
*Robin is the only character on the site to have their official art incorporate both the female and male versions together.
*July 14, the day that Robin was revealed, is one day before ''Fire Emblem: Shin Monshō no Nazo: Hikari to Kage no Eiyū'' was released in 2010, and is also two days prior to ''Fire Emblem's'' release for the GBA in 2003.
*July 14, the day that Robin was revealed, is one day before the remake of ''Fire Emblem: New Mystery of the Emblem'' was released in Japan for the Nintendo DS in 2010, and is also two days prior to ''Fire Emblem's'' release for the GBA in 2003.
*Robin is the first and only playable ''Fire Emblem'' character in the game to not to have [[Counter]] as a [[down special move]] and a [[neutral special move]] involving a [[Shield Breaker|charged]] [[Flare Blade|sword]] [[Eruption|strike]].
*Robin is the first playable ''Fire Emblem'' character in the game to not to have [[Counter]] as a [[down special move]] and a [[neutral special move]] involving a [[Shield Breaker|charged]] [[Flare Blade|sword]] [[Eruption|strike]].
**Robin is also the first ''Fire Emblem'' character to have access to [[projectile]]s and a rapid [[jab]].
**Robin is also the first ''Fire Emblem'' character to have access to [[projectile]]s and a rapid [[jab]].
*Robin is the first playable ''Fire Emblem'' character in the game that is not (and cannot be) a Lord in the games he appears in. Chrom and Lucina are ''Awakening's'' Lords.
*Robin is the first playable ''Fire Emblem'' character in the game that is not (and cannot be) a Lord in the games he appears in (Chrom and Lucina are ''Awakening's'' Lords). However the player still receives a Game Over if their Tactician dies, a trait shared by nearly all Lord characters and main protagonists in the series.
**However, the player will still receive a Game Over if their Tactician dies, a trait shared by nearly all Lord characters and main protagonists.
*When Robin is KO'd, both variants of the character may yell respective defeat quotes from ''Fire Emblem: Awakening'': male Robin can say "Reckless fool...!" while female Robin can yell "I was careless!".
*When Robin is KO'd, both variants of the character can yell respective defeat quotes from ''Fire Emblem: Awakening'': male Robin can say "Reckless fool...!" while female Robin can yell "I was careless!".
*Male Robin says, "Let's tip the scales," for his up taunt. However, female Robin says, "Time to tip the scales," which is what either could exclaim preceding a Critical Hit in ''Fire Emblem: Awakening''.
*For male Robin's up taunt, he says, "Let's tip the scales." However, female Robin's up taunt, while graphically identical, slightly changes the quote with her saying, "Time to tip the scales," which is what Robin originally said as a possible critical hit exclamation in ''Fire Emblem: Awakening''.
*In the German version of ''SSB4'' Robin's name is "Daraen", like in the French (PAL), Spanish (PAL) and Italian versions. This contradicts the German version of ''Fire Emblem: Awakening'', where the Avatar's default name is "Robin" as it is in English.
*In the German version of ''SSB4'' Robin's name is "Daraen", like in the French (PAL), Spanish (PAL) and Italian versions. This contradicts the German version of ''Fire Emblem: Awakening'', where the Avatar's default name is "Robin" as it is in English.
*Robin is the only character in ''Super Smash Bros. for Nintendo 3DS / Wii U'' whose classic and alternate trophies portray differing genders with matching costumes and colors.


{{SSB4Characters}}
{{SSB4Characters}}
1,645

edits