1,645
edits
m (→Moveset) |
(Clean-up + revamp + reduced to 31 KB) |
||
Line 12: | Line 12: | ||
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a newcomer in ''[[Super Smash Bros. 4]]''. Robin was confirmed during a live stream, alongside {{SSB4|Captain Falcon}} and {{SSB4|Lucina}}, on the official Super Smash Bros. website on July 14th, 2014. As with {{SSB4|Wii Fit Trainer}} and {{SSB4|Villager}}, both male and female variants of Robin appear in ''SSB4'', just like how players could select a gender for the character in ''{{s|fireemblemwiki|Fire Emblem: Awakening}}''. | '''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a newcomer in ''[[Super Smash Bros. 4]]''. Robin was confirmed during a live stream, alongside {{SSB4|Captain Falcon}} and {{SSB4|Lucina}}, on the official Super Smash Bros. website on July 14th, 2014. As with {{SSB4|Wii Fit Trainer}} and {{SSB4|Villager}}, both male and female variants of Robin appear in ''SSB4'', just like how players could select a gender for the character in ''{{s|fireemblemwiki|Fire Emblem: Awakening}}''. | ||
The male English and Japanese voice actors, David Vincent and Yoshimasa Hosoya, reprise their roles as the male Robin from ''Fire Emblem: Awakening'', as does | The male English and Japanese voice actors, David Vincent and Yoshimasa Hosoya, reprise their roles as the male Robin from ''Fire Emblem: Awakening'', as does Miyuki Sawashiro for female Robin. Lauren Landa voices the English female Robin in place of both Michelle Ruff and Wendee Lee. | ||
==Attributes== | ==Attributes== | ||
As | While other ''Fire Emblem'' characters excel at slicing away at their opponents with their powerful blades, Robin plays a bit differently. Wielding both tomes and swords, he can keep foes at a distance with his magic while spacing and punish with his swords. This and his unique weapon durability mechanic requires players to play thoughtfully and tactfully. As such, Robin is obviously not a character designed for rushing in or mindlessly attacking. He possesses the slowest [[dashing|running]] speed in the game, has horrible grab range with highly punishable endlag, and lacks the melee range his fellow swordsmen have. Robin is played most optimally by pressuring and keeping foes at bay with his tomes, while capitalizing on his opponent's mistakes with powerful magic or sword attacks. | ||
His best punishing tool is the Levin Sword, a | His best punishing tool is the Levin Sword, which is a powerful, longer-ranged sword with high KO and chaining potential. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, though it can be swung eight times before it breaks. In the air, Robin may punish aerial and post-recovery opponents by spiking them point-blank with the first shot of [[Elwind]]. [[Nosferatu]] is a risky yet rewarding life-draining [[grab]] attack that heals Robin while damaging his victim. It heals Robin more if cast from behind, and while having a higher damage percentage than his opponent. His down throw is an especially potent punishing tool, capable of setting up devastating follow ups and KOs. | ||
Robin | In addition, Robin has great spacing and pressuring capabilities. [[Thunder (Robin)|Thunder]] does so in its varied stages of charge. [[Thunder]] and [[Elthunder]] pepper at foes at a distance, while [[Arcthunder]] sets up combos and KOs, and [[Thoron]] can punish and finish them off. [[Arcfire]] is instrumental in disrupting [[approach|approaches]] and applying pressure, as well as chaining to together attacks. His jab interrupts a foe's frontal approach and proceeds into either a rapid wind jab or a singular fire explosion. The former to racks up damage all the way to the high-knockback finishing slash, and the latter three-step jab ends in a more powerful, high-knockback blast of fire. Even his depleted tomes or Levin Swords work as long-ranged and high-knockback thrown projectiles. The weaker Bronze Sword combos easily, and his neutral air has spacing capabilities. His down tilt keeps away closer foes on the ground. | ||
However, | However, as previously stated, Robin suffers from his numerous weaknesses, such as being the slowest runner in the game. Furthermore, he lacks defensive options and has troubling brushing off foes, especially those who directly below him, making him susceptible to rush-downs and juggles. While he has a useful jab, his tilts have underwhelming range, making it difficult for Robin to fight at midrange outside of the use of tomes. Robin's durability mechanic is a notable weak point, limiting his offensive options when either the Levin Sword or tomes are exhausted. Lastly, many of his moves, specifically his smash attacks and special attacks, have significant ending lag, which leaves him wide open for punishment if they miss. | ||
Robin is a | Overall, Robin is a tactically-based fighter whose varied spacing and damage-accumulating options must be used wisely and opportunely. His abysmal mobility and poor defense leaves him vulnerable to pressure, so he requires quick thinking and aggressive play for success in battle. | ||
==Moveset== | ==Moveset== | ||
Robin's tilts solely use the Bronze Sword, while his smash attacks use the Levin Sword (provided it is not broken | Robin's tilts solely use the Bronze Sword, while his smash attacks use the Levin Sword (provided it is not broken). All his aerials except neutral aerial can use either sword—if Robin tilts a direction in midair, his aerials will use his Bronze Sword, but if Robin taps a direction like a smash attack in the air, he will use the Levin Sword. After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it breaks or if he uses an attack that resets his equipped sword to the Bronze Sword. The attacks that switch to the Bronze Sword are his neutral attack, tilts, neutral aerial, dash attack, floor attacks, and edge attack. | ||
Robin's Levin Sword deals more damage and immensely powerful knockback compared to his Bronze Sword, and all his Levin Sword attacks have KO potential. It also deals [[electric]] damage, has higher [[reach]], [[freeze frames]], and a lingering hitbox, dealing less damage if hit late. Conversely, Robin's Bronze Sword has less reach, deals much weaker knockback and damage, while only hitting on one frame with less freeze frames. As an upside, the Bronze Sword combos much better because of its weak stats. | Robin's Levin Sword deals more damage and immensely powerful knockback compared to his Bronze Sword, and all his Levin Sword attacks have KO potential. It also deals [[electric]] damage, has higher [[reach]], [[freeze frames]], and a lingering hitbox, dealing less damage if hit late. Conversely, Robin's Bronze Sword has less reach, deals much weaker knockback and damage, while only hitting on one frame with less freeze frames. As an upside, the Bronze Sword combos much better because of its weak stats. | ||
Line 41: | Line 39: | ||
|neutral3dmg=5% (Arcfire finisher) | |neutral3dmg=5% (Arcfire finisher) | ||
|neutralinfdmg=1% (Elwind loop), 2% (Elwind finisher) | |neutralinfdmg=1% (Elwind loop), 2% (Elwind finisher) | ||
|neutraldesc=Robin starts with an upward slash, followed by a downward slash. The move can then proceed to a third finishing hit or into a rapid combo, depending on whether the A button is held or mashed. The first is a fiery high-knockback explosion which can KO around 170%; it costs 1 durability from Arcfire and cannot be used if Arcfire is expended. The second is a barrage of wind blades that hits multiple times and ends with a high-knockback wind slash, which draws from Elwind's durability; it uses up 1 durability every 2 seconds for a maximum potential of 18 seconds. If both tomes are depleted, Robin will only be able to use the first two sword slashes. Its fast startup, deceptively high range and damage/KO potential make it a | |neutraldesc=Robin starts with an upward slash, followed by a downward slash. The move can then proceed to a third finishing hit or into a rapid combo, depending on whether the A button is held or mashed. The first is a fiery high-knockback explosion which can KO around 170%; it costs 1 durability from Arcfire and cannot be used if Arcfire is expended. The second is a barrage of wind blades that hits multiple times and ends with a high-knockback wind slash, which draws from Elwind's durability; it uses up 1 durability every 2 seconds for a maximum potential of 18 seconds. If both tomes are depleted, Robin will only be able to use the first two sword slashes. Its fast startup, deceptively high range and damage/KO potential make it a go-to option on the ground. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7.5% | |ftiltdmg=7.5% | ||
Line 62: | Line 60: | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=Bronze: {{ChargedSmashDmgSSB4|8}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|8}} (late) | |dsmashdmg=Bronze: {{ChargedSmashDmgSSB4|8}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|8}} (late) | ||
|dsmashdesc=An overhead slash which ends with Robin slamming his sword onto the ground while crouching. With the Levin Sword, the slam | |dsmashdesc=An overhead slash which ends with Robin slamming his sword onto the ground while crouching. With the Levin Sword, the slam generates brief sparks on both sides of Robin, which can hit opponents even after he starts getting up. This property does happen with the Bronze Sword, meaning this move can only hit on both sides with the Levin Sword. Bronze Sword KOs around 150% while Levin Sword KOs around 110%. Robin's most reliable punish move on the ground due to its length, but suffers from ending lag. | ||
|nairname= | |nairname= | ||
|nairdmg=7% (hits 1-2) | |nairdmg=7% (hits 1-2) | ||
Line 146: | Line 144: | ||
|fsname=Pair Up | |fsname=Pair Up | ||
|fsdmg=3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15) | |fsdmg=3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15) | ||
|fsdesc= | |fsdesc=Summons Chrom via warp magic, and has him slash any opponents in his way. The foes are then flung into the air, followed by Chrom and Robin relentlessly attacking them with the Falchion as well as lightning and fire spells, respectively. After the two are finished, Chrom shouts, "We're not done yet!" and joins Robin for a final simultaneous strike that smashes the victims to the ground, where the recoil sends them towards the upper blast line. | ||
}} | }} | ||
===Durability system=== | ===Durability system=== | ||
Robin has a mechanic that is unique to him: as a reference to the ''Fire Emblem'' series, where items would break after being used too many times, most of Robin's | Robin has a mechanic that is unique to him: as a reference to the ''Fire Emblem'' series, where items would break after being used too many times, most of Robin's weapons break if they are used too often, with differing weapons having a different number of uses. As an added visual indicator for durability, weapons with two-thirds of their uses depleted flicker. | ||
If Robin depletes all of the uses of a weapon, he will drop it, and will temporarily be unable to use it for any associated attacks. In the case of tome-based attacks, Robin will perform the animation, but won't produce any hitboxes. For his Levin Sword, all such attacks will instead use his Bronze Sword, which cannot break, but also has poorer range, damage output, and knockback than his Levin Sword, and also lacks the Levin Sword's electrical hitboxes. Weapons gradually respawn after they have broken, with their respawn times varying on the type of weapon. | If Robin depletes all of the uses of a weapon, he will drop it, and will temporarily be unable to use it for any associated attacks. In the case of tome-based attacks, Robin will perform the animation, but won't produce any hitboxes. For his Levin Sword, all such attacks will instead use his Bronze Sword, which cannot break, but also has poorer range, damage output, and knockback than his Levin Sword, and also lacks the Levin Sword's electrical hitboxes. Weapons gradually respawn after they have broken, with their respawn times varying on the type of weapon. | ||
Line 328: | Line 326: | ||
*Robin's poster on the official site is illustrated by [[fireemblemwiki:Artists of the Fire Emblem series#Yusuke Kozaki|Yusuke Kozaki]], the art director of ''Fire Emblem Awakening''. | *Robin's poster on the official site is illustrated by [[fireemblemwiki:Artists of the Fire Emblem series#Yusuke Kozaki|Yusuke Kozaki]], the art director of ''Fire Emblem Awakening''. | ||
*Robin is the only character on the site to have their official art incorporate both the female and male versions together. | *Robin is the only character on the site to have their official art incorporate both the female and male versions together. | ||
*July 14, the day that Robin was revealed, is one day before ''Fire Emblem: | *July 14, the day that Robin was revealed, is one day before the remake of ''Fire Emblem: New Mystery of the Emblem'' was released in Japan for the Nintendo DS in 2010, and is also two days prior to ''Fire Emblem's'' release for the GBA in 2003. | ||
*Robin is the first | *Robin is the first playable ''Fire Emblem'' character in the game to not to have [[Counter]] as a [[down special move]] and a [[neutral special move]] involving a [[Shield Breaker|charged]] [[Flare Blade|sword]] [[Eruption|strike]]. | ||
**Robin is also the first ''Fire Emblem'' character to have access to [[projectile]]s and a rapid [[jab]]. | **Robin is also the first ''Fire Emblem'' character to have access to [[projectile]]s and a rapid [[jab]]. | ||
*Robin is the first playable ''Fire Emblem'' character in the game that is not (and cannot be) a Lord in the games he appears in | *Robin is the first playable ''Fire Emblem'' character in the game that is not (and cannot be) a Lord in the games he appears in (Chrom and Lucina are ''Awakening's'' Lords). However the player still receives a Game Over if their Tactician dies, a trait shared by nearly all Lord characters and main protagonists in the series. | ||
*When Robin is KO'd, both variants of the character may yell respective defeat quotes from ''Fire Emblem: Awakening'': male Robin can say "Reckless fool...!" while female Robin can yell "I was careless!". | |||
*When Robin is KO'd, both variants of the character | *Male Robin says, "Let's tip the scales," for his up taunt. However, female Robin says, "Time to tip the scales," which is what either could exclaim preceding a Critical Hit in ''Fire Emblem: Awakening''. | ||
* | |||
*In the German version of ''SSB4'' Robin's name is "Daraen", like in the French (PAL), Spanish (PAL) and Italian versions. This contradicts the German version of ''Fire Emblem: Awakening'', where the Avatar's default name is "Robin" as it is in English. | *In the German version of ''SSB4'' Robin's name is "Daraen", like in the French (PAL), Spanish (PAL) and Italian versions. This contradicts the German version of ''Fire Emblem: Awakening'', where the Avatar's default name is "Robin" as it is in English. | ||
{{SSB4Characters}} | {{SSB4Characters}} |
edits